* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
235 lines
5.6 KiB
C#
235 lines
5.6 KiB
C#
using System;
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using Server.Buffers;
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using Server.ContextMenus;
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using Server.Menus;
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namespace Server.Network
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{
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[Flags]
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public enum CMEFlags
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{
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None = 0x00,
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Disabled = 0x01,
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Arrow = 0x02,
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Highlighted = 0x04,
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Colored = 0x20
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}
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public static partial class Packets
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{
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public static void SendDisplayItemListMenu(NetState ns, ItemListMenu menu)
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{
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if (ns == null)
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return;
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// 10 + 128 + (255 * (128 + 5))
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SpanWriter w = new SpanWriter(stackalloc byte[138 + menu.Entries.Length * 133]);
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w.Write((byte)0x7C); // Packet ID
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w.Position += 2; // Dynamic Length
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w.Write(menu.Serial);
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w.Position += 2; // w.Write((short)0);
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string question = menu.Question;
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if (question == null)
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w.Position++; // w.Write((byte)0);
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else
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{
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int questionLength = question.Length;
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w.Write((byte)questionLength);
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w.WriteAsciiFixed(question, questionLength);
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}
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ItemListEntry[] entries = menu.Entries;
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int entriesLength = (byte)entries.Length;
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w.Write((byte)entriesLength);
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for (int i = 0; i < entriesLength; ++i)
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{
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ItemListEntry e = entries[i];
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w.Write((ushort)e.ItemID);
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w.Write((short)e.Hue);
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string name = e.Name;
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if (name == null)
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w.Position++; // w.Write((byte)0);
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else
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{
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int nameLength = name.Length;
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w.Write((byte)nameLength);
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w.WriteAsciiFixed(name, nameLength);
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}
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}
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w.Position = 1;
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w.Write((ushort)w.WrittenCount);
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ns.Send(w.Span);
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}
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public static void SendDisplayQuestionMenu(NetState ns, QuestionMenu menu)
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{
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if (ns == null)
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return;
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// 10 + 128 + (255 * (128 + 5))
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SpanWriter w = new SpanWriter(stackalloc byte[138 + menu.Answers.Length * 133]);
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w.Write((byte)0x7C); // Packet ID
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w.Position += 2; // Dynamic Length
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w.Write(menu.Serial);
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w.Position += 2; // w.Write((short)0);
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string question = menu.Question;
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if (question == null)
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w.Position++; // w.Write((byte)0);
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else
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{
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int questionLength = question.Length;
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w.Write((byte)questionLength);
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w.WriteAsciiFixed(question, questionLength);
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}
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string[] answers = menu.Answers;
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int answersLength = (byte)answers.Length;
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w.Write((byte)answersLength);
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for (int i = 0; i < answersLength; ++i)
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{
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w.Position += 4; // w.Write(0);
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string answer = answers[i];
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if (answer == null)
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w.Position++; // w.Write((byte)0);
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else
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{
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int answerLength = answer.Length;
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w.Write((byte)answerLength);
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w.WriteAsciiFixed(answer, answerLength);
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}
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}
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w.Position = 1;
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w.Write((ushort)w.WrittenCount);
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ns.Send(w.Span);
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}
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public static void SendDisplayContextMenu(NetState ns, ContextMenu menu)
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{
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if (ns == null)
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return;
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ContextMenuEntry[] entries = menu.Entries;
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int length = 12 + entries.Length * 8;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0xBF); // Packet ID
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w.Write((short)length); // Length
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w.Write((short)0x14); // Command
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w.Write((short)0x02);
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IEntity target = menu.Target as IEntity;
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w.Write(target?.Serial ?? Serial.MinusOne);
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w.Write((byte)entries.Length);
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Point3D p;
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if (target is Mobile)
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p = target.Location;
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else if (target is Item item)
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p = item.GetWorldLocation();
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else
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p = Point3D.Zero;
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for (int i = 0; i < entries.Length; ++i)
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{
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ContextMenuEntry e = entries[i];
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w.Write(e.Number);
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w.Write((short)i);
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int range = e.Range;
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if (range == -1)
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range = 18;
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w.Write((short)(e.Flags | (e.Enabled && menu.From.InRange(p, range) ? CMEFlags.None : CMEFlags.Disabled)));
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}
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ns.Send(w.Span);
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}
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public static void SendDisplayContextMenuOld(NetState ns, ContextMenu menu)
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{
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if (ns == null)
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return;
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ContextMenuEntry[] entries = menu.Entries;
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SpanWriter w = new SpanWriter(stackalloc byte[12 + entries.Length * 8]);
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w.Write((byte)0xBF); // Packet ID
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w.Position += 2; // Dynamic Length
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w.Write((short)0x14); // Command
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w.Write((short)0x01); // Old!
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IEntity target = menu.Target as IEntity;
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w.Write(target?.Serial ?? Serial.MinusOne);
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w.Write((byte)entries.Length);
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Point3D p;
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if (target is Mobile)
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p = target.Location;
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else if (target is Item item)
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p = item.GetWorldLocation();
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else
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p = Point3D.Zero;
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for (int i = 0; i < entries.Length; ++i)
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{
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ContextMenuEntry e = entries[i];
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w.Write((short)i);
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w.Write((ushort)(e.Number - 3000000));
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int range = e.Range;
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if (range == -1)
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range = 18;
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CMEFlags flags = e.Flags | (e.Enabled && menu.From.InRange(p, range) ? CMEFlags.None : CMEFlags.Disabled);
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int color = e.Color & 0xFFFF;
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if (color != 0xFFFF)
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flags |= CMEFlags.Colored;
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w.Write((short)flags);
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if ((flags & CMEFlags.Colored) != 0)
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w.Write((short)color);
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}
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w.Position = 1;
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w.Write((ushort)w.WrittenCount);
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ns.Send(w.Span);
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}
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}
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}
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