* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Spells.Spellweaving
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{
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public class EssenceOfWindSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo("Essence of Wind", "Anathrae", -1);
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private static Dictionary<Mobile, EssenceOfWindInfo> m_Table = new Dictionary<Mobile, EssenceOfWindInfo>();
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public EssenceOfWindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.0);
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public override double RequiredSkill => 52.0;
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public override int RequiredMana => 40;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x5C6);
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int range = 5 + FocusLevel;
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int damage = 25 + FocusLevel;
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double skill = Caster.Skills.Spellweaving.Value;
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TimeSpan duration = TimeSpan.FromSeconds((int)(skill / 24) + FocusLevel);
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int fcMalus = FocusLevel + 1;
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int ssiMalus = 2 * (FocusLevel + 1);
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IPooledEnumerable<Mobile> eable = Caster.GetMobilesInRange(range);
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foreach (Mobile m in eable)
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{
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if (Caster == m || !Caster.InLOS(m) || !SpellHelper.ValidIndirectTarget(Caster, m) ||
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!Caster.CanBeHarmful(m, false))
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continue;
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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if (CheckResisted(m))
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continue;
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m_Table[m] = new EssenceOfWindInfo(m, fcMalus, ssiMalus, duration);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.EssenceOfWind, 1075802, $"{fcMalus}\t{ssiMalus}", duration, m));
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}
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eable.Free();
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}
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FinishSequence();
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}
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public static int GetFCMalus(Mobile m) => m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.FCMalus : 0;
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public static int GetSSIMalus(Mobile m) => m_Table.TryGetValue(m, out EssenceOfWindInfo info) ? info.SSIMalus : 0;
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public static bool IsDebuffed(Mobile m) => m_Table.ContainsKey(m);
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public static void StopDebuffing(Mobile m, bool message)
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{
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if (m_Table.TryGetValue(m, out EssenceOfWindInfo info))
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info.Timer.DoExpire(message);
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}
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private class EssenceOfWindInfo
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{
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public EssenceOfWindInfo(Mobile defender, int fcMalus, int ssiMalus, TimeSpan duration)
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{
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Defender = defender;
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FCMalus = fcMalus;
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SSIMalus = ssiMalus;
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Timer = new ExpireTimer(Defender, duration);
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Timer.Start();
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}
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public Mobile Defender{ get; }
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public int FCMalus{ get; }
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public int SSIMalus{ get; }
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public ExpireTimer Timer{ get; }
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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public ExpireTimer(Mobile m, TimeSpan delay) : base(delay) => m_Mobile = m;
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protected override void OnTick()
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{
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DoExpire(true);
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}
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public void DoExpire(bool message)
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{
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Stop();
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m_Table.Remove(m_Mobile);
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BuffInfo.RemoveBuff(m_Mobile, BuffIcon.EssenceOfWind);
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}
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}
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}
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}
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