ModernUO/Projects/Scripts/Spells/Fifth/PoisonField.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

264 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Fifth
{
public class PoisonFieldSpell : MagerySpell, ISpellTargetingPoint3D
{
private static SpellInfo m_Info = new SpellInfo(
"Poison Field", "In Nox Grav",
230,
9052,
false,
Reagent.BlackPearl,
Reagent.Nightshade,
Reagent.SpidersSilk
);
public PoisonFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12, false);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest = (rx < 0 || ry < 0) && (rx >= 0 || ry >= 0);
Effects.PlaySound(p, Caster.Map, 0x20B);
int itemID = eastToWest ? 0x3915 : 0x3922;
TimeSpan duration = TimeSpan.FromSeconds(3 + Caster.Skills.Magery.Fixed / 25);
for (int i = -2; i <= 2; ++i)
{
Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
new InternalItem(itemID, loc, Caster, Caster.Map, duration, i);
}
}
FinishSequence();
}
[DispellableField]
public class InternalItem : Item
{
private Mobile m_Caster;
private DateTime m_End;
private Timer m_Timer;
public InternalItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val) : base(itemID)
{
bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false);
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld(loc, map);
m_Caster = caster;
m_End = DateTime.UtcNow + duration;
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit);
m_Timer.Start();
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool BlocksFit => true;
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Timer?.Stop();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Caster);
writer.WriteDeltaTime(m_End);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Caster = reader.ReadMobile();
goto case 0;
}
case 0:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true);
m_Timer.Start();
break;
}
}
}
public void ApplyPoisonTo(Mobile m)
{
if (m_Caster == null)
return;
Poison p;
if (Core.AOS)
{
int total = (m_Caster.Skills.Magery.Fixed + m_Caster.Skills.Poisoning.Fixed) / 2;
if (total >= 1000)
p = Poison.Deadly;
else if (total > 850)
p = Poison.Greater;
else if (total > 650)
p = Poison.Regular;
else
p = Poison.Lesser;
}
else
{
p = Poison.Regular;
}
if (m.ApplyPoison(m_Caster, p) == ApplyPoisonResult.Poisoned)
if (SpellHelper.CanRevealCaster(m))
m_Caster.RevealingAction();
(m as BaseCreature)?.OnHarmfulSpell(m_Caster);
}
public override bool OnMoveOver(Mobile m)
{
if (Visible && m_Caster != null && (!Core.AOS || m != m_Caster) &&
SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
{
m_Caster.DoHarmful(m);
ApplyPoisonTo(m);
m.PlaySound(0x474);
}
return true;
}
private class InternalTimer : Timer
{
private static Queue<Mobile> m_Queue = new Queue<Mobile>();
private bool m_InLOS, m_CanFit;
private InternalItem m_Item;
public InternalTimer(InternalItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay,
TimeSpan.FromSeconds(1.5))
{
m_Item = item;
m_InLOS = inLOS;
m_CanFit = canFit;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
if (!m_Item.Visible)
{
if (m_InLOS && m_CanFit)
m_Item.Visible = true;
else
m_Item.Delete();
if (!m_Item.Deleted)
{
m_Item.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10,
5040);
}
}
else if (DateTime.UtcNow > m_Item.m_End)
{
m_Item.Delete();
Stop();
}
else
{
Map map = m_Item.Map;
Mobile caster = m_Item.m_Caster;
if (map != null && caster != null)
{
bool eastToWest = m_Item.ItemID == 0x3915;
IPooledEnumerable<Mobile> eable = map.GetMobilesInBounds(
new Rectangle2D(m_Item.X - (eastToWest ? 0 : 1), m_Item.Y - (eastToWest ? 1 : 0),
eastToWest ? 1 : 2, eastToWest ? 2 : 1));
foreach (Mobile m in eable)
if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) &&
SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
m_Queue.Enqueue(m);
eable.Free();
while (m_Queue.Count > 0)
{
Mobile m = m_Queue.Dequeue();
caster.DoHarmful(m);
m_Item.ApplyPoisonTo(m);
m.PlaySound(0x474);
}
}
}
}
}
}
}
}