* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
153 lines
4.3 KiB
C#
153 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Factions;
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using Server.Spells.Fifth;
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using Server.Spells.Ninjitsu;
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using Server.Spells.Seventh;
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namespace Server.Spells.Mysticism
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{
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public class StoneFormSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Stone Form", "In Rel Ylem",
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-1,
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9002,
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Reagent.Bloodmoss,
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Reagent.FertileDirt,
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Reagent.Garlic
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);
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private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
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public StoneFormSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 33.0;
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public override int RequiredMana => 11;
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public static void Initialize()
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{
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EventSink.PlayerDeath += OnPlayerDeath;
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}
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public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
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public override bool CheckCast()
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{
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if (Sigil.ExistsOn(Caster))
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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return false;
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}
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if (!Caster.CanBeginAction<PolymorphSpell>())
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{
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Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
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return false;
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}
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if (AnimalForm.UnderTransformation(Caster))
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{
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Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
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return false;
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}
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if (Caster.Flying)
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{
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Caster.SendLocalizedMessage(1113415); // You cannot use this ability while flying.
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if (Sigil.ExistsOn(Caster))
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (!Caster.CanBeginAction<PolymorphSpell>())
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{
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Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
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}
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else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod && !UnderEffect(Caster))
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{
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Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
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}
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else if (CheckSequence())
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{
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if (UnderEffect(Caster))
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{
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RemoveEffects(Caster);
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Caster.PlaySound(0xFA);
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Caster.Delta(MobileDelta.Resistances);
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}
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else
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{
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IMount mount = Caster.Mount;
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if (mount != null)
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mount.Rider = null;
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Caster.BodyMod = 0x2C1;
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Caster.HueMod = 0;
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int offset = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 24.0);
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ResistanceMod[] mods = {
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new ResistanceMod(ResistanceType.Physical, offset),
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new ResistanceMod(ResistanceType.Fire, offset),
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new ResistanceMod(ResistanceType.Cold, offset),
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new ResistanceMod(ResistanceType.Poison, offset),
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new ResistanceMod(ResistanceType.Energy, offset)
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};
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for (int i = 0; i < mods.Length; ++i)
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Caster.AddResistanceMod(mods[i]);
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m_Table[Caster] = mods;
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Caster.PlaySound(0x65A);
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Caster.Delta(MobileDelta.Resistances);
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.StoneForm, 1080145,
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$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false));
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}
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}
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FinishSequence();
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}
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public static int GetDIBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
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public static int GetResistCapBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
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public static void RemoveEffects(Mobile m)
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{
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if (!m_Table.TryGetValue(m, out ResistanceMod[] mods))
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return;
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for (int i = 0; i < mods.Length; ++i)
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m.RemoveResistanceMod(mods[i]);
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m.BodyMod = 0;
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m.HueMod = -1;
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m_Table.Remove(m);
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BuffInfo.RemoveBuff(m, BuffIcon.StoneForm);
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}
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private static void OnPlayerDeath(PlayerDeathEventArgs e)
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{
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RemoveEffects(e.Mobile);
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}
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}
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}
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