ModernUO/Projects/Scripts/Spells/Seventh/Polymorph.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

205 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Gumps;
using Server.Items;
using Server.Spells.Fifth;
namespace Server.Spells.Seventh
{
public class PolymorphSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Polymorph", "Vas Ylem Rel",
221,
9002,
Reagent.Bloodmoss,
Reagent.SpidersSilk,
Reagent.MandrakeRoot
);
private static Dictionary<Mobile, InternalTimer> m_Timers = new Dictionary<Mobile, InternalTimer>();
private int m_NewBody;
public PolymorphSpell(Mobile caster, Item scroll, int body = 0) : base(caster, scroll, m_Info) => m_NewBody = body;
public override SpellCircle Circle => SpellCircle.Seventh;
public override bool CheckCast()
{
/*if ( Caster.Mounted )
{
Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
return false;
}
else */
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1010521); // You cannot polymorph while you have a Town Sigil
return false;
}
if (TransformationSpellHelper.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1061633); // You cannot polymorph while in that form.
return false;
}
if (DisguiseTimers.IsDisguised(Caster))
{
Caster.SendLocalizedMessage(502167); // You cannot polymorph while disguised.
return false;
}
if (Caster.BodyMod == 183 || Caster.BodyMod == 184)
{
Caster.SendLocalizedMessage(1042512); // You cannot polymorph while wearing body paint
return false;
}
if (!Caster.CanBeginAction<PolymorphSpell>())
{
if (Core.ML)
EndPolymorph(Caster);
else
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (m_NewBody == 0)
{
Gump gump = Core.SE ? (Gump)new NewPolymorphGump(Caster, Scroll) : new PolymorphGump(Caster, Scroll);
Caster.SendGump(gump);
return false;
}
return true;
}
public override void OnCast()
{
/*if ( Caster.Mounted )
{
Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
}
else */
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1010521); // You cannot polymorph while you have a Town Sigil
}
else if (!Caster.CanBeginAction<PolymorphSpell>())
{
if (Core.ML)
EndPolymorph(Caster);
else
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (TransformationSpellHelper.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1061633); // You cannot polymorph while in that form.
}
else if (DisguiseTimers.IsDisguised(Caster))
{
Caster.SendLocalizedMessage(502167); // You cannot polymorph while disguised.
}
else if (Caster.BodyMod == 183 || Caster.BodyMod == 184)
{
Caster.SendLocalizedMessage(1042512); // You cannot polymorph while wearing body paint
}
else if (!Caster.CanBeginAction<IncognitoSpell>() || Caster.IsBodyMod)
{
DoFizzle();
}
else if (CheckSequence())
{
if (Caster.BeginAction<PolymorphSpell>())
{
if (m_NewBody != 0)
{
if (!((Body)m_NewBody).IsHuman)
{
IMount mt = Caster.Mount;
if (mt != null)
mt.Rider = null;
}
Caster.BodyMod = m_NewBody;
if (m_NewBody == 400 || m_NewBody == 401)
Caster.HueMod = Caster.Race.RandomSkinHue();
else
Caster.HueMod = 0;
BaseArmor.ValidateMobile(Caster);
BaseClothing.ValidateMobile(Caster);
if (!Core.ML)
{
StopTimer(Caster);
InternalTimer timer = new InternalTimer(Caster);
m_Timers[Caster] = timer;
timer.Start();
}
}
}
else
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
}
FinishSequence();
}
public static void StopTimer(Mobile m)
{
if (!m_Timers.TryGetValue(m, out InternalTimer timer))
return;
timer?.Stop();
m_Timers.Remove(m);
}
private static void EndPolymorph(Mobile m)
{
if (m.CanBeginAction<PolymorphSpell>())
return;
m.BodyMod = 0;
m.HueMod = -1;
m.EndAction<PolymorphSpell>();
BaseArmor.ValidateMobile(m);
BaseClothing.ValidateMobile(m);
}
private class InternalTimer : Timer
{
private Mobile m_Owner;
public InternalTimer(Mobile owner) : base(TimeSpan.FromSeconds(0))
{
m_Owner = owner;
int val = (int)owner.Skills.Magery.Value;
if (val > 120)
val = 120;
Delay = TimeSpan.FromSeconds(val);
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
EndPolymorph(m_Owner);
}
}
}
}