* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
331 lines
10 KiB
C#
331 lines
10 KiB
C#
/***************************************************************************
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* Gump.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Server.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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{
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public class Gump
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{
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private static uint m_NextSerial = 1;
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private static byte[] m_NoMove = StringToBuffer("{ nomove }");
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private static byte[] m_NoClose = StringToBuffer("{ noclose }");
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private static byte[] m_NoDispose = StringToBuffer("{ nodispose }");
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private static byte[] m_NoResize = StringToBuffer("{ noresize }");
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internal int m_TextEntries, m_Switches;
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public Gump(int x, int y)
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{
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do
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{
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Serial = m_NextSerial++;
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} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
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X = x;
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Y = y;
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TypeID = GetTypeID(GetType());
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Entries = new List<GumpEntry>();
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}
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public int TypeID{ get; }
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public List<GumpEntry> Entries{ get; }
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public uint Serial { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public bool Disposable { get; set; } = true;
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public bool Resizable { get; set; } = true;
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public bool Draggable { get; set; } = true;
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public bool Closable { get; set; } = true;
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public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
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public void Invalidate()
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{
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//if ( m_Strings.Count > 0 )
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// m_Strings.Clear();
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}
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public void AddPage(int page)
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{
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Add(new GumpPage(page));
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}
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public void AddAlphaRegion(int x, int y, int width, int height)
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{
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Add(new GumpAlphaRegion(x, y, width, height));
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}
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public void AddBackground(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpBackground(x, y, width, height, gumpID));
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}
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public void AddButton(int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0)
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{
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Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
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}
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public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddGroup(int group)
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{
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Add(new GumpGroup(group));
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}
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public void AddTooltip(int number)
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{
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Add(new GumpTooltip(number));
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}
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public void AddHtml(int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false)
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{
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Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
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}
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public void AddHtmlLocalized(int x, int y, int width, int height, int number, bool background = false, bool scrollbar = false)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
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}
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public void AddHtmlLocalized(int x, int y, int width, int height, int number, int color, bool background = false,
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bool scrollbar = false)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
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}
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public void AddHtmlLocalized(int x, int y, int width, int height, int number, string args, int color,
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bool background = false, bool scrollbar = false)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
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}
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public void AddImage(int x, int y, int gumpID, int hue = 0)
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{
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Add(new GumpImage(x, y, gumpID, hue));
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}
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public void AddImageTiled(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpImageTiled(x, y, width, height, gumpID));
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}
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public void AddImageTiledButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
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int param, int itemID, int hue, int width, int height, int localizedTooltip = -1)
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{
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Add(new GumpImageTileButton(x, y, normalID, pressedID, buttonID, type, param, itemID, hue, width, height,
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localizedTooltip));
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}
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public void AddItem(int x, int y, int itemID, int hue = 0)
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{
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Add(new GumpItem(x, y, itemID, hue));
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}
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public void AddLabel(int x, int y, int hue, string text)
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{
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Add(new GumpLabel(x, y, hue, text));
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}
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public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
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{
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Add(new GumpLabelCropped(x, y, width, height, hue, text));
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}
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public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText )
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{
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Add( new GumpTextEntry( x, y, width, height, hue, entryID, initialText ) );
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
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{
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Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
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}
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public void AddItemProperty(uint serial)
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{
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Add(new GumpItemProperty(serial));
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}
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public void Add(GumpEntry g)
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{
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if (g.Parent != this)
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g.Parent = this;
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else if (!Entries.Contains(g)) Entries.Add(g);
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}
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public void Remove(GumpEntry g)
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{
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if (g == null || !Entries.Contains(g))
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return;
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Entries.Remove(g);
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g.Parent = null;
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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public void SendTo(NetState state)
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{
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state.AddGump(this);
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ArrayBufferWriter<byte> bufferWriter = new ArrayBufferWriter<byte>(0x10000);
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m_TextEntries = 0;
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m_Switches = 0;
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if (state.Unpack)
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CompilePacked(bufferWriter);
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else
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CompileFast(bufferWriter);
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state.Send(bufferWriter.WrittenSpan);
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}
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private void WriteLayout(ArrayBufferWriter<byte> layoutBuffer, ArraySet<string> strings)
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{
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if (!Draggable)
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layoutBuffer.Write(m_NoMove);
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if (!Closable)
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layoutBuffer.Write(m_NoClose);
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if (!Disposable)
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layoutBuffer.Write(m_NoDispose);
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if (!Resizable)
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layoutBuffer.Write(m_NoResize);
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for (int i = 0; i < Entries.Count; ++i)
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Entries[i].AppendTo(layoutBuffer, strings, ref m_TextEntries, ref m_Switches);
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}
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private static void WriteStrings(IBufferWriter<byte> stringsBuffer, IList<string> strings)
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{
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int stringLength = 2 * strings.Count + strings.Sum(t => t.Length * 2);
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SpanWriter rawStringsWriter = new SpanWriter(stringsBuffer.GetSpan(stringLength));
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for (int i = 0; i < strings.Count; ++i)
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{
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string v = strings[i] ?? "";
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rawStringsWriter.Write((ushort)v.Length);
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rawStringsWriter.WriteBigUni(v);
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}
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stringsBuffer.Advance(stringLength);
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}
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public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
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private void CompileFast(IBufferWriter<byte> bufferWriter)
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{
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SpanWriter writer = new SpanWriter(bufferWriter.GetSpan(21));
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writer.Write((byte)0xB0); // Packed ID
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writer.Position += 2; // Dynamic Length
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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ArraySet<string> strings = new ArraySet<string>();
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ArrayBufferWriter<byte> layoutBuffer = new ArrayBufferWriter<byte>();
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WriteLayout(layoutBuffer, strings);
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writer.Write((ushort)layoutBuffer.WrittenCount);
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ArrayBufferWriter<byte> stringsBuffer = new ArrayBufferWriter<byte>();
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Span<byte> span = stringsBuffer.GetSpan(2);
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span[0] = (byte)(strings.Count >> 8);
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span[1] = (byte)strings.Count;
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bufferWriter.Advance(2);
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WriteStrings(stringsBuffer, strings);
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writer.Position = 1;
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writer.Write((ushort)(23 + layoutBuffer.WrittenCount + stringsBuffer.WrittenCount));
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// Write the header
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bufferWriter.Advance(21);
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// Write the layout
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bufferWriter.Write(layoutBuffer.WrittenSpan);
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// Write strings
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bufferWriter.Write(stringsBuffer.WrittenSpan);
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}
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private static int GetMaxPackedSize(int sourceLength) => 8 + (int)Compression.MaxPackSize((ulong)sourceLength);
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private static int WritePacked(ReadOnlySpan<byte> source, Span<byte> dest)
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{
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int length = source.Length;
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if (length == 0)
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{
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dest.Clear();
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return 4;
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}
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ulong packLength = (ulong)dest.Length - 8;
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ZLibError ce = Compression.Pack(dest.Slice(8), ref packLength, source, ZLibQuality.Default);
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if (ce != ZLibError.Okay) Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
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SpanWriter writer = new SpanWriter(dest);
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int packLengthInt = (int)packLength;
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writer.Write(4 + packLengthInt);
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writer.Write(length);
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return 8 + packLengthInt;
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}
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public virtual void OnResponse(NetState sender, RelayInfo info)
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{
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}
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public virtual void OnServerClose(NetState owner)
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{
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}
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}
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}
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