ModernUO/Projects/Scripts/SpecialSystems/Engines/TestCenter.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

221 lines
6.4 KiB
C#

using System;
using System.Text;
using Server.Commands;
using Server.Gumps;
using Server.Network;
namespace Server.Misc
{
public class TestCenter
{
private const bool m_Enabled = false;
public static bool Enabled => m_Enabled;
public static void Initialize()
{
// Register our speech handler
if (Enabled)
EventSink.Speech += EventSink_Speech;
}
private static void EventSink_Speech(SpeechEventArgs args)
{
if (args.Handled)
return;
if (Insensitive.StartsWith(args.Speech, "set"))
{
Mobile from = args.Mobile;
string[] split = args.Speech.Split(' ');
if (split.Length == 3)
try
{
string name = split[1];
double value = Convert.ToDouble(split[2]);
if (Insensitive.Equals(name, "str"))
ChangeStrength(from, (int)value);
else if (Insensitive.Equals(name, "dex"))
ChangeDexterity(from, (int)value);
else if (Insensitive.Equals(name, "int"))
ChangeIntelligence(from, (int)value);
else
ChangeSkill(from, name, value);
}
catch
{
// ignored
}
}
else if (Insensitive.Equals(args.Speech, "help"))
{
args.Mobile.SendGump(new TCHelpGump());
args.Handled = true;
}
}
private static void ChangeStrength(Mobile from, int value)
{
if (value < 10 || value > 125)
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
else
{
if (value + from.RawDex + from.RawInt > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawStr = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeDexterity(Mobile from, int value)
{
if (value < 10 || value > 125)
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
else
{
if (from.RawStr + value + from.RawInt > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawDex = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeIntelligence(Mobile from, int value)
{
if (value < 10 || value > 125)
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
else
{
if (from.RawStr + from.RawDex + value > from.StatCap)
{
from.SendLocalizedMessage(
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawInt = value;
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
}
}
}
private static void ChangeSkill(Mobile from, string name, double value)
{
if (!Enum.TryParse(name, true, out SkillName index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
{
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
return;
}
Skill skill = from.Skills[index];
if (skill != null)
{
if (value < 0 || value > skill.Cap)
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
else
{
int newFixedPoint = (int)(value * 10.0);
int oldFixedPoint = skill.BaseFixedPoint;
if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
else
skill.BaseFixedPoint = newFixedPoint;
}
}
else
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
}
public class TCHelpGump : Gump
{
public TCHelpGump() : base(40, 40)
{
AddPage(0);
AddBackground(0, 0, 160, 120, 5054);
AddButton(10, 10, 0xFB7, 0xFB9, 1);
AddLabel(45, 10, 0x34, "RunUO");
AddButton(10, 35, 0xFB7, 0xFB9, 2);
AddLabel(45, 35, 0x34, "List of skills");
AddButton(10, 60, 0xFB7, 0xFB9, 3);
AddLabel(45, 60, 0x34, "Command list");
AddButton(10, 85, 0xFB1, 0xFB3, 0);
AddLabel(45, 85, 0x34, "Close");
}
public override void OnResponse(NetState sender, RelayInfo info)
{
switch (info.ButtonID)
{
case 1: // RunUO
{
sender.LaunchBrowser("https://github.com/runuo/");
break;
}
case 2: // List of skills
{
string[] strings = Enum.GetNames(typeof(SkillName));
Array.Sort(strings);
StringBuilder sb = new StringBuilder();
if (strings.Length > 0)
sb.Append(strings[0]);
for (int i = 1; i < strings.Length; ++i)
{
string v = strings[i];
if (sb.Length + 1 + v.Length >= 256)
{
Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
"System", sb.ToString());
sb = new StringBuilder();
sb.Append(v);
}
else
{
sb.Append(' ');
sb.Append(v);
}
}
if (sb.Length > 0)
Packets.SendAsciiMessage(sender, Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
sb.ToString());
break;
}
case 3: // Command list
{
sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
break;
}
}
}
}
}
}