ModernUO/Projects/Server/Network/Packets/Mobiles.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

959 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using Server.Buffers;
using Server.Items;
namespace Server.Network
{
public static partial class Packets
{
public static void SendDeathAnimation(NetState ns, Serial killed, Serial corpse)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[13]);
w.Write((byte)0xAF); // Packet ID
w.Write(killed);
w.Write(corpse);
w.Position++; w.Write(0);
ns.Send(w.Span);
}
public static void SendStatLockInfo(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[12]);
w.Write((byte)0xBF); // Extended Packet ID
w.Write((short)12); // Length
w.Write((short)0x19); // Subcommand
w.Write((byte)2);
w.Write(m.Serial);
w.Write((short)((int)m.StrLock << 4 | (int)m.DexLock << 2 | (int)m.IntLock));
ns.Send(w.Span);
}
public static void SendBondStatus(NetState ns, Serial m, bool bonded)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[11]);
w.Write((byte)0xBF); // Extended Packet ID
w.Write((short)11); // Length
w.Write((short)0x19); // Command
w.Position++; // w.Write((byte)0); // Subcommand
w.Write(m);
w.Write(bonded);
ns.Send(w.Span);
}
public static void SendPersonalLightLevel(NetState ns, Serial m, sbyte level)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[6]);
w.Write((byte)0x4E); // Packet ID
w.Write(m);
w.Write(level);
ns.Send(w.Span);
}
public static void SendPersonalLightLevelZero(NetState ns, Serial m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[6]);
w.Write((byte)0x4E); // Packet ID
w.Write(m);
w.Position++; // level 0
ns.Send(w.Span);
}
public static void SendEquipUpdate(NetState ns, Item item)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[15]);
w.Write((byte)0x2E); // Packet ID
Serial parentSerial = Serial.Zero;
int hue = item.Hue;
if (item.Parent is Mobile parent)
{
parentSerial = parent.Serial;
if (parent.SolidHueOverride >= 0)
hue = parent.SolidHueOverride;
}
else
Console.WriteLine("Warning: EquipUpdate on item with an invalid parent");
w.Write(item.Serial);
w.Write((short)item.ItemID);
w.Write((short)item.Layer);
w.Write(parentSerial);
w.Write((short)hue);
ns.Send(w.Span);
}
public static void SendSwing(NetState ns, Serial attacker, Serial defender)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[10]);
w.Write((byte)0x2F); // Packet ID
w.Position++; // ?
w.Write(attacker);
w.Write(defender);
ns.Send(w.Span);
}
public static void SendMobileMoving(NetState ns, Mobile m, int noto)
{
if (ns == null)
return;
if (ns.StygianAbyss)
SendMobileMovingNew(ns, m, noto);
else
SendMobileMovingOld(ns, m, noto);
}
public static void SendMobileMovingNew(NetState ns, Mobile m, int noto)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[17]);
w.Write((byte)0x77); // Packet ID
Point3D loc = m.Location;
w.Write(m.Serial);
w.Write((short)m.Body);
w.Write((short)loc.m_X);
w.Write((short)loc.m_Y);
w.Write((sbyte)loc.m_Z);
w.Write((byte)m.Direction);
w.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue));
w.Write((byte)m.GetPacketFlags());
w.Write((byte)noto);
ns.Send(w.Span);
}
public static void SendMobileMovingOld(NetState ns, Mobile m, int noto)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[17]);
w.Write((byte)0x77); // Packet ID
Point3D loc = m.Location;
w.Write(m.Serial);
w.Write((short)m.Body);
w.Write((short)loc.m_X);
w.Write((short)loc.m_Y);
w.Write((sbyte)loc.m_Z);
w.Write((byte)m.Direction);
w.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue));
w.Write((byte)m.GetOldPacketFlags());
w.Write((byte)noto);
ns.Send(w.Span);
}
public static void SendDisplayPaperdoll(NetState ns, Mobile m, string text, bool canLift)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[66]);
w.Write((byte)0x88); // Packet ID
byte flags = 0x00;
if (m.Warmode)
flags |= 0x01;
if (canLift)
flags |= 0x02;
w.Write(m.Serial);
w.WriteAsciiFixed(text, 60);
w.Write(flags);
ns.Send(w.Span);
}
public static void SendMobileName(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[37]);
w.Write((byte)0x98); // Packet ID
w.Write((ushort)37); // Dynamic Length
w.Write(m.Serial);
w.WriteAsciiFixed(m.Name ?? "", 30);
ns.Send(w.Span);
}
public static void SendMobileAnimation(NetState ns, Mobile m, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[14]);
