ModernUO/Projects/Scripts/Spells/Spellweaving/GiftOfLife.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

174 lines
5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Spellweaving
{
public class GiftOfLifeSpell : ArcanistSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Gift of Life", "Illorae",
-1
);
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
public GiftOfLifeSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(4.0);
public override double RequiredSkill => 38.0;
public override int RequiredMana => 70;
public double HitsScalar => (Caster.Skills.Spellweaving.Value / 2.4 + FocusLevel) / 100;
public static void Initialize()
{
EventSink.PlayerDeath += delegate(PlayerDeathEventArgs e) { HandleDeath(e.Mobile); };
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, 10);
}
public void Target(Mobile m)
{
if (m == null)
Caster.SendLocalizedMessage(1072077); // You may only cast this spell on yourself or a bonded pet.
else if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (m.IsDeadBondedPet || !m.Alive)
{
// As per Osi: Nothing happens.
}
else if (m != Caster && !(m is BaseCreature bc && bc.IsBonded && bc.ControlMaster == Caster))
Caster.SendLocalizedMessage(1072077); // You may only cast this spell on yourself or a bonded pet.
else if (m_Table.ContainsKey(m))
Caster.SendLocalizedMessage(501775); // This spell is already in effect.
else if (CheckBSequence(m))
{
if (Caster == m)
{
Caster.SendLocalizedMessage(1074774); // You weave powerful magic, protecting yourself from death.
}
else
{
Caster.SendLocalizedMessage(1074775); // You weave powerful magic, protecting your pet from death.
SpellHelper.Turn(Caster, m);
}
m.PlaySound(0x244);
m.FixedParticles(0x3709, 1, 30, 0x26ED, 5, 2, EffectLayer.Waist);
m.FixedParticles(0x376A, 1, 30, 0x251E, 5, 3, EffectLayer.Waist);
double skill = Caster.Skills.Spellweaving.Value;
TimeSpan duration = TimeSpan.FromMinutes((int)(skill / 24) * 2 + FocusLevel);
ExpireTimer t = new ExpireTimer(m, duration, this);
t.Start();
m_Table[m] = t;
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.GiftOfLife, 1031615, 1075807, duration, true, m));
}
FinishSequence();
}
public static void HandleDeath(Mobile m)
{
if (m_Table.ContainsKey(m))
Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(2, 4)), HandleDeath_OnCallback, m);
}
private static void HandleDeath_OnCallback(Mobile m)
{
if (!m_Table.TryGetValue(m, out ExpireTimer timer))
return;
double hitsScalar = timer.Spell.HitsScalar;
if (m is BaseCreature pet && pet.IsDeadBondedPet)
{
Mobile master = pet.GetMaster();
if (master?.NetState != null && Utility.InUpdateRange(pet, master))
{
master.CloseGump<PetResurrectGump>();
master.SendGump(new PetResurrectGump(master, pet, hitsScalar));
}
else
{
List<Mobile> friends = pet.Friends;
for (int i = 0; friends != null && i < friends.Count; i++)
{
Mobile friend = friends[i];
if (friend.NetState != null && Utility.InUpdateRange(pet, friend))
{
friend.CloseGump<PetResurrectGump>();
friend.SendGump(new PetResurrectGump(friend, pet));
break;
}
}
}
}
else
{
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, hitsScalar));
}
//Per OSI, buff is removed when gump sent, irregardless of online status or acceptance
timer.DoExpire();
}
public static void OnLogin(LoginEventArgs e)
{
Mobile m = e.Mobile;
if (m?.Alive != false || m_Table[m] == null)
return;
HandleDeath_OnCallback(m);
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay, GiftOfLifeSpell spell)
: base(delay)
{
m_Mobile = m;
Spell = spell;
}
public GiftOfLifeSpell Spell{ get; }
protected override void OnTick()
{
DoExpire();
}
public void DoExpire()
{
Stop();
m_Mobile.SendLocalizedMessage(1074776); // You are no longer protected with Gift of Life.
m_Table.Remove(m_Mobile);
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.GiftOfLife);
}
}
}
}