* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
using Server.Spells.Necromancy;
|
|
|
|
namespace Server.Spells.Chivalry
|
|
{
|
|
public class DispelEvilSpell : PaladinSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Dispel Evil", "Dispiro Malas",
|
|
-1,
|
|
9002
|
|
);
|
|
|
|
public DispelEvilSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
|
{
|
|
}
|
|
|
|
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
|
|
|
|
public override double RequiredSkill => 35.0;
|
|
public override int RequiredMana => 10;
|
|
public override int RequiredTithing => 10;
|
|
public override int MantraNumber => 1060721; // Dispiro Malas
|
|
public override bool BlocksMovement => false;
|
|
|
|
public override bool DelayedDamage => false;
|
|
|
|
public override void SendCastEffect()
|
|
{
|
|
Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
if (CheckSequence())
|
|
{
|
|
Caster.PlaySound(0xF5);
|
|
Caster.PlaySound(0x299);
|
|
Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
|
|
|
|
int dispelSkill = ComputePowerValue(2);
|
|
|
|
double chiv = Caster.Skills.Chivalry.Value;
|
|
|
|
IEnumerable<Mobile> targets = Caster.GetMobilesInRange(8)
|
|
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false));
|
|
|
|
foreach (Mobile m in targets)
|
|
{
|
|
if (m is BaseCreature bc)
|
|
{
|
|
if (bc.Summoned && !bc.IsAnimatedDead)
|
|
{
|
|
double dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
|
|
dispelChance *= dispelSkill / 100.0;
|
|
|
|
if (dispelChance > Utility.RandomDouble())
|
|
{
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
|
|
Effects.PlaySound(m, m.Map, 0x201);
|
|
|
|
m.Delete();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool evil = !bc.Controlled && bc.Karma < 0;
|
|
|
|
if (evil)
|
|
{
|
|
// TODO: Is this right?
|
|
double fleeChance = (100 - Math.Sqrt(m.Fame / 2.0)) * chiv * dispelSkill;
|
|
fleeChance /= 1000000;
|
|
|
|
if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
|
|
}
|
|
}
|
|
|
|
TransformContext context = TransformationSpellHelper.GetContext(m);
|
|
if (context?.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm?
|
|
{
|
|
// transformed ..
|
|
|
|
double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
|
|
|
|
if (drainChance > Utility.RandomDouble())
|
|
{
|
|
int drain = 5 * dispelSkill / 100;
|
|
|
|
m.Stam -= drain;
|
|
m.Mana -= drain;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
}
|
|
}
|