ModernUO/Projects/Server/Network/PacketReader.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

380 lines
9.6 KiB
C#

/***************************************************************************
* PacketReader.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Text;
namespace Server.Network
{
public ref struct PacketReader
{
private SequenceReader<byte> m_Reader;
public SequencePosition Position => m_Reader.Position;
public long Length => m_Reader.Length;
public long Consumed => m_Reader.Consumed;
public long Remaining => m_Reader.Remaining;
public PacketReader(ReadOnlySequence<byte> seq) => m_Reader = new SequenceReader<byte>(seq);
public byte Peek() => m_Reader.TryPeek(out byte value) ? value : (byte)0;
public void Trace(NetState state)
{
try
{
using StreamWriter sw = new StreamWriter("Packets.log", true);
byte[] buffer = m_Reader.Sequence.ToArray();
if (buffer.Length > 0)
sw.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", state, buffer[0]);
using (MemoryStream ms = new MemoryStream(buffer))
{
Utility.FormatBuffer(sw, ms, buffer.Length);
}
sw.WriteLine();
sw.WriteLine();
}
catch
{
// ignored
}
}
public SequencePosition Seek(long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Begin:
if (offset < m_Reader.Consumed)
m_Reader.Rewind(m_Reader.Consumed - Math.Max(offset, 0L));
else
m_Reader.Advance(offset - m_Reader.Consumed);
break;
case SeekOrigin.Current:
if (offset < 0)
m_Reader.Rewind(Math.Min(m_Reader.Consumed, offset * -1));
else
m_Reader.Advance(Math.Min(m_Reader.Remaining, offset));
break;
case SeekOrigin.End:
long count = m_Reader.Remaining - offset;
if (count < 0)
m_Reader.Rewind(count * -1);
else if (count > 0)
m_Reader.Advance(count);
break;
}
return m_Reader.Position;
}
public bool TryReadByte(out byte value) => m_Reader.TryRead(out value);
public int ReadInt32() => m_Reader.TryReadBigEndian(out int value) ? value : 0;
public short ReadInt16() => m_Reader.TryReadBigEndian(out short value) ? value : (short)0;
public byte ReadByte() => m_Reader.TryRead(out byte value) ? value : (byte)0;
public uint ReadUInt32() => (uint)ReadInt32();
public ushort ReadUInt16() => (ushort)ReadInt16();
public sbyte ReadSByte() => (sbyte)ReadByte();
public bool ReadBoolean() => ReadByte() != 0;
public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
public string ReadUTF8StringSafe()
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End))
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
bool safe = true;
while (count < span.Length)
{
byte chr = span[count];
if (chr == 0)
{
end = true;
break;
}
if (!IsSafeChar(chr))
{
safe = false;
break;
}
count++;
}
sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
m_Reader.Advance(count + (safe ? 1 : 0));
}
return sb.ToString();
}
public string ReadUTF8String()
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End))
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
while (count < span.Length)
{
if (span[count] == 0)
{
end = true;
break;
}
count++;
}
sb.Append(Encoding.UTF8.GetString(span.Slice(0, count)));
m_Reader.Advance(count);
}
return sb.ToString();
}
public string ReadString()
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End))
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
while (count < span.Length)
{
if (span[count] == 0)
{
end = true;
break;
}
count++;
}
sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
m_Reader.Advance(count);
}
return sb.ToString();
}
public string ReadString(int size)
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End) && size > 0)
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
while (count < span.Length && size > 0)
{
if (span[count] == 0)
{
end = true;
break;
}
count++;
size--;
}
sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
m_Reader.Advance(count);
}
if (size > 0)
m_Reader.Advance(size);
return sb.ToString();
}
public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
public string ReadUTF8StringSafe(int fixedLength)
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End))
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
bool safe = true;
while (count < span.Length)
{
byte chr = span[count];
if (chr == 0)
{
end = true;
break;
}
if (!IsSafeChar(chr))
{
safe = false;
break;
}
count++;
}
sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
m_Reader.Advance(count + (safe ? 1 : 0));
}
return sb.ToString();
}
public string ReadStringSafe(int size)
{
StringBuilder sb = new StringBuilder();
bool end = false;
while (!(end |= m_Reader.End) && size > 0)
{
ReadOnlySpan<byte> span = m_Reader.UnreadSpan;
int count = 0;
bool safe = true;
while (count < span.Length && size > 0)
{
byte chr = span[count];
if (chr == 0)
{
end = true;
break;
}
if (!IsSafeChar(chr))
{
safe = false;
break;
}
count++;
size--;
}
sb.Append(Encoding.ASCII.GetString(span.Slice(0, count)));
m_Reader.Advance(size + (safe ? 1 : 0));
}
public string ReadUTF8String() =>
Utility.UTF8.GetString(
m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true) ? span :
m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray()
);
public string ReadUnicodeStringLESafe(int fixedLength)
{
StringBuilder sb = new StringBuilder();
while (fixedLength-- > 0 && m_Reader.TryReadLittleEndian(out short c) && c != 0)
if (IsSafeChar(c))
sb.Append((char)c);
if (fixedLength > 0)
m_Reader.Advance(fixedLength * 2);
return sb.ToString();
}
public string ReadUnicodeStringLESafe()
{
StringBuilder sb = new StringBuilder();
while (m_Reader.TryReadLittleEndian(out short c) && c != 0)
if (IsSafeChar(c))
sb.Append((char)c);
return sb.ToString();
}
public string ReadUnicodeString()
{
StringBuilder sb = new StringBuilder();
while (m_Reader.TryReadBigEndian(out short c) && c != 0)
sb.Append((char)c);
return sb.ToString();
}
public string ReadUnicodeString(int fixedLength)
{
StringBuilder sb = new StringBuilder();
while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
sb.Append((char)c);
if (fixedLength > 0)
m_Reader.Advance(fixedLength * 2);
return sb.ToString();
}
public string ReadUnicodeStringSafe()
{
StringBuilder sb = new StringBuilder();
while (m_Reader.TryReadBigEndian(out short c) && c != 0)
if (IsSafeChar(c))
sb.Append((char)c);
return sb.ToString();
}
public string ReadUnicodeStringSafe(int fixedLength)
{
StringBuilder sb = new StringBuilder();
while (fixedLength-- > 0 && m_Reader.TryReadBigEndian(out short c) && c != 0)
if (IsSafeChar(c))
sb.Append((char)c);
if (fixedLength > 0)
m_Reader.Advance(fixedLength * 2);
return sb.ToString();
}
}
}