* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
325 lines
8 KiB
C#
325 lines
8 KiB
C#
using System;
|
|
using Server.Buffers;
|
|
|
|
namespace Server.Network
|
|
{
|
|
public enum DeleteResultType : byte
|
|
{
|
|
PasswordInvalid,
|
|
CharNotExist,
|
|
CharBeingPlayed,
|
|
CharTooYoung,
|
|
CharQueued,
|
|
BadRequest
|
|
}
|
|
|
|
public enum PMMessage : byte
|
|
{
|
|
CharNoExist = 1,
|
|
CharExists = 2,
|
|
CharInWorld = 5,
|
|
LoginSyncError = 6,
|
|
IdleWarning = 7
|
|
}
|
|
|
|
public enum ALRReason : byte
|
|
{
|
|
Invalid = 0x00,
|
|
InUse = 0x01,
|
|
Blocked = 0x02,
|
|
BadPass = 0x03,
|
|
Idle = 0xFE,
|
|
BadComm = 0xFF
|
|
}
|
|
|
|
public static partial class Packets
|
|
{
|
|
public static void SendDeleteResult(NetState ns, DeleteResultType res)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
Span<byte> span = ns.SendPipe.Writer.GetSpan(2);
|
|
span[0] = 0x85; // Packet ID
|
|
span[1] = (byte)res;
|
|
|
|
// Not compressed with Huffman
|
|
_ = ns.Flush(2);
|
|
}
|
|
|
|
public static void SendPopupMessage(NetState ns, PMMessage msg)
|
|
{
|
|
ns?.Send(stackalloc byte[]
|
|
{
|
|
0x53, // Packet ID
|
|
(byte)msg
|
|
});
|
|
}
|
|
|
|
public static void SendAccountLoginRej(NetState ns, ALRReason reason)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
Span<byte> span = ns.SendPipe.Writer.GetSpan(2);
|
|
span[0] = 0x82; // Packet ID
|
|
span[1] = (byte)reason;
|
|
|
|
// Not compressed with Huffman
|
|
_ = ns.Flush(2);
|
|
}
|
|
|
|
public static void SendSupportedFeatures(NetState ns)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
int length = ns.ExtendedSupportedFeatures ? 5 : 3;
|
|
|
|
Span<byte> bytes = stackalloc byte[length];
|
|
|
|
SpanWriter w = new SpanWriter(bytes);
|
|
w.Write((byte)0xB9); // Packet ID
|
|
|
|
FeatureFlags flags = ExpansionInfo.CoreExpansion.SupportedFeatures;
|
|
|
|
if (ns.Account?.Limit >= 6)
|
|
{
|
|
flags &= ~FeatureFlags.UOTD;
|
|
flags |= FeatureFlags.LiveAccount |
|
|
(ns.Account.Limit > 6 ? FeatureFlags.SeventhCharacterSlot : FeatureFlags.SixthCharacterSlot);
|
|
}
|
|
|
|
if (ns.ExtendedSupportedFeatures)
|
|
w.Write((uint)flags);
|
|
else
|
|
w.Write((ushort)flags);
|
|
|
|
ns.Send(w.RawSpan);
|
|
}
|
|
|
|
public static void SendCharacterList(NetState ns, CityInfo[] info)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
if (ns.NewCharacterList)
|
|
SendCharacterListNew(ns, ns.Account, info);
|
|
else
|
|
SendCharacterListOld(ns, ns.Account, info);
|
|
}
|
|
|
|
public static void SendCharacterListNew(NetState ns, IAccount a, CityInfo[] info)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
int highSlot = -1;
|
|
|
|
for (int i = 0; i < a.Length; ++i)
|
|
if (a[i] != null)
|
|
highSlot = i;
|
|
|
|
int count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
|
|
int length = 11 + count * 60 + info.Length * 89;
|
|
|
|
SpanWriter w = new SpanWriter(stackalloc byte[length]);
|
|
w.Write((byte)0xA9); // Packet ID
|
|
w.Write((short)length); // Length
|
|
|
|
w.Write((byte)count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
if (a[i] != null)
|
|
{
|
|
w.WriteAsciiFixed(a[i].Name, 30);
|
|
w.Position += 30;
|
|
}
|
|
else
|
|
w.Position += 60;
|
|
|
|
w.Write((byte)info.Length);
|
|
|
|
for (int i = 0; i < info.Length; ++i)
|
|
{
|
|
CityInfo ci = info[i];
|
|
|
|
w.Write((byte)i);
|
|
w.WriteAsciiFixed(ci.City, 32);
|
|
w.WriteAsciiFixed(ci.Building, 32);
|
|
w.Write(ci.X);
|
|
w.Write(ci.Y);
|
|
w.Write(ci.Z);
|
|
w.Write(ci.Map.MapID);
|
|
w.Write(ci.Description);
|
|
w.Position += 4; // w.Write(0);
|
|
}
|
|
|
|
CharacterListFlags flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
|
|
|
|
if (count > 6)
|
|
flags |= CharacterListFlags.SeventhCharacterSlot |
|
|
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
|
|
else if (count == 6)
|
|
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
|
|
else if (a.Limit == 1)
|
|
flags |= CharacterListFlags.SlotLimit &
|
|
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
|
|
|
|
w.Write((int)flags);
|
|
|
|
w.Write((short)-1);
|
|
|
|
ns.Send(w.Span);
|
|
|
|
// TODO: Razor support?
