ModernUO/Projects/Scripts/Spells/Mysticism/StoneFormSpell.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

153 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Spells.Mysticism
{
public class StoneFormSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Stone Form", "In Rel Ylem",
-1,
9002,
Reagent.Bloodmoss,
Reagent.FertileDirt,
Reagent.Garlic
);
private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
public StoneFormSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
public override bool CheckCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return false;
}
if (!Caster.CanBeginAction<PolymorphSpell>())
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
return false;
}
if (AnimalForm.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
return false;
}
if (Caster.Flying)
{
Caster.SendLocalizedMessage(1113415); // You cannot use this ability while flying.
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (!Caster.CanBeginAction<PolymorphSpell>())
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
}
else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod && !UnderEffect(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
}
else if (CheckSequence())
{
if (UnderEffect(Caster))
{
RemoveEffects(Caster);
Caster.PlaySound(0xFA);
Caster.Delta(MobileDelta.Resistances);
}
else
{
IMount mount = Caster.Mount;
if (mount != null)
mount.Rider = null;
Caster.BodyMod = 0x2C1;
Caster.HueMod = 0;
int offset = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 24.0);
ResistanceMod[] mods = {
new ResistanceMod(ResistanceType.Physical, offset),
new ResistanceMod(ResistanceType.Fire, offset),
new ResistanceMod(ResistanceType.Cold, offset),
new ResistanceMod(ResistanceType.Poison, offset),
new ResistanceMod(ResistanceType.Energy, offset)
};
for (int i = 0; i < mods.Length; ++i)
Caster.AddResistanceMod(mods[i]);
m_Table[Caster] = mods;
Caster.PlaySound(0x65A);
Caster.Delta(MobileDelta.Resistances);
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.StoneForm, 1080145,
$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false));
}
}
FinishSequence();
}
public static int GetDIBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
public static int GetResistCapBonus(Mobile m) => (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
public static void RemoveEffects(Mobile m)
{
if (!m_Table.TryGetValue(m, out ResistanceMod[] mods))
return;
for (int i = 0; i < mods.Length; ++i)
m.RemoveResistanceMod(mods[i]);
m.BodyMod = 0;
m.HueMod = -1;
m_Table.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.StoneForm);
}
private static void OnPlayerDeath(PlayerDeathEventArgs e)
{
RemoveEffects(e.Mobile);
}
}
}