* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
147 lines
3.7 KiB
C#
147 lines
3.7 KiB
C#
/***************************************************************************
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* VirtualHair.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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namespace Server.Items
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{
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public abstract class BaseHairInfo
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{
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protected BaseHairInfo(int itemid, int hue = 0)
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{
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ItemID = itemid;
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Hue = hue;
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}
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protected BaseHairInfo(GenericReader reader)
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{
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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ItemID = reader.ReadInt();
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Hue = reader.ReadInt();
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break;
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ItemID{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Hue{ get; set; }
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public virtual void Serialize(GenericWriter writer)
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{
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writer.Write(0); //version
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writer.Write(ItemID);
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writer.Write(Hue);
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}
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}
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public class HairInfo : BaseHairInfo
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{
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public HairInfo(int itemid, int hue = 0)
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: base(itemid, hue)
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{
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}
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public HairInfo(GenericReader reader)
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: base(reader)
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{
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}
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// TOOD: Can we make this higher for newer clients?
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public static uint FakeSerial(Mobile parent) => 0x7FFFFFFF - 0x400 - parent.Serial * 4;
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}
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public class FacialHairInfo : BaseHairInfo
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{
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public FacialHairInfo(int itemid, int hue = 0)
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: base(itemid, hue)
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{
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}
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public FacialHairInfo(GenericReader reader)
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: base(reader)
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{
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}
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// TOOD: Can we make this higher for newer clients?
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public static uint FakeSerial(Mobile parent) => 0x7FFFFFFF - 0x400 - 1 - parent.Serial * 4;
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}
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public sealed class HairEquipUpdate : Packet
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{
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public HairEquipUpdate(Mobile parent)
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: base(0x2E, 15)
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{
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int hue = parent.HairHue;
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if (parent.SolidHueOverride >= 0)
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hue = parent.SolidHueOverride;
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m_Stream.Write(HairInfo.FakeSerial(parent));
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m_Stream.Write((short)parent.HairItemID);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)Layer.Hair);
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m_Stream.Write(parent.Serial);
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m_Stream.Write((short)hue);
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}
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}
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public sealed class FacialHairEquipUpdate : Packet
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{
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public FacialHairEquipUpdate(Mobile parent)
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: base(0x2E, 15)
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{
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int hue = parent.FacialHairHue;
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if (parent.SolidHueOverride >= 0)
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hue = parent.SolidHueOverride;
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m_Stream.Write(FacialHairInfo.FakeSerial(parent));
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m_Stream.Write((short)parent.FacialHairItemID);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)Layer.FacialHair);
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m_Stream.Write(parent.Serial);
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m_Stream.Write((short)hue);
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}
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}
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public sealed class RemoveHair : Packet
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{
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public RemoveHair(Mobile parent)
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: base(0x1D, 5)
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{
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m_Stream.Write(HairInfo.FakeSerial(parent));
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}
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}
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public sealed class RemoveFacialHair : Packet
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{
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public RemoveFacialHair(Mobile parent)
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: base(0x1D, 5)
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{
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m_Stream.Write(FacialHairInfo.FakeSerial(parent));
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}
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}
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}
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