* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
131 lines
3.5 KiB
C#
131 lines
3.5 KiB
C#
/***************************************************************************
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* Containers.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Items
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{
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public class BankBox : Container
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{
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public BankBox(Serial serial) : base(serial)
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{
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}
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public BankBox(Mobile owner) : base(0xE7C)
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{
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Layer = Layer.Bank;
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Movable = false;
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Owner = owner;
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}
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public override int DefaultMaxWeight => 0;
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public override bool IsVirtualItem => true;
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public Mobile Owner{ get; private set; }
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public bool Opened{ get; private set; }
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public static bool SendDeleteOnClose{ get; set; }
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public void Open()
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{
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Opened = true;
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if (Owner != null)
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{
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Owner.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true,
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$"Bank container has {TotalItems} items, {TotalWeight} stones", Owner.NetState);
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if (Owner.NetState != null)
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Packets.SendEquipUpdate(Owner.NetState, this);
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DisplayTo(Owner);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Owner);
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writer.Write(Opened);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Owner = reader.ReadMobile();
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Opened = reader.ReadBool();
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if (Owner == null)
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Delete();
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break;
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}
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}
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if (ItemID == 0xE41)
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ItemID = 0xE7C;
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}
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public void Close()
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{
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Opened = false;
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if (SendDeleteOnClose && Owner != null)
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Packets.SendRemoveEntity(Owner.NetState, Serial);
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}
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public override void OnSingleClick(Mobile from)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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}
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public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
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public override bool IsAccessibleTo(Mobile check) => (check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
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public override bool OnDragDrop(Mobile from, Item dropped) => (from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
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(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
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base.OnDragDropInto(from, item, p);
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public override int GetTotal(TotalType type)
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{
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if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
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return Owner.Account.TotalGold;
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return base.GetTotal(type);
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}
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}
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}
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