* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
161 lines
4.3 KiB
C#
161 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Buffers;
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namespace Server.Network
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{
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[Flags]
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public enum AffixType : byte
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{
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Append = 0x00,
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Prepend = 0x01,
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System = 0x02
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}
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public static partial class Packets
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{
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private static readonly Dictionary<int, byte[]> _messageLocalizedPackets = new Dictionary<int, byte[]>();
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public static void SendMessageLocalized(NetState ns, int number)
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{
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if (ns == null)
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return;
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if (_messageLocalizedPackets.TryGetValue(number, out byte[] packet))
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{
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ns.Send(packet);
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return;
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}
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SpanWriter w = new SpanWriter(packet = new byte[50]);
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w.Write((byte)0xC1); // Packet ID
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w.Write((short)50); // Length
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w.Write(Serial.MinusOne);
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w.Write((short)-1);
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w.Position++; // w.Write((byte)MessageType.Regular);
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w.Write((short)0x3B2);
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w.Write((short)3);
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w.Write(number);
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w.WriteAsciiFixed("System", 30);
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_messageLocalizedPackets[number] = packet;
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ns.Send(packet);
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}
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public static void SendMessageLocalized(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "",
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string args = "")
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{
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if (ns == null)
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return;
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int length = 50 + args.Length * 2;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0xC1); // Packet ID
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w.Write((short)length); // Length
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if (hue == 0) hue = 0x3B2;
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w.Write(serial);
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w.Write((short)graphic);
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w.Write((byte)type);
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w.Write((short)hue);
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w.Write((short)font);
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w.Write(number);
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w.WriteAsciiFixed(name ?? "", 30);
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w.WriteLittleUniNull(args);
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ns.Send(w.Span);
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}
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public static void SendMessageLocalizedAffix(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, int number,
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string name = "", AffixType affixType = AffixType.System, string affix = "", string args = "")
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{
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if (ns == null)
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return;
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affix ??= "";
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args ??= "";
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if (hue == 0) hue = 0x3B2;
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int length = 52 + affix.Length + args.Length * 2;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0xCC); // Packet ID
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w.Write((short)length); // Length
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w.Write(serial);
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w.Write((short)graphic);
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w.Write((byte)type);
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w.Write((short)hue);
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w.Write((short)font);
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w.Write(number);
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w.Write((byte)affixType);
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w.WriteAsciiFixed(name ?? "", 30);
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w.WriteAsciiNull(affix);
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w.WriteBigUniNull(args); // Not little endian? Ugh
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ns.Send(w.Span);
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}
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// TODO: Handle IEnumerable<NetState>
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public static void SendAsciiMessage(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, string name, string text)
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{
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if (ns == null)
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return;
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text ??= "";
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if (hue == 0) hue = 0x3B2;
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int length = 45 + text.Length;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0x1C); // Packet ID
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w.Write((short)length); // Length
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w.Write(serial);
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w.Write((short)graphic);
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w.Write((byte)type);
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w.Write((short)hue);
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w.Write((short)font);
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w.WriteAsciiFixed(name ?? "", 30);
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w.WriteAsciiNull(text);
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ns.Send(w.Span);
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}
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// TODO: Handle IEnumerable<NetState>
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public static void SendUnicodeMessage(NetState ns, Serial serial, int graphic, MessageType type, int hue, int font, string lang, string name,
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string text)
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{
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if (ns == null)
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return;
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if (string.IsNullOrEmpty(lang)) lang = "ENU";
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name ??= "";
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text ??= "";
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if (hue == 0) hue = 0x3B2;
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int length = 50 + text.Length * 2;
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SpanWriter w = new SpanWriter(stackalloc byte[length]);
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w.Write((byte)0xAE); // Packet ID
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w.Write((short)length); // Length
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w.Write(serial);
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w.Write((short)graphic);
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w.Write((byte)type);
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w.Write((short)hue);
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w.Write((short)font);
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w.WriteAsciiFixed(lang, 4);
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w.WriteAsciiFixed(name, 30);
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w.WriteBigUniNull(text);
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ns.Send(w.Span);
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}
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}
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}
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