ModernUO/Projects/Server/Network/Packets/Messages.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

161 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Buffers;
namespace Server.Network
{
[Flags]
public enum AffixType : byte
{
Append = 0x00,
Prepend = 0x01,
System = 0x02
}
public static partial class Packets
{
private static readonly Dictionary<int, byte[]> _messageLocalizedPackets = new Dictionary<int, byte[]>();
public static void SendMessageLocalized(NetState ns, int number)
{
if (ns == null)
return;
if (_messageLocalizedPackets.TryGetValue(number, out byte[] packet))
{
ns.Send(packet);
return;
}
SpanWriter w = new SpanWriter(packet = new byte[50]);
w.Write((byte)0xC1); // Packet ID
w.Write((short)50); // Length
w.Write(Serial.MinusOne);
w.Write((short)-1);
w.Position++; // w.Write((byte)MessageType.Regular);
w.Write((short)0x3B2);
w.Write((short)3);
w.Write(number);
w.WriteAsciiFixed("System", 30);
_messageLocalizedPackets[number] = packet;
ns.Send(packet);
}
public static void SendMessageLocalized(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "",
string args = "")
{
if (ns == null)
return;
int length = 50 + args.Length * 2;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0xC1); // Packet ID
w.Write((short)length); // Length
if (hue == 0) hue = 0x3B2;
w.Write(serial);
w.Write((short)graphic);
w.Write((byte)type);
w.Write((short)hue);
w.Write((short)font);
w.Write(number);
w.WriteAsciiFixed(name ?? "", 30);
w.WriteLittleUniNull(args);
ns.Send(w.Span);
}
public static void SendMessageLocalizedAffix(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, int number,
string name = "", AffixType affixType = AffixType.System, string affix = "", string args = "")
{
if (ns == null)
return;
affix ??= "";
args ??= "";
if (hue == 0) hue = 0x3B2;
int length = 52 + affix.Length + args.Length * 2;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0xCC); // Packet ID
w.Write((short)length); // Length
w.Write(serial);
w.Write((short)graphic);
w.Write((byte)type);
w.Write((short)hue);
w.Write((short)font);
w.Write(number);
w.Write((byte)affixType);
w.WriteAsciiFixed(name ?? "", 30);
w.WriteAsciiNull(affix);
w.WriteBigUniNull(args); // Not little endian? Ugh
ns.Send(w.Span);
}
// TODO: Handle IEnumerable<NetState>
public static void SendAsciiMessage(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, string name, string text)
{
if (ns == null)
return;
text ??= "";
if (hue == 0) hue = 0x3B2;
int length = 45 + text.Length;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0x1C); // Packet ID
w.Write((short)length); // Length
w.Write(serial);
w.Write((short)graphic);
w.Write((byte)type);
w.Write((short)hue);
w.Write((short)font);
w.WriteAsciiFixed(name ?? "", 30);
w.WriteAsciiNull(text);
ns.Send(w.Span);
}
// TODO: Handle IEnumerable<NetState>
public static void SendUnicodeMessage(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
string text)
{
if (ns == null)
return;
if (string.IsNullOrEmpty(lang)) lang = "ENU";
name ??= "";
text ??= "";
if (hue == 0) hue = 0x3B2;
int length = 50 + text.Length * 2;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0xAE); // Packet ID
w.Write((short)length); // Length
w.Write(serial);
w.Write((short)graphic);
w.Write((byte)type);
w.Write((short)hue);
w.Write((short)font);
w.WriteAsciiFixed(lang, 4);
w.WriteAsciiFixed(name, 30);
w.WriteBigUniNull(text);
ns.Send(w.Span);
}
}
}