ModernUO/Projects/Server/Configuration.cs
2019-10-04 22:39:40 -07:00

76 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server
{
public class Configuration
{
private static Configuration m_Configuration;
public static Configuration Instance => m_Configuration ??= ReadConfiguration();
[JsonPropertyName("dataDirectories")]
public List<string> DataDirectories { get; set; } = new List<string>();
private static string FilePath => Path.Join(Core.BaseDirectory, "modernuo.json");
private static void PromptDataDirectories(Configuration config)
{
Console.WriteLine("Please enter the Ultima Online directory:");
string directory;
do
{
Console.Write("> ");
directory = Console.ReadLine();
} while (!Directory.Exists(directory));
config.DataDirectories.Add(directory);
}
private static Configuration ReadConfiguration()
{
string relPath = new Uri($"{Core.BaseDirectory}/").MakeRelativeUri(new Uri(FilePath)).ToString();
Console.Write($"Reading configuration from {relPath}...");
Configuration config;
if (File.Exists(FilePath))
{
using FileStream fs = new FileStream(FilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
Span<byte> configBytes = stackalloc byte[(int)fs.Length];
fs.Read(configBytes);
config = JsonSerializer.Deserialize<Configuration>(Utility.UTF8WithEncoding.GetString(configBytes));
Console.WriteLine("done");
}
else
{
Console.WriteLine("not found");
config = new Configuration();
}
// TODO: Extend with a config read verification function that can be extended.
if (config.DataDirectories.Count == 0)
{
PromptDataDirectories(config);
config.Flush();
}
return config;
}
public void Flush()
{
using FileStream fs = new FileStream(FilePath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Write);
string configJson = JsonSerializer.Serialize(this, new JsonSerializerOptions {WriteIndented = true});
Span<byte> data = stackalloc byte[Utility.UTF8WithEncoding.GetMaxByteCount(configJson.Length)];
int bytesWritten = Utility.UTF8WithEncoding.GetBytes(configJson, data);
fs.Write(data.Slice(0, bytesWritten));
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine($"Configuration saved to {FilePath}");
Console.ResetColor();
}
}
}