* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
221 lines
6.4 KiB
C#
221 lines
6.4 KiB
C#
using System;
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using System.Text;
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using Server.Commands;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Misc
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{
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public class TestCenter
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{
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private const bool m_Enabled = false;
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public static bool Enabled => m_Enabled;
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public static void Initialize()
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{
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// Register our speech handler
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if (Enabled)
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EventSink.Speech += EventSink_Speech;
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}
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private static void EventSink_Speech(SpeechEventArgs args)
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{
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if (args.Handled)
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return;
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if (Insensitive.StartsWith(args.Speech, "set"))
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{
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Mobile from = args.Mobile;
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string[] split = args.Speech.Split(' ');
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if (split.Length == 3)
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try
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{
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string name = split[1];
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double value = Convert.ToDouble(split[2]);
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if (Insensitive.Equals(name, "str"))
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ChangeStrength(from, (int)value);
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else if (Insensitive.Equals(name, "dex"))
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ChangeDexterity(from, (int)value);
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else if (Insensitive.Equals(name, "int"))
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ChangeIntelligence(from, (int)value);
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else
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ChangeSkill(from, name, value);
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}
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catch
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{
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// ignored
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}
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}
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else if (Insensitive.Equals(args.Speech, "help"))
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{
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args.Mobile.SendGump(new TCHelpGump());
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args.Handled = true;
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}
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}
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private static void ChangeStrength(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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else
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{
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if (value + from.RawDex + from.RawInt > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawStr = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeDexterity(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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else
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{
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if (from.RawStr + value + from.RawInt > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawDex = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeIntelligence(Mobile from, int value)
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{
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if (value < 10 || value > 125)
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from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
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else
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{
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if (from.RawStr + from.RawDex + value > from.StatCap)
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{
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from.SendLocalizedMessage(
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1005629); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawInt = value;
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from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeSkill(Mobile from, string name, double value)
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{
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if (!Enum.TryParse(name, true, out SkillName index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
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{
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from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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return;
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}
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Skill skill = from.Skills[index];
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if (skill != null)
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{
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if (value < 0 || value > skill.Cap)
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from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
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else
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{
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int newFixedPoint = (int)(value * 10.0);
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int oldFixedPoint = skill.BaseFixedPoint;
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if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
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from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
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else
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skill.BaseFixedPoint = newFixedPoint;
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}
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}
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else
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from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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}
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public class TCHelpGump : Gump
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{
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public TCHelpGump() : base(40, 40)
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{
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AddPage(0);
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AddBackground(0, 0, 160, 120, 5054);
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AddButton(10, 10, 0xFB7, 0xFB9, 1);
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AddLabel(45, 10, 0x34, "RunUO");
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AddButton(10, 35, 0xFB7, 0xFB9, 2);
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AddLabel(45, 35, 0x34, "List of skills");
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AddButton(10, 60, 0xFB7, 0xFB9, 3);
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AddLabel(45, 60, 0x34, "Command list");
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AddButton(10, 85, 0xFB1, 0xFB3, 0);
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AddLabel(45, 85, 0x34, "Close");
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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switch (info.ButtonID)
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{
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case 1: // RunUO
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{
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sender.LaunchBrowser("https://github.com/runuo/");
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break;
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}
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case 2: // List of skills
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{
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string[] strings = Enum.GetNames(typeof(SkillName));
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Array.Sort(strings);
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StringBuilder sb = new StringBuilder();
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if (strings.Length > 0)
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sb.Append(strings[0]);
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for (int i = 1; i < strings.Length; ++i)
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{
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string v = strings[i];
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if (sb.Length + 1 + v.Length >= 256)
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{
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Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
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"System", sb.ToString());
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sb = new StringBuilder();
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sb.Append(v);
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}
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else
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{
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sb.Append(' ');
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sb.Append(v);
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}
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}
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if (sb.Length > 0)
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Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
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sb.ToString());
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break;
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}
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case 3: // Command list
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{
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sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
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CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
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break;
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}
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}
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}
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}
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}
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}
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