* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
using System.Buffers;
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using System.Collections.Generic;
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using Server.Buffers;
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using Server.Gumps;
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namespace Server.Network
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{
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public interface IGumpWriter
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{
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int TextEntries { get; set; }
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int Switches { get; set; }
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ArrayBufferWriter<byte> Layout { get; }
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int Intern(string value);
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void WriteStrings(List<string> strings);
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void Flush(NetState ns);
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}
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public static partial class Packets
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{
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public static void SendCloseGump(NetState ns, int typeId, int buttonId)
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{
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if (ns == null)
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return;
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SpanWriter w = new SpanWriter(stackalloc byte[13]);
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w.Write((byte)0xBF); // Packet ID
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w.Write((short)13); // Length
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w.Write((short)0x04); // Command
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w.Write(typeId);
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w.Write(buttonId);
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ns.Send(w.Span);
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}
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public static void SendDisplayGump(NetState ns, Gump g, string layout, string[] text)
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{
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if (ns == null)
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return;
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layout ??= "";
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// Assume no longer than 128 characters per text element
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SpanWriter w = new SpanWriter(stackalloc byte[20 + layout.Length + 1 + (258 * text?.Length ?? 0)]);
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w.Write((byte)0xB0); // Packet ID
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w.Position += 2; // Dynamic Length
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w.Write(g.Serial);
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w.Write(g.TypeID);
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w.Write(g.X);
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w.Write(g.Y);
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w.Write((ushort)(layout.Length + 1));
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w.WriteAsciiNull(layout);
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w.Write((ushort)(text?.Length ?? 0));
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for (int i = 0; i < text?.Length; ++i)
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{
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string v = text[i] ?? "";
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ushort length = (ushort)v.Length;
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w.Write(length);
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w.WriteBigUni(v);
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}
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w.Position = 1;
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w.Write((ushort)w.WrittenCount);
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ns.Send(w.Span);
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}
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public static void SendDisplaySignGump(NetState ns, Serial serial, int gumpId, string unknown, string caption)
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{
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if (ns == null)
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return;
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int length = 14 + caption.Length + unknown.Length;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0x8B); // Packet ID
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w.Write((short)length);
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w.Write(serial);
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w.Write((short)gumpId);
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w.Write((short)unknown.Length);
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w.WriteAsciiFixed(unknown, unknown.Length);
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w.Write((short)(caption.Length + 1));
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w.WriteAsciiFixed(caption, caption.Length);
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ns.Send(w.Span);
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}
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}
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}
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