ModernUO/Projects/Server/Network/Packets/Menus.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

235 lines
5.6 KiB
C#

using System;
using Server.Buffers;
using Server.ContextMenus;
using Server.Menus;
namespace Server.Network
{
[Flags]
public enum CMEFlags
{
None = 0x00,
Disabled = 0x01,
Arrow = 0x02,
Highlighted = 0x04,
Colored = 0x20
}
public static partial class Packets
{
public static void SendDisplayItemListMenu(NetState ns, ItemListMenu menu)
{
if (ns == null)
return;
// 10 + 128 + (255 * (128 + 5))
SpanWriter w = new SpanWriter(stackalloc byte[138 + menu.Entries.Length * 133]);
w.Write((byte)0x7C); // Packet ID
w.Position += 2; // Dynamic Length
w.Write(menu.Serial);
w.Position += 2; // w.Write((short)0);
string question = menu.Question;
if (question == null)
w.Position++; // w.Write((byte)0);
else
{
int questionLength = question.Length;
w.Write((byte)questionLength);
w.WriteAsciiFixed(question, questionLength);
}
ItemListEntry[] entries = menu.Entries;
int entriesLength = (byte)entries.Length;
w.Write((byte)entriesLength);
for (int i = 0; i < entriesLength; ++i)
{
ItemListEntry e = entries[i];
w.Write((ushort)e.ItemID);
w.Write((short)e.Hue);
string name = e.Name;
if (name == null)
w.Position++; // w.Write((byte)0);
else
{
int nameLength = name.Length;
w.Write((byte)nameLength);
w.WriteAsciiFixed(name, nameLength);
}
}
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendDisplayQuestionMenu(NetState ns, QuestionMenu menu)
{
if (ns == null)
return;
// 10 + 128 + (255 * (128 + 5))
SpanWriter w = new SpanWriter(stackalloc byte[138 + menu.Answers.Length * 133]);
w.Write((byte)0x7C); // Packet ID
w.Position += 2; // Dynamic Length
w.Write(menu.Serial);
w.Position += 2; // w.Write((short)0);
string question = menu.Question;
if (question == null)
w.Position++; // w.Write((byte)0);
else
{
int questionLength = question.Length;
w.Write((byte)questionLength);
w.WriteAsciiFixed(question, questionLength);
}
string[] answers = menu.Answers;
int answersLength = (byte)answers.Length;
w.Write((byte)answersLength);
for (int i = 0; i < answersLength; ++i)
{
w.Position += 4; // w.Write(0);
string answer = answers[i];
if (answer == null)
w.Position++; // w.Write((byte)0);
else
{
int answerLength = answer.Length;
w.Write((byte)answerLength);
w.WriteAsciiFixed(answer, answerLength);
}
}
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendDisplayContextMenu(NetState ns, ContextMenu menu)
{
if (ns == null)
return;
ContextMenuEntry[] entries = menu.Entries;
int length = 12 + entries.Length * 8;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0xBF); // Packet ID
w.Write((short)length); // Length
w.Write((short)0x14); // Command
w.Write((short)0x02);
IEntity target = menu.Target as IEntity;
w.Write(target?.Serial ?? Serial.MinusOne);
w.Write((byte)entries.Length);
Point3D p;
if (target is Mobile)
p = target.Location;
else if (target is Item item)
p = item.GetWorldLocation();
else
p = Point3D.Zero;
for (int i = 0; i < entries.Length; ++i)
{
ContextMenuEntry e = entries[i];
w.Write(e.Number);
w.Write((short)i);
int range = e.Range;
if (range == -1)
range = 18;
w.Write((short)(e.Flags | (e.Enabled && menu.From.InRange(p, range) ? CMEFlags.None : CMEFlags.Disabled)));
}
ns.Send(w.Span);
}
public static void SendDisplayContextMenuOld(NetState ns, ContextMenu menu)
{
if (ns == null)
return;
ContextMenuEntry[] entries = menu.Entries;
SpanWriter w = new SpanWriter(stackalloc byte[12 + entries.Length * 8]);
w.Write((byte)0xBF); // Packet ID
w.Position += 2; // Dynamic Length
w.Write((short)0x14); // Command
w.Write((short)0x01); // Old!
IEntity target = menu.Target as IEntity;
w.Write(target?.Serial ?? Serial.MinusOne);
w.Write((byte)entries.Length);
Point3D p;
if (target is Mobile)
p = target.Location;
else if (target is Item item)
p = item.GetWorldLocation();
else
p = Point3D.Zero;
for (int i = 0; i < entries.Length; ++i)
{
ContextMenuEntry e = entries[i];
w.Write((short)i);
w.Write((ushort)(e.Number - 3000000));
int range = e.Range;
if (range == -1)
range = 18;
CMEFlags flags = e.Flags | (e.Enabled && menu.From.InRange(p, range) ? CMEFlags.None : CMEFlags.Disabled);
int color = e.Color & 0xFFFF;
if (color != 0xFFFF)
flags |= CMEFlags.Colored;
w.Write((short)flags);
if ((flags & CMEFlags.Colored) != 0)
w.Write((short)color);
}
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
}
}