|
|
}
|
|
|
|
public static void SendCharacterListOld(NetState ns, IAccount a, CityInfo[] info)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
int highSlot = -1;
|
|
|
|
for (int i = 0; i < a.Length; ++i)
|
|
if (a[i] != null)
|
|
highSlot = i;
|
|
|
|
int count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
|
|
int length = 9 + count * 60 + info.Length * 63;
|
|
|
|
SpanWriter w = new SpanWriter(stackalloc byte[length]);
|
|
w.Write((byte)0xA9); // Packet ID
|
|
w.Write((short)length); // Length
|
|
|
|
w.Write((byte)count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
if (a[i] != null)
|
|
{
|
|
w.WriteAsciiFixed(a[i].Name, 30);
|
|
w.Position += 30;
|
|
}
|
|
else
|
|
w.Position += 60;
|
|
|
|
w.Write((byte)info.Length);
|
|
|
|
for (int i = 0; i < info.Length; ++i)
|
|
{
|
|
CityInfo ci = info[i];
|
|
|
|
w.Write((byte)i);
|
|
w.WriteAsciiFixed(ci.City, 31);
|
|
w.WriteAsciiFixed(ci.Building, 31);
|
|
}
|
|
|
|
CharacterListFlags flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
|
|
|
|
if (count > 6)
|
|
flags |= CharacterListFlags.SeventhCharacterSlot |
|
|
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
|
|
else if (count == 6)
|
|
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
|
|
else if (a.Limit == 1)
|
|
flags |= CharacterListFlags.SlotLimit &
|
|
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
|
|
|
|
w.Write((int)flags);
|
|
|
|
ns.Send(w.RawSpan);
|
|
|
|
// TODO: Razor support?
|
|
}
|
|
|
|
public static void SendCharacterListUpdate(NetState ns, IAccount a)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
int highSlot = -1;
|
|
|
|
for (int i = 0; i < a.Length; ++i)
|
|
if (a[i] != null)
|
|
highSlot = i;
|
|
|
|
int count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
|
|
|
|
int length = 4 + count * 60;
|
|
|
|
SpanWriter w = new SpanWriter(stackalloc byte[length]);
|
|
w.Write((byte)0x86); // Packet ID
|
|
w.Write((short)length); // Length
|
|
|
|
w.Write((byte)count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
Mobile m = a[i];
|
|
|
|
if (m != null)
|
|
{
|
|
w.WriteAsciiFixed(m.Name, 30);
|
|
w.Position += 30;
|
|
}
|
|
else
|
|
w.Position += 60;
|
|
}
|
|
|
|
ns.Send(w.RawSpan);
|
|
}
|
|
|
|
public static void SendPlayServerAck(NetState ns, ServerInfo si)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
SpanWriter w = new SpanWriter(ns.SendPipe.Writer.GetSpan(11));
|
|
w.Write((byte)0x8C); // Packet ID
|
|
|
|
int addr = Utility.GetAddressValue(si.Address.Address);
|
|
|
|
w.Write((byte)addr);
|
|
w.Write((byte)(addr >> 8));
|
|
w.Write((byte)(addr >> 16));
|
|
w.Write((byte)(addr >> 24));
|
|
|
|
w.Write((short)si.Address.Port);
|
|
w.Write(ns.m_AuthID);
|
|
|
|
// Not compressed with Huffman
|
|
_ = ns.Flush(11);
|
|
}
|
|
|
|
public static void SendAccountLoginAck(NetState ns, ServerInfo[] info)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
int length = 6 + info.Length * 40;
|
|
|
|
SpanWriter w = new SpanWriter(ns.SendPipe.Writer.GetSpan(length));
|
|
w.Write((byte)0xA8); // Packet ID
|
|
w.Write((short)length);
|
|
|
|
w.Write((byte)0x5D); // Unknown
|
|
|
|
w.Write((ushort)info.Length);
|
|
|
|
for (int i = 0; i < info.Length; ++i)
|
|
{
|
|
ServerInfo si = info[i];
|
|
|
|
w.Write((ushort)i);
|
|
w.WriteAsciiFixed(si.Name, 32, true);
|
|
w.Write((byte)si.FullPercent);
|
|
w.Write((sbyte)si.TimeZone);
|
|
w.Write(Utility.GetAddressValue(si.Address.Address));
|
|
}
|
|
|
|
// Not compressed with Huffman
|
|
_ = ns.Flush(length);
|
|
}
|
|
}
|
|
}
|