ModernUO/Projects/Scripts/Spells/Targeting/RecallSpellTarget.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

61 lines
2 KiB
C#

using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Spells
{
public class RecallSpellTarget : Target
{
private IRecallSpell m_Spell;
private bool m_ToBoat;
public RecallSpellTarget(IRecallSpell spell, bool toBoat = true) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
{
m_Spell = spell;
m_ToBoat = toBoat;
m_Spell.Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501029); // Select Marked item.
}
protected override void OnTarget(Mobile from, object o)
{
if (o is RecallRune rune)
{
if (rune.Marked)
m_Spell.Effect(rune.Target, rune.TargetMap, true);
else
from.SendLocalizedMessage(501805); // That rune is not yet marked.
}
else if (o is Runebook runebook)
{
RunebookEntry e = runebook.Default;
if (e != null)
m_Spell.Effect(e.Location, e.Map, true);
else
from.SendLocalizedMessage(502354); // Target is not marked.
}
else if (m_ToBoat && o is Key key && key.KeyValue != 0 && key.Link is BaseBoat boat)
{
if (!boat.Deleted && boat.CheckKey(key.KeyValue))
m_Spell.Effect(boat.GetMarkedLocation(), boat.Map, false);
else
Packets.SendMessageLocalized(from.NetState, from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357,
from.Name); // I can not recall from that object.
}
else if (o is HouseRaffleDeed deed && deed.ValidLocation())
m_Spell.Effect(deed.PlotLocation, deed.PlotFacet, true);
else
Packets.SendMessageLocalized(from.NetState, from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357, from.Name); // I can not recall from that object.
}
protected override void OnNonlocalTarget(Mobile from, object o)
{
}
protected override void OnTargetFinish(Mobile from)
{
m_Spell?.FinishSequence();
}
}
}