* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
200 lines
6.2 KiB
C#
200 lines
6.2 KiB
C#
/***************************************************************************
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* GumpHtmlLocalized.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System.Buffers;
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using Server.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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public enum GumpHtmlLocalizedType
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{
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Plain,
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Color,
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Args
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}
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public class GumpHtmlLocalized : GumpEntry
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{
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public GumpHtmlLocalized(int x, int y, int width, int height, int number,
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bool background = false, bool scrollbar = false)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Plain;
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}
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public GumpHtmlLocalized(int x, int y, int width, int height, int number, int color,
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bool background = false, bool scrollbar = false)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Color = color;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Color;
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}
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public GumpHtmlLocalized(int x, int y, int width, int height, int number, string args, int color,
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bool background = false, bool scrollbar = false)
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{
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// Are multiple arguments unsupported? And what about non ASCII arguments?
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Args = args;
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Color = color;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Args;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Number { get; set; }
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public string Args { get; set; }
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public int Color { get; set; }
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public bool Background { get; set; }
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public bool Scrollbar { get; set; }
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public GumpHtmlLocalizedType Type { get; set; }
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Parent?.Invalidate();
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}
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}
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}
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public override string Compile(NetState ns)
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{
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return m_Type switch
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{
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GumpHtmlLocalizedType.Plain =>
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$"{{ xmfhtmlgump {m_X} {m_Y} {m_Width} {m_Height} {m_Number} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} }}",
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GumpHtmlLocalizedType.Color =>
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$"{{ xmfhtmlgumpcolor {m_X} {m_Y} {m_Width} {m_Height} {m_Number} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} {m_Color} }}",
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_ =>
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$"{{ xmfhtmltok {m_X} {m_Y} {m_Width} {m_Height} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} {m_Color} {m_Number} @{m_Args}@ }}"
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};
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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SpanWriter writer = new SpanWriter(buffer.GetSpan(90 + Args?.Length ?? 0));
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switch (Type)
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{
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case GumpHtmlLocalizedType.Plain:
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{
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writer.Write(m_LayoutNamePlain);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Width.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Height.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Number.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Background ? "1" : "0");
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Scrollbar ? "1" : "0");
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break;
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}
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case GumpHtmlLocalizedType.Color:
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{
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writer.Write(m_LayoutNameColor);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Width.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Height.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Number.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Background ? "1" : "0");
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Scrollbar ? "1" : "0");
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Color.ToString());
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break;
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}
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case GumpHtmlLocalizedType.Args:
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{
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writer.Write(m_LayoutNameArgs);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Width.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Height.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Background ? "1" : "0");
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Scrollbar ? "1" : "0");
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Color.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Number.ToString());
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writer.Write((byte)0x20); // ' '
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writer.Write((byte)0x40); // '@'
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writer.WriteAscii(Args ?? "");
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writer.Write((byte)0x40); // '@'
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break;
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}
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}
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writer.Write((byte)0x20); // ' '
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writer.Write((byte)0x7D); // '}'
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buffer.Advance(writer.WrittenCount);
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}
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}
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}
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