ModernUO/Projects/Server/Items/VirtualCheck.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

352 lines
8.3 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public sealed class VirtualCheck : Item
{
public static bool UseEditGump = false;
private int _Gold;
private int _Plat;
public VirtualCheck(int plat = 0, int gold = 0)
: base(0x14F0)
{
Plat = plat;
Gold = gold;
Movable = false;
}
public VirtualCheck(Serial serial)
: base(serial)
{
}
public override bool IsVirtualItem => true;
public override bool DisplayWeight => false;
public override bool DisplayLootType => false;
public override double DefaultWeight => 0;
public override string DefaultName => "Offer Of Currency";
public EditGump Editor { get; private set; }
[CommandProperty(AccessLevel.Administrator)]
public int Plat
{
get => _Plat;
set
{
_Plat = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Administrator)]
public int Gold
{
get => _Gold;
set
{
_Gold = value;
InvalidateProperties();
}
}
public override bool IsAccessibleTo(Mobile check)
{
SecureTradeContainer c = GetSecureTradeCont();
if (check == null || c == null) return base.IsAccessibleTo(check);
return c.RootParent == check && IsChildOf(c);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (UseEditGump && IsAccessibleTo(from))
{
if (Editor?.Check?.Deleted != false)
{
Editor = new EditGump(from, this);
Editor.Send();
}
else
{
Editor.Refresh(true);
}
}
else
{
if (Editor != null)
{
Editor.Close();
Editor = null;
}
base.OnDoubleClickSecureTrade(from);
}
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, "Offer: {0:#,0} platinum, {1:#,0} gold", Plat, Gold);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060738, $"{Plat:#,0} platinum, {Gold:#,0} gold"); // value: ~1_val~
}
public void UpdateTrade(Mobile user)
{
SecureTradeContainer c = GetSecureTradeCont();
if (c?.Trade == null) return;
if (user == c.Trade.From.Mobile)
c.Trade.UpdateFromCurrency();
else if (user == c.Trade.To.Mobile) c.Trade.UpdateToCurrency();
c.ClearChecks();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (Editor != null)
{
Editor.Close();
Editor = null;
}
}
public override void Serialize(GenericWriter writer)
{
}
public override void Deserialize(GenericReader reader)
{
Delete();
}
public class EditGump : Gump
{
public enum Buttons
{
Close,
Clear,
Accept,
AllPlat,
AllGold
}
private int _Plat, _Gold;
public EditGump(Mobile user, VirtualCheck check)
: base(50, 50)
{
User = user;
Check = check;
_Plat = Check.Plat;
_Gold = Check.Gold;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
User.CloseGump<EditGump>();
CompileLayout();
}
public Mobile User { get; }
public VirtualCheck Check { get; private set; }
public override void OnServerClose(NetState owner)
{
base.OnServerClose(owner);
if (Check?.Deleted == false)
Check.UpdateTrade(User);
}
public void Close()
{
User.CloseGump<EditGump>();
if (Check?.Deleted == false)
Check.UpdateTrade(User);
else
Check = null;
}
public void Send()
{
if (Check?.Deleted == false)
User.SendGump(this);
else
Close();
}
public void Refresh(bool recompile)
{
if (Check?.Deleted != false)
{
Close();
return;
}
if (recompile)
CompileLayout();
Close();
Send();
}
private void CompileLayout()
{
if (Check?.Deleted != false)
return;
Entries.ForEach(e => e.Parent = null);
Entries.Clear();
AddPage(0);
AddBackground(0, 0, 400, 160, 3500);
// Title
AddImageTiled(25, 35, 350, 3, 96);
AddImage(10, 8, 113);
AddImage(360, 8, 113);
string title =
$"<BASEFONT COLOR=#FF2F4F4F><CENTER>BANK OF {User.RawName.ToUpper()}</CENTER>";
AddHtml(40, 15, 320, 20, title);
// Platinum Row
AddBackground(15, 60, 175, 20, 9300);
AddBackground(20, 45, 165, 30, 9350);
AddItem(20, 45, 3826); // Plat
AddLabel(60, 50, 0, User.Account.TotalPlat.ToString("#,0"));
AddButton(195, 50, 95, 95, (int)Buttons.AllPlat); // ->
AddBackground(210, 60, 175, 20, 9300);
AddBackground(215, 45, 165, 30, 9350);
AddTextEntry(225, 50, 145, 20, 0, 0, _Plat.ToString(), User.Account.TotalPlat.ToString().Length);
// Gold Row
AddBackground(15, 100, 175, 20, 9300);
AddBackground(20, 85, 165, 30, 9350);
AddItem(20, 85, 3823); // Gold
AddLabel(60, 90, 0, User.Account.TotalGold.ToString("#,0"));
AddButton(195, 90, 95, 95, (int)Buttons.AllGold); // ->
AddBackground(210, 100, 175, 20, 9300);
AddBackground(215, 85, 165, 30, 9350);
AddTextEntry(225, 90, 145, 20, 0, 1, _Gold.ToString(), User.Account.TotalGold.ToString().Length);
// Buttons
AddButton(20, 128, 12006, 12007, (int)Buttons.Close);
AddButton(215, 128, 12003, 12004, (int)Buttons.Clear);
AddButton(305, 128, 12000, 12002, (int)Buttons.Accept);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (Check?.Deleted != false || sender.Mobile != User)
{
Close();
return;
}
bool refresh = false, updated = false;
switch ((Buttons)info.ButtonID)
{
case Buttons.Close:
break;
case Buttons.Clear:
{
_Plat = _Gold = 0;
refresh = true;
}
break;
case Buttons.Accept:
{
string platText = info.GetTextEntry(0).Text;
string goldText = info.GetTextEntry(1).Text;
if (!int.TryParse(platText, out _Plat))
{
User.SendMessage("That is not a valid amount of platinum.");
refresh = true;
}
else if (!int.TryParse(goldText, out _Gold))
{
User.SendMessage("That is not a valid amount of gold.");
refresh = true;
}
else
{
int totalPlat = User.Account.TotalPlat;
int totalGold = User.Account.TotalGold;
if (totalPlat < _Plat || totalGold < _Gold)
{
_Plat = User.Account.TotalPlat;
_Gold = User.Account.TotalGold;
User.SendMessage("You do not have that much currency.");
refresh = true;
}
else
{
Check.Plat = _Plat;
Check.Gold = _Gold;
updated = true;
}
}
}
break;
case Buttons.AllPlat:
{
_Plat = User.Account.TotalPlat;
refresh = true;
}
break;
case Buttons.AllGold:
{
_Gold = User.Account.TotalGold;
refresh = true;
}
break;
}
if (updated)
User.SendMessage("Your offer has been updated.");
if (refresh && Check?.Deleted == false)
{
Refresh(true);
return;
}
Close();
}
}
}
}