* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
307 lines
7.5 KiB
C#
307 lines
7.5 KiB
C#
/***************************************************************************
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* LightType.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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namespace Server
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{
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public enum LightType
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{
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/// <summary>
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/// Window shape, arched, ray shining east.
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/// </summary>
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ArchedWindowEast,
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/// <summary>
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/// Medium circular shape.
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/// </summary>
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Circle225,
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/// <summary>
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/// Small circular shape.
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/// </summary>
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Circle150,
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/// <summary>
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/// Door shape, shining south.
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/// </summary>
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DoorSouth,
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/// <summary>
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/// Door shape, shining east.
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/// </summary>
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DoorEast,
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/// <summary>
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/// Large semicircular shape (180 degrees), north wall.
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/// </summary>
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NorthBig,
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/// <summary>
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/// Large pie shape (90 degrees), north-east corner.
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/// </summary>
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NorthEastBig,
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/// <summary>
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/// Large semicircular shape (180 degrees), east wall.
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/// </summary>
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EastBig,
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/// <summary>
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/// Large semicircular shape (180 degrees), west wall.
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/// </summary>
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WestBig,
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/// <summary>
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/// Large pie shape (90 degrees), south-west corner.
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/// </summary>
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SouthWestBig,
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/// <summary>
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/// Large semicircular shape (180 degrees), south wall.
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/// </summary>
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SouthBig,
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/// <summary>
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/// Medium semicircular shape (180 degrees), north wall.
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/// </summary>
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NorthSmall,
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/// <summary>
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/// Medium pie shape (90 degrees), north-east corner.
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/// </summary>
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NorthEastSmall,
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/// <summary>
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/// Medium semicircular shape (180 degrees), east wall.
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/// </summary>
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EastSmall,
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/// <summary>
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/// Medium semicircular shape (180 degrees), west wall.
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/// </summary>
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WestSmall,
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/// <summary>
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/// Medium semicircular shape (180 degrees), south wall.
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/// </summary>
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SouthSmall,
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/// <summary>
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/// Shaped like a wall decoration, north wall.
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/// </summary>
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DecorationNorth,
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/// <summary>
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/// Shaped like a wall decoration, north-east corner.
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/// </summary>
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DecorationNorthEast,
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/// <summary>
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/// Small semicircular shape (180 degrees), east wall.
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/// </summary>
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EastTiny,
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/// <summary>
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/// Shaped like a wall decoration, west wall.
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/// </summary>
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DecorationWest,
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/// <summary>
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/// Shaped like a wall decoration, south-west corner.
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/// </summary>
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DecorationSouthWest,
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/// <summary>
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/// Small semicircular shape (180 degrees), south wall.
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/// </summary>
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SouthTiny,
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/// <summary>
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/// Window shape, rectangular, no ray, shining south.
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/// </summary>
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RectWindowSouthNoRay,
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/// <summary>
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/// Window shape, rectangular, no ray, shining east.
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/// </summary>
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RectWindowEastNoRay,
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/// <summary>
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/// Window shape, rectangular, ray shining south.
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/// </summary>
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RectWindowSouth,
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/// <summary>
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/// Window shape, rectangular, ray shining east.
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/// </summary>
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RectWindowEast,
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/// <summary>
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/// Window shape, arched, no ray, shining south.
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/// </summary>
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ArchedWindowSouthNoRay,
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/// <summary>
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/// Window shape, arched, no ray, shining east.
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/// </summary>
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ArchedWindowEastNoRay,
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/// <summary>
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/// Window shape, arched, ray shining south.
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/// </summary>
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ArchedWindowSouth,
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/// <summary>
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/// Large circular shape.
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/// </summary>
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Circle300,
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/// <summary>
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/// Large pie shape (90 degrees), north-west corner.
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/// </summary>
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NorthWestBig,
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/// <summary>
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/// Negative light. Medium pie shape (90 degrees), south-east corner.
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/// </summary>
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DarkSouthEast,
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/// <summary>
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/// Negative light. Medium semicircular shape (180 degrees), south wall.
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/// </summary>
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DarkSouth,
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/// <summary>
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/// Negative light. Medium pie shape (90 degrees), north-west corner.
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/// </summary>
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DarkNorthWest,
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/// <summary>
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/// Negative light. Medium pie shape (90 degrees), south-east corner. Equivalent to <c>LightType.SouthEast</c>.
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/// </summary>
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DarkSouthEast2,
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/// <summary>
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/// Negative light. Medium circular shape (180 degrees), east wall.
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/// </summary>
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DarkEast,
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/// <summary>
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/// Negative light. Large circular shape.
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/// </summary>
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DarkCircle300,
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/// <summary>
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/// Opened door shape, shining south.
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/// </summary>
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DoorOpenSouth,
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/// <summary>
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/// Opened door shape, shining east.
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/// </summary>
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DoorOpenEast,
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/// <summary>
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/// Window shape, square, ray shining east.
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/// </summary>
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SquareWindowEast,
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/// <summary>
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/// Window shape, square, no ray, shining east.
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/// </summary>
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SquareWindowEastNoRay,
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/// <summary>
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/// Window shape, square, ray shining south.
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/// </summary>
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SquareWindowSouth,
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/// <summary>
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/// Window shape, square, no ray, shining south.
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/// </summary>
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SquareWindowSouthNoRay,
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/// <summary>
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/// Empty.
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/// </summary>
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Empty,
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/// <summary>
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/// Window shape, skinny, no ray, shining south.
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/// </summary>
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SkinnyWindowSouthNoRay,
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/// <summary>
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/// Window shape, skinny, ray shining east.
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/// </summary>
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SkinnyWindowEast,
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/// <summary>
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/// Window shape, skinny, no ray, shining east.
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/// </summary>
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SkinnyWindowEastNoRay,
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/// <summary>
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/// Shaped like a hole, shining south.
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/// </summary>
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HoleSouth,
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/// <summary>
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/// Shaped like a hole, shining south.
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/// </summary>
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HoleEast,
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/// <summary>
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/// Large circular shape with a moongate graphic embedded.
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/// </summary>
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Moongate,
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/// <summary>
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/// Unknown usage. Many rows of slightly angled lines.
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/// </summary>
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Strips,
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/// <summary>
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/// Shaped like a small hole, shining south.
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/// </summary>
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SmallHoleSouth,
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/// <summary>
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/// Shaped like a small hole, shining east.
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/// </summary>
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SmallHoleEast,
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/// <summary>
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/// Large semicircular shape (180 degrees), north wall. Identical graphic as <c>LightType.NorthBig</c>, but slightly different
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/// positioning.
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/// </summary>
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NorthBig2,
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/// <summary>
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/// Large semicircular shape (180 degrees), west wall. Identical graphic as <c>LightType.WestBig</c>, but slightly different
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/// positioning.
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/// </summary>
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WestBig2,
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/// <summary>
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/// Large pie shape (90 degrees), north-west corner. Equivalent to <c>LightType.NorthWestBig</c>.
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/// </summary>
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NorthWestBig2
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}
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}
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