w.Write((byte)0x6E); // Packet ID
w.Write(m.Serial);
w.Write((short)action);
w.Write((short)frameCount);
w.Write((short)repeatCount);
w.Write(!forward); // protocol has really "reverse" but I find this more intuitive
w.Write(repeat);
w.Write((byte)delay);
ns.Send(w.Span);
}
public static void SendNewMobileAnimation(NetState ns, Mobile m, int action, int frameCount, int delay)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[10]);
w.Write((byte)0xE2); // Packet ID
w.Write(m.Serial);
w.Write((short)action);
w.Write((short)frameCount);
w.Write((byte)delay);
ns.Send(w.Span);
}
public static void SendMobileStatusCompact(NetState ns, Mobile m, bool canBeRenamed = false)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[43]);
w.Write((byte)0x11); // Packet ID
w.Write((ushort)43); // Length
w.Write(m.Serial);
w.WriteAsciiFixed(m.Name ?? "", 30);
AttributeNormalizer.WriteReverse(w, m.Hits, m.HitsMax);
w.Write(canBeRenamed);
w.Position++; // type
ns.Send(w.Span);
}
public static void SendMobileStatusExtended(NetState to, Mobile m)
{
SendMobileStatusExtended(to, m, m.NetState);
}
public static void SendMobileStatusExtended(NetState to, Mobile m, NetState ns)
{
if (to == null)
return;
byte type;
short length;
if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
length = 121;
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
length = 91;
}
else if (Core.AOS)
{
type = 4;
length = 88;
}
else
{
type = 3;
length = 70;
}
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0x11); // Packet ID
w.Write(length); // Length
w.Write(m.Serial);
w.WriteAsciiFixed(m.Name ?? "", 30);
w.Write((short)m.Hits);
w.Write((short)m.HitsMax);
w.Write(m.CanBeRenamedBy(m));
w.Write(type);
w.Write(m.Female);
w.Write((short)m.Str);
w.Write((short)m.Dex);
w.Write((short)m.Int);
w.Write((short)m.Stam);
w.Write((short)m.StamMax);
w.Write((short)m.Mana);
w.Write((short)m.ManaMax);
w.Write(m.TotalGold);
w.Write((short)(Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)));
w.Write((short)(Mobile.BodyWeight + m.TotalWeight));
if (type >= 5)
{
w.Write((short)m.MaxWeight);
w.Write((byte)(m.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
w.Write((short)m.StatCap);
w.Write((byte)m.Followers);
w.Write((byte)m.FollowersMax);
if (type >= 4)
{
w.Write((short)m.FireResistance); // Fire
w.Write((short)m.ColdResistance); // Cold
w.Write((short)m.PoisonResistance); // Poison
w.Write((short)m.EnergyResistance); // Energy
w.Write((short)m.Luck); // Luck
IWeapon weapon = m.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(m, out int min, out int max);
w.Write((short)min); // Damage min
w.Write((short)max); // Damage max
}
else
w.Position += 4; // Damage min, Damage max
w.Write(m.TithingPoints);
}
if (type >= 6)
for (int i = 0; i < 15; ++i)
w.Write((short)m.GetAOSStatus(i));
to.Send(w.Span);
}
public static void SendMobileStatus(NetState to, Mobile beholder, Mobile beheld)
{
SendMobileStatus(to, beholder, beheld, beheld.NetState);
}
public static void SendMobileStatus(NetState to, Mobile beholder, Mobile beheld, NetState ns)
{
if (to == null)
return;
int type;
short length;
if (beholder != beheld)
{
type = 0;
length = 43;
}
else if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
length = 121;
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
length = 91;
}
else if (Core.AOS)
{
type = 4;
length = 88;
}
else
{
type = 3;
length = 70;
}
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0x11); // Packet ID
w.Write((ushort)length); // Length
w.Write(beheld.Serial);
w.WriteAsciiFixed(beheld.Name ?? "", 30);
if (beholder == beheld)
{
w.Write((short)beheld.Hits);
w.Write((short)beheld.HitsMax);
}
else
AttributeNormalizer.WriteReverse(w, beheld.Hits, beheld.HitsMax);
w.Write(beheld.CanBeRenamedBy(beholder));
w.Write((byte)type);
if (type <= 0)
return;
w.Write(beheld.Female);
w.Write((short)beheld.Str);
w.Write((short)beheld.Dex);
w.Write((short)beheld.Int);
w.Write((short)beheld.Stam);
w.Write((short)beheld.StamMax);
w.Write((short)beheld.Mana);
w.Write((short)beheld.ManaMax);
w.Write(beheld.TotalGold);
w.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
w.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
if (type >= 5)
{
w.Write((short)beheld.MaxWeight);
