* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
380 lines
9.6 KiB
C#
380 lines
9.6 KiB
C#
/***************************************************************************
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* PacketReader.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.IO;
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using System.Text;
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namespace Server.Network
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{
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public ref struct PacketReader
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{
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private SequenceReader<byte> m_Reader;
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public SequencePosition Position => m_Reader.Position;
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public long Length => m_Reader.Length;
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public long Consumed => m_Reader.Consumed;
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public long Remaining => m_Reader.Remaining;
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public PacketReader(ReadOnlySequence<byte> seq) => m_Reader = new SequenceReader<byte>(seq);
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public byte Peek() => m_Reader.TryPeek(out byte value) ? value : (byte)0;
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public void Trace(NetState state)
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{
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try
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{
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using StreamWriter sw = new StreamWriter("Packets.log", true);
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byte[] buffer = m_Reader.Sequence.ToArray();
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if (buffer.Length > 0)
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sw.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", state, buffer[0]);
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using (MemoryStream ms = new MemoryStream(buffer))
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{
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Utility.FormatBuffer(sw, ms, buffer.Length);
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}
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sw.WriteLine();
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sw.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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public SequencePosition Seek(long offset, SeekOrigin origin)
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{
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switch (origin)
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{
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case SeekOrigin.Begin:
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if (offset < m_Reader.Consumed)
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m_Reader.Rewind(m_Reader.Consumed - Math.Max(offset, 0L));
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else
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m_Reader.Advance(offset - m_Reader.Consumed);
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break;
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case SeekOrigin.Current:
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if (offset < 0)
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m_Reader.Rewind(Math.Min(m_Reader.Consumed, offset * -1));
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else
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m_Reader.Advance(Math.Min(m_Reader.Remaining, offset));
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break;
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case SeekOrigin.End:
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long count = m_Reader.Remaining - offset;
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if (count < 0)
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m_Reader.Rewind(count * -1);
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else if (count > 0)
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m_Reader.Advance(count);
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break;
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}
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return m_Reader.Position;
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}
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public bool TryReadByte(out byte value) => m_Reader.TryRead(out value);
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public int ReadInt32() => m_Reader.TryReadBigEndian(out int value) ? value : 0;
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public short ReadInt16() => m_Reader.TryReadBigEndian(out short value) ? value : (short)0;
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public byte ReadByte() => m_Reader.TryRead(out byte value) ? value : (byte)0;
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public uint ReadUInt32() => (uint)ReadInt32();
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public ushort ReadUInt16() => (ushort)ReadInt16();
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public sbyte ReadSByte() => (sbyte)ReadByte();
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public bool ReadBoolean() => ReadByte() != 0;
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public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
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public string ReadUTF8StringSafe()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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}
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sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
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m_Reader.Advance(count + (safe ? 1 : 0));
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}
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return sb.ToString();
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}
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public string ReadUTF8String()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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count++;
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}
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sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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return sb.ToString();
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}
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public string ReadString()
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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count++;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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return sb.ToString();
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}
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public string ReadString(int size)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End) && size > 0)
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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while (count < span.Length && size > 0)
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{
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if (span[count] == 0)
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{
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end = true;
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break;
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}
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count++;
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size--;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count);
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}
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if (size > 0)
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m_Reader.Advance(size);
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return sb.ToString();
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}
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public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
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public string ReadUTF8StringSafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End))
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(count + (safe ? 1 : 0));
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}
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return sb.ToString();
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}
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public string ReadStringSafe(int size)
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{
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StringBuilder sb = new StringBuilder();
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bool end = false;
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while (!(end |= m_Reader.End) && size > 0)
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{
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ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
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int count = 0;
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bool safe = true;
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while (count < span.Length && size > 0)
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{
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byte chr = span[count];
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if (chr == 0)
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{
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end = true;
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break;
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}
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if (!IsSafeChar(chr))
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{
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safe = false;
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break;
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}
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count++;
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size--;
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}
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sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
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m_Reader.Advance(size + (safe ? 1 : 0));
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}
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public string ReadUTF8String() =>
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Utility.UTF8.GetString(
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m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true) ? span :
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m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray()
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);
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public string ReadUnicodeStringLESafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryReadLittleEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength * 2);
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return sb.ToString();
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}
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public string ReadUnicodeStringLESafe()
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryReadLittleEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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return sb.ToString();
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}
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public string ReadUnicodeString()
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryReadBigEndian(out short c) && c != 0)
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sb.Append((char)c);
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return sb.ToString();
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}
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public string ReadUnicodeString(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength * 2);
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return sb.ToString();
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}
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public string ReadUnicodeStringSafe()
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{
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StringBuilder sb = new StringBuilder();
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while (m_Reader.TryReadBigEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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return sb.ToString();
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}
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public string ReadUnicodeStringSafe(int fixedLength)
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{
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StringBuilder sb = new StringBuilder();
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while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
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if (IsSafeChar(c))
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sb.Append((char)c);
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if (fixedLength > 0)
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m_Reader.Advance(fixedLength * 2);
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return sb.ToString();
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}
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}
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}
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