* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
193 lines
4 KiB
C#
193 lines
4 KiB
C#
/***************************************************************************
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* Layer.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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namespace Server
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{
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/// <summary>
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/// Enumeration of item layer values.
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/// </summary>
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public enum Layer : byte
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{
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/// <summary>
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/// Invalid layer.
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/// </summary>
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Invalid = 0x00,
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/// <summary>
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/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
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/// </summary>
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FirstValid = 0x01,
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/// <summary>
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/// One handed weapon.
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/// </summary>
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OneHanded = 0x01,
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/// <summary>
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/// Two handed weapon or shield.
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/// </summary>
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TwoHanded = 0x02,
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/// <summary>
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/// Shoes.
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/// </summary>
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Shoes = 0x03,
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/// <summary>
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/// Pants.
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/// </summary>
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Pants = 0x04,
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/// <summary>
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/// Shirts.
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/// </summary>
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Shirt = 0x05,
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/// <summary>
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/// Helmets, hats, and masks.
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/// </summary>
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Helm = 0x06,
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/// <summary>
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/// Gloves.
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/// </summary>
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Gloves = 0x07,
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/// <summary>
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/// Rings.
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/// </summary>
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Ring = 0x08,
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/// <summary>
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/// Talismans.
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/// </summary>
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Talisman = 0x09,
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/// <summary>
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/// Gorgets and necklaces.
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/// </summary>
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Neck = 0x0A,
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/// <summary>
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/// Hair.
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/// </summary>
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Hair = 0x0B,
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/// <summary>
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/// Half aprons.
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/// </summary>
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Waist = 0x0C,
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/// <summary>
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/// Torso, inner layer.
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/// </summary>
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InnerTorso = 0x0D,
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/// <summary>
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/// Bracelets.
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/// </summary>
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Bracelet = 0x0E,
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/// <summary>
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/// Unused.
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/// </summary>
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Unused_xF = 0x0F,
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/// <summary>
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/// Beards and mustaches.
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/// </summary>
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FacialHair = 0x10,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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MiddleTorso = 0x11,
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/// <summary>
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/// Earings.
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/// </summary>
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Earrings = 0x12,
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/// <summary>
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/// Arms and sleeves.
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/// </summary>
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Arms = 0x13,
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/// <summary>
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/// Cloaks.
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/// </summary>
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Cloak = 0x14,
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/// <summary>
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/// Backpacks.
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/// </summary>
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Backpack = 0x15,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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OuterTorso = 0x16,
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/// <summary>
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/// Leggings, outer layer.
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/// </summary>
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OuterLegs = 0x17,
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/// <summary>
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/// Leggings, inner layer.
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/// </summary>
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InnerLegs = 0x18,
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/// <summary>
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/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
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/// </summary>
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LastUserValid = 0x18,
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/// <summary>
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/// Mount item layer.
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/// </summary>
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Mount = 0x19,
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/// <summary>
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/// Vendor 'buy pack' layer.
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/// </summary>
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ShopBuy = 0x1A,
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/// <summary>
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/// Vendor 'resale pack' layer.
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/// </summary>
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ShopResale = 0x1B,
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/// <summary>
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/// Vendor 'sell pack' layer.
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/// </summary>
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ShopSell = 0x1C,
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/// <summary>
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/// Bank box layer.
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/// </summary>
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Bank = 0x1D,
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/// <summary>
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/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
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/// </summary>
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LastValid = 0x1D
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}
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}
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