* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
95 lines
2.2 KiB
C#
95 lines
2.2 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Fifth
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{
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public class SummonCreatureSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Creature", "Kal Xen",
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16,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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// NOTE: Creature list based on 1hr of summon/release on OSI.
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private static Type[] m_Types =
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{
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typeof(PolarBear),
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typeof(GrizzlyBear),
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typeof(BlackBear),
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typeof(Horse),
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typeof(Walrus),
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typeof(Chicken),
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typeof(Scorpion),
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typeof(GiantSerpent),
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typeof(Llama),
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typeof(Alligator),
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typeof(GreyWolf),
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typeof(Slime),
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typeof(Eagle),
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typeof(Gorilla),
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typeof(SnowLeopard),
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typeof(Pig),
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typeof(Hind),
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typeof(Rabbit)
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};
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public SummonCreatureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fifth;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if (Caster.Followers + 2 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if (CheckSequence())
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try
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{
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BaseCreature creature = (BaseCreature)Activator.CreateInstance(m_Types[Utility.Random(m_Types.Length)]);
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//creature.ControlSlots = 2;
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TimeSpan duration;
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if (Core.AOS)
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duration = TimeSpan.FromSeconds(2 * Caster.Skills.Magery.Fixed / 5.0);
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else
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duration = TimeSpan.FromSeconds(4.0 * Caster.Skills.Magery.Value);
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SpellHelper.Summon(creature, Caster, 0x215, duration, false, false);
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}
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catch
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{
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// ignored
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}
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FinishSequence();
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}
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public override TimeSpan GetCastDelay()
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{
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if (Core.AOS)
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return TimeSpan.FromTicks(base.GetCastDelay().Ticks * 5);
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return base.GetCastDelay() + TimeSpan.FromSeconds(6.0);
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}
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}
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}
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