* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
153 lines
4 KiB
C#
153 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Spellweaving
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{
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public class GiftOfRenewalSpell : ArcanistSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Gift of Renewal", "Olorisstra",
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-1
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);
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private static Dictionary<Mobile, GiftOfRenewalInfo> m_Table = new Dictionary<Mobile, GiftOfRenewalInfo>();
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public GiftOfRenewalSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.0);
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public override double RequiredSkill => 0.0;
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public override int RequiredMana => 24;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, 10);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (m_Table.ContainsKey(m))
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Caster.SendLocalizedMessage(501775); // This spell is already in effect.
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else if (!Caster.CanBeginAction<GiftOfRenewalSpell>())
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Caster.SendLocalizedMessage(501789); // You must wait before trying again.
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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Caster.FixedEffect(0x374A, 10, 20);
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Caster.PlaySound(0x5C9);
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if (m.Poisoned)
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{
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m.CurePoison(m);
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}
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else
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{
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double skill = Caster.Skills.Spellweaving.Value;
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int hitsPerRound = 5 + (int)(skill / 24) + FocusLevel;
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TimeSpan duration = TimeSpan.FromSeconds(30 + FocusLevel * 10);
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GiftOfRenewalInfo info = new GiftOfRenewalInfo(Caster, m, hitsPerRound);
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Timer.DelayCall(duration,
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delegate
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{
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if (StopEffect(m))
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{
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m.PlaySound(0x455);
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m.SendLocalizedMessage(1075071); // The Gift of Renewal has faded.
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}
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});
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m_Table[m] = info;
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Caster.BeginAction<GiftOfRenewalSpell>();
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BuffInfo.AddBuff(m,
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new BuffInfo(BuffIcon.GiftOfRenewal, 1031602, 1075797, hitsPerRound.ToString(), duration, m));
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}
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}
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FinishSequence();
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}
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public static bool StopEffect(Mobile m)
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{
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if (!m_Table.TryGetValue(m, out GiftOfRenewalInfo info))
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return false;
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m_Table.Remove(m);
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info.m_Timer.Stop();
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BuffInfo.RemoveBuff(m, BuffIcon.GiftOfRenewal);
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Timer.DelayCall(TimeSpan.FromSeconds(60), delegate { info.m_Caster.EndAction<GiftOfRenewalSpell>(); });
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return true;
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}
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private class GiftOfRenewalInfo
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{
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public Mobile m_Caster;
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public int m_HitsPerRound;
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public Mobile m_Mobile;
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public InternalTimer m_Timer;
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public GiftOfRenewalInfo(Mobile caster, Mobile mobile, int hitsPerRound)
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{
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m_Caster = caster;
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m_Mobile = mobile;
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m_HitsPerRound = hitsPerRound;
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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}
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}
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private class InternalTimer : Timer
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{
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private GiftOfRenewalInfo m_GiftInfo;
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public InternalTimer(GiftOfRenewalInfo info)
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: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0)) =>
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m_GiftInfo = info;
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protected override void OnTick()
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{
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Mobile m = m_GiftInfo.m_Mobile;
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if (!m_Table.ContainsKey(m))
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{
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Stop();
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return;
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}
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if (!m.Alive)
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{
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Stop();
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StopEffect(m);
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return;
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}
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if (m.Hits >= m.HitsMax)
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return;
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int toHeal = m_GiftInfo.m_HitsPerRound;
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SpellHelper.Heal(toHeal, m, m_GiftInfo.m_Caster);
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m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
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}
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}
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}
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}
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