* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
126 lines
No EOL
4.7 KiB
C#
126 lines
No EOL
4.7 KiB
C#
/***************************************************************************
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* IAccount.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public static class AccountGold
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{
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public static bool Enabled = false;
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/// <summary>
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/// This amount specifies the value at which point Gold turns to Platinum.
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/// By default, when 1,000,000,000 Gold is accumulated, it will transform
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/// into 1 Platinum.
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/// !!! WARNING !!!
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/// The client is designed to perceive the currency threashold at 1,000,000,000
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/// if you change this, it may cause unexpected results when using secure trading.
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/// </summary>
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public static int CurrencyThreshold = 1000000000;
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/// <summary>
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/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
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/// when they are added to a bank box container.
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/// </summary>
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public static bool ConvertOnBank = true;
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/// <summary>
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/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
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/// when they are added to a secure trade container.
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/// </summary>
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public static bool ConvertOnTrade = false;
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}
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public interface IGoldAccount
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{
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/// <summary>
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/// This amount represents the current amount of Gold owned by the player.
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/// The value does not include the value of Platinum and ranges from
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/// 0 to 999,999,999 by default.
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/// </summary>
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[CommandProperty(AccessLevel.Administrator)]
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int TotalGold{ get; }
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/// <summary>
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/// This amount represents the current amount of Platinum owned by the player.
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/// The value does not include the value of Gold and ranges from
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/// 0 to 2,147,483,647 by default.
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/// One Platinum represents the value of CurrencyThreshold in Gold.
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/// </summary>
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[CommandProperty(AccessLevel.Administrator)]
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int TotalPlat{ get; }
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/// <summary>
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/// Attempts to deposit the given amount of Gold into this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be deposited to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositGold(int amount);
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/// <summary>
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/// Attempts to deposit the given amount of Platinum into this account.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositPlat(int amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Gold from this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be withdrawn to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawGold(int amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Platinum from this account.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawPlat(int amount);
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/// <summary>
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/// Returns total gold inclusive of platinum, capped to Int32.
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/// This is strictly for backwards compatibility
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/// </summary>
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/// <returns>Total gold, capped at Int32.MaxValue</returns>
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long GetTotalGold();
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}
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public interface IAccount : IGoldAccount, IComparable<IAccount>
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{
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string Username{ get; set; }
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string Email{ get; set; }
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AccessLevel AccessLevel{ get; set; }
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int Length{ get; }
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int Limit{ get; }
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int Count{ get; }
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Mobile this[int index]{ get; set; }
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void Delete();
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void SetPassword(string password);
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bool CheckPassword(string password);
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}
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} |