ModernUO/Projects/Scripts/Spells/Spellweaving/GiftOfRenewal.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

153 lines
4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Spellweaving
{
public class GiftOfRenewalSpell : ArcanistSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Gift of Renewal", "Olorisstra",
-1
);
private static Dictionary<Mobile, GiftOfRenewalInfo> m_Table = new Dictionary<Mobile, GiftOfRenewalInfo>();
public GiftOfRenewalSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.0);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 24;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, 10);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (!Caster.CanSee(m))
Caster.SendLocalizedMessage(500237); // Target can not be seen.
else if (m_Table.ContainsKey(m))
Caster.SendLocalizedMessage(501775); // This spell is already in effect.
else if (!Caster.CanBeginAction<GiftOfRenewalSpell>())
Caster.SendLocalizedMessage(501789); // You must wait before trying again.
else if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
Caster.FixedEffect(0x374A, 10, 20);
Caster.PlaySound(0x5C9);
if (m.Poisoned)
{
m.CurePoison(m);
}
else
{
double skill = Caster.Skills.Spellweaving.Value;
int hitsPerRound = 5 + (int)(skill / 24) + FocusLevel;
TimeSpan duration = TimeSpan.FromSeconds(30 + FocusLevel * 10);
GiftOfRenewalInfo info = new GiftOfRenewalInfo(Caster, m, hitsPerRound);
Timer.DelayCall(duration,
delegate
{
if (StopEffect(m))
{
m.PlaySound(0x455);
m.SendLocalizedMessage(1075071); // The Gift of Renewal has faded.
}
});
m_Table[m] = info;
Caster.BeginAction<GiftOfRenewalSpell>();
BuffInfo.AddBuff(m,
new BuffInfo(BuffIcon.GiftOfRenewal, 1031602, 1075797, hitsPerRound.ToString(), duration, m));
}
}
FinishSequence();
}
public static bool StopEffect(Mobile m)
{
if (!m_Table.TryGetValue(m, out GiftOfRenewalInfo info))
return false;
m_Table.Remove(m);
info.m_Timer.Stop();
BuffInfo.RemoveBuff(m, BuffIcon.GiftOfRenewal);
Timer.DelayCall(TimeSpan.FromSeconds(60), delegate { info.m_Caster.EndAction<GiftOfRenewalSpell>(); });
return true;
}
private class GiftOfRenewalInfo
{
public Mobile m_Caster;
public int m_HitsPerRound;
public Mobile m_Mobile;
public InternalTimer m_Timer;
public GiftOfRenewalInfo(Mobile caster, Mobile mobile, int hitsPerRound)
{
m_Caster = caster;
m_Mobile = mobile;
m_HitsPerRound = hitsPerRound;
m_Timer = new InternalTimer(this);
m_Timer.Start();
}
}
private class InternalTimer : Timer
{
private GiftOfRenewalInfo m_GiftInfo;
public InternalTimer(GiftOfRenewalInfo info)
: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0)) =>
m_GiftInfo = info;
protected override void OnTick()
{
Mobile m = m_GiftInfo.m_Mobile;
if (!m_Table.ContainsKey(m))
{
Stop();
return;
}
if (!m.Alive)
{
Stop();
StopEffect(m);
return;
}
if (m.Hits >= m.HitsMax)
return;
int toHeal = m_GiftInfo.m_HitsPerRound;
SpellHelper.Heal(toHeal, m, m_GiftInfo.m_Caster);
m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
}
}
}
}