* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
205 lines
5.3 KiB
C#
205 lines
5.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Factions;
|
|
using Server.Gumps;
|
|
using Server.Items;
|
|
using Server.Spells.Fifth;
|
|
|
|
namespace Server.Spells.Seventh
|
|
{
|
|
public class PolymorphSpell : MagerySpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Polymorph", "Vas Ylem Rel",
|
|
221,
|
|
9002,
|
|
Reagent.Bloodmoss,
|
|
Reagent.SpidersSilk,
|
|
Reagent.MandrakeRoot
|
|
);
|
|
|
|
private static Dictionary<Mobile, InternalTimer> m_Timers = new Dictionary<Mobile, InternalTimer>();
|
|
|
|
private int m_NewBody;
|
|
|
|
public PolymorphSpell(Mobile caster, Item scroll, int body = 0) : base(caster, scroll, m_Info) => m_NewBody = body;
|
|
|
|
public override SpellCircle Circle => SpellCircle.Seventh;
|
|
|
|
public override bool CheckCast()
|
|
{
|
|
/*if ( Caster.Mounted )
|
|
{
|
|
Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
|
|
return false;
|
|
}
|
|
else */
|
|
if (Sigil.ExistsOn(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(1010521); // You cannot polymorph while you have a Town Sigil
|
|
return false;
|
|
}
|
|
|
|
if (TransformationSpellHelper.UnderTransformation(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(1061633); // You cannot polymorph while in that form.
|
|
return false;
|
|
}
|
|
|
|
if (DisguiseTimers.IsDisguised(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(502167); // You cannot polymorph while disguised.
|
|
return false;
|
|
}
|
|
|
|
if (Caster.BodyMod == 183 || Caster.BodyMod == 184)
|
|
{
|
|
Caster.SendLocalizedMessage(1042512); // You cannot polymorph while wearing body paint
|
|
return false;
|
|
}
|
|
|
|
if (!Caster.CanBeginAction<PolymorphSpell>())
|
|
{
|
|
if (Core.ML)
|
|
EndPolymorph(Caster);
|
|
else
|
|
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
|
return false;
|
|
}
|
|
|
|
if (m_NewBody == 0)
|
|
{
|
|
Gump gump = Core.SE ? (Gump)new NewPolymorphGump(Caster, Scroll) : new PolymorphGump(Caster, Scroll);
|
|
|
|
Caster.SendGump(gump);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
/*if ( Caster.Mounted )
|
|
{
|
|
Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
|
|
}
|
|
else */
|
|
if (Sigil.ExistsOn(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(1010521); // You cannot polymorph while you have a Town Sigil
|
|
}
|
|
else if (!Caster.CanBeginAction<PolymorphSpell>())
|
|
{
|
|
if (Core.ML)
|
|
EndPolymorph(Caster);
|
|
else
|
|
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
|
}
|
|
else if (TransformationSpellHelper.UnderTransformation(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(1061633); // You cannot polymorph while in that form.
|
|
}
|
|
else if (DisguiseTimers.IsDisguised(Caster))
|
|
{
|
|
Caster.SendLocalizedMessage(502167); // You cannot polymorph while disguised.
|
|
}
|
|
else if (Caster.BodyMod == 183 || Caster.BodyMod == 184)
|
|
{
|
|
Caster.SendLocalizedMessage(1042512); // You cannot polymorph while wearing body paint
|
|
}
|
|
else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod)
|
|
{
|
|
DoFizzle();
|
|
}
|
|
else if (CheckSequence())
|
|
{
|
|
if (Caster.BeginAction<PolymorphSpell>())
|
|
{
|
|
if (m_NewBody != 0)
|
|
{
|
|
if (!((Body)m_NewBody).IsHuman)
|
|
{
|
|
IMount mt = Caster.Mount;
|
|
|
|
if (mt != null)
|
|
mt.Rider = null;
|
|
}
|
|
|
|
Caster.BodyMod = m_NewBody;
|
|
|
|
if (m_NewBody == 400 || m_NewBody == 401)
|
|
Caster.HueMod = Caster.Race.RandomSkinHue();
|
|
else
|
|
Caster.HueMod = 0;
|
|
|
|
BaseArmor.ValidateMobile(Caster);
|
|
BaseClothing.ValidateMobile(Caster);
|
|
|
|
if (!Core.ML)
|
|
{
|
|
StopTimer(Caster);
|
|
|
|
InternalTimer timer = new InternalTimer(Caster);
|
|
|
|
m_Timers[Caster] = timer;
|
|
|
|
timer.Start();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
public static void StopTimer(Mobile m)
|
|
{
|
|
if (!m_Timers.TryGetValue(m, out InternalTimer timer))
|
|
return;
|
|
|
|
timer?.Stop();
|
|
m_Timers.Remove(m);
|
|
}
|
|
|
|
private static void EndPolymorph(Mobile m)
|
|
{
|
|
if (m.CanBeginAction<PolymorphSpell>())
|
|
return;
|
|
|
|
m.BodyMod = 0;
|
|
m.HueMod = -1;
|
|
m.EndAction<PolymorphSpell>();
|
|
|
|
BaseArmor.ValidateMobile(m);
|
|
BaseClothing.ValidateMobile(m);
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private Mobile m_Owner;
|
|
|
|
public InternalTimer(Mobile owner) : base(TimeSpan.FromSeconds(0))
|
|
{
|
|
m_Owner = owner;
|
|
|
|
int val = (int)owner.Skills.Magery.Value;
|
|
|
|
if (val > 120)
|
|
val = 120;
|
|
|
|
Delay = TimeSpan.FromSeconds(val);
|
|
Priority = TimerPriority.OneSecond;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
EndPolymorph(m_Owner);
|
|
}
|
|
}
|
|
}
|
|
}
|