w.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
w.Write((short)beheld.StatCap);
w.Write((byte)beheld.Followers);
w.Write((byte)beheld.FollowersMax);
if (type >= 4)
{
w.Write((short)beheld.FireResistance); // Fire
w.Write((short)beheld.ColdResistance); // Cold
w.Write((short)beheld.PoisonResistance); // Poison
w.Write((short)beheld.EnergyResistance); // Energy
w.Write((short)beheld.Luck); // Luck
IWeapon weapon = beheld.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(beheld, out int min, out int max);
w.Write((short)min); // Damage min
w.Write((short)max); // Damage max
}
else
w.Position += 2; // Damage min, Damage max
w.Write(beheld.TithingPoints);
}
if (type >= 6)
for (int i = 0; i < 15; ++i)
w.Write((short)beheld.GetAOSStatus(i));
to.Send(w.Span);
}
public static void SendHealthbarPoison(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[12]);
w.Write((byte)0x17); // Packet ID
w.Write((ushort)12); // Length
w.Write(m.Serial);
w.Write((short)1);
w.Write((short)1);
Poison p = m.Poison;
if (p != null)
w.Write((byte)(p.Level + 1));
else
w.Position++;
ns.Send(w.Span);
}
public static void SendHealthbarYellow(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[12]);
w.Write((byte)0x17); // Packet ID
w.Write((ushort)12); // Length
w.Write(m.Serial);
w.Write((short)1);
w.Write((short)2);
w.Write(m.Blessed || m.YellowHealthbar);
ns.Send(w.Span);
}
public static void SendMobileUpdate(NetState ns, Mobile m)
{
if (ns == null)
return;
if (ns.StygianAbyss)
SendMobileUpdateSA(ns, m);
else
SendMobileUpdateOld(ns, m);
}
public static void SendMobileUpdateSA(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[19]);
w.Write((byte)0x20); // Packet ID
int hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
w.Write(m.Serial);
w.Write((short)m.Body);
w.Position++; // w.Write((byte)0);
w.Write((short)hue);
w.Write((byte)m.GetPacketFlags());
w.Write((short)m.X);
w.Write((short)m.Y);
w.Position += 2; // w.Write((short)0);
w.Write((byte)m.Direction);
w.Write((sbyte)m.Z);
ns.Send(w.Span);
}
public static void SendMobileUpdateOld(NetState ns, Mobile m)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[19]);
w.Write((byte)0x20); // Packet ID
int hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
w.Write(m.Serial);
w.Write((short)m.Body);
w.Position++; // w.Write((byte)0);
w.Write((short)hue);
w.Write((byte)m.GetOldPacketFlags());
w.Write((short)m.X);
w.Write((short)m.Y);
w.Position += 2; // w.Write((short)0);
w.Write((byte)m.Direction);
w.Write((sbyte)m.Z);
ns.Send(w.Span);
}
public static void SendMobileIncoming(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns == null)
return;
if (ns.NewMobileIncoming)
SendMobileIncomingNew(ns, beholder, beheld);
else if (ns.StygianAbyss)
SendMobileIncomingSA(ns, beholder, beheld);
else
SendMobileIncomingOld(ns, beholder, beheld);
}
public static void SendMobileIncomingNew(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns == null)
return;
Span<bool> dupedLayers = stackalloc bool[256];
List<Item> eq = beheld.Items;
int count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
SpanWriter w = new SpanWriter(stackalloc byte[23 + count * 9]);
w.Write((byte)0x78); // Packet ID
w.Position += 2; // Dynamic Length
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(beheld.Serial);
w.Write((short)beheld.Body);
w.Write((short)beheld.X);
w.Write((short)beheld.Y);
w.Write((sbyte)beheld.Z);
w.Write((byte)beheld.Direction);
w.Write((short)hue);
w.Write((byte)beheld.GetPacketFlags());
w.Write(Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && !dupedLayers[layer])
{
dupedLayers[layer] = true;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(item.Serial);
w.Write((ushort)(item.ItemID & 0xFFFF));
w.Write(layer);
w.Write((short)hue);
}
}
if (beheld.HairItemID > 0 && !dupedLayers[(int)Layer.Hair])
{
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(HairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)(beheld.HairItemID & 0xFFFF));
w.Write((byte)Layer.Hair);
w.Write((short)hue);
}
if (beheld.FacialHairItemID > 0 && !dupedLayers[(int)Layer.FacialHair])
{
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(FacialHairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)(beheld.FacialHairItemID & 0xFFFF