ModernUO/Projects/Server/Geometry.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

381 lines
10 KiB
C#

/***************************************************************************
* Geometry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
[Parsable]
public struct Point2D : IPoint2D, IComparable<Point2D>
{
internal int m_X;
internal int m_Y;
public static readonly Point2D Zero = new Point2D(0, 0);
public Point2D(int x, int y)
{
m_X = x;
m_Y = y;
}
public Point2D(IPoint2D p) : this(p.X, p.Y)
{
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
public override string ToString() => $"({m_X}, {m_Y})";
public static Point2D Parse(string value)
{
int start = value.IndexOf('(');
int end = value.IndexOf(',', start + 1);
string param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
string param2 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Point2D(Convert.ToInt32(param1), Convert.ToInt32(param2));
}
public int CompareTo(Point2D other)
{
int v = m_X.CompareTo(other.m_X);
if (v == 0)
v = m_Y.CompareTo(other.m_Y);
return v;
}
public override bool Equals(object o) => o is IPoint2D p && m_X == p.X && m_Y == p.Y;
public override int GetHashCode() => m_X ^ m_Y;
public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator >(Point2D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator <(Point2D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator >=(Point2D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator <=(Point2D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
}
[Parsable]
public struct Point3D : IPoint3D, IComparable<Point3D>
{
internal int m_X;
internal int m_Y;
internal int m_Z;
public static readonly Point3D Zero = new Point3D(0, 0, 0);
public Point3D(int x, int y, int z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z)
{
}
public Point3D(IPoint2D p, int z) : this(p.X, p.Y, z)
{
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Z;
set => m_Z = value;
}
public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
public override bool Equals(object o) => o is IPoint3D p && m_X == p.X && m_Y == p.Y && m_Z == p.Z;
public override int GetHashCode() => m_X ^ m_Y ^ m_Z;
public static Point3D Parse(string value)
{
int start = value.IndexOf('(');
int end = value.IndexOf(',', start + 1);
string param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
string param2 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
string param3 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Point3D(Convert.ToInt32(param1), Convert.ToInt32(param2), Convert.ToInt32(param3));
}
public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
public static bool operator ==(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
public static bool operator !=(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
public int CompareTo(Point3D other)
{
int v = m_X.CompareTo(other.m_X);
if (v == 0)
{
v = m_Y.CompareTo(other.m_Y);
if (v == 0)
v = m_Z.CompareTo(other.m_Z);
}
return v;
}
}
[NoSort]
[Parsable]
[PropertyObject]
public struct Rectangle2D
{
private Point2D m_Start;
private Point2D m_End;
public Rectangle2D(IPoint2D start, IPoint2D end)
{
m_Start = new Point2D(start);
m_End = new Point2D(end);
}
public Rectangle2D(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public void Set(int x, int y, int width, int height)
{
m_Start = new Point2D(x, y);
m_End = new Point2D(x + width, y + height);
}
public static Rectangle2D Parse(string value)
{
int start = value.IndexOf('(');
int end = value.IndexOf(',', start + 1);
string param1 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
string param2 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(',', start + 1);
string param3 = value.Substring(start + 1, end - (start + 1)).Trim();
start = end;
end = value.IndexOf(')', start + 1);
string param4 = value.Substring(start + 1, end - (start + 1)).Trim();
return new Rectangle2D(Convert.ToInt32(param1), Convert.ToInt32(param2), Convert.ToInt32(param3),
Convert.ToInt32(param4));
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point2D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width
{
get => m_End.m_X - m_Start.m_X;
set => m_End.m_X = m_Start.m_X + value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Height
{
get => m_End.m_Y - m_Start.m_Y;
set => m_End.m_Y = m_Start.m_Y + value;
}
public void MakeHold(Rectangle2D r)
{
if (r.m_Start.m_X < m_Start.m_X)
m_Start.m_X = r.m_Start.m_X;
if (r.m_Start.m_Y < m_Start.m_Y)
m_Start.m_Y = r.m_Start.m_Y;
if (r.m_End.m_X > m_End.m_X)
m_End.m_X = r.m_End.m_X;
if (r.m_End.m_Y > m_End.m_Y)
m_End.m_Y = r.m_End.m_Y;
}
public bool Contains(Point3D p) => m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(Point2D p) => m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y;
public bool Contains(IPoint2D p) => m_Start <= p && m_End > p;
public override string ToString() => $"({X}, {Y})+({Width}, {Height})";
}
[NoSort]
[PropertyObject]
public struct Rectangle3D
{
public Rectangle3D(Point3D start, Point3D end)
{
Start = start;
End = end;
}
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
{
Start = new Point3D(x, y, z);
End = new Point3D(x + width, y + height, z + depth);
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Start{ get; set; }
[CommandProperty(AccessLevel.Counselor)]
public Point3D End{ get; set; }
[CommandProperty(AccessLevel.Counselor)]
public int Width => End.X - Start.X;
[CommandProperty(AccessLevel.Counselor)]
public int Height => End.Y - Start.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Depth => End.Z - Start.Z;
public bool Contains(Point3D p) =>
p.m_X >= Start.m_X
&& p.m_X < End.m_X
&& p.m_Y >= Start.m_Y
&& p.m_Y < End.m_Y
&& p.m_Z >= Start.m_Z
&& p.m_Z < End.m_Z;
public bool Contains(IPoint3D p) =>
p.X >= Start.m_X
&& p.X < End.m_X
&& p.Y >= Start.m_Y
&& p.Y < End.m_Y
&& p.Z >= Start.m_Z
&& p.Z < End.m_Z;
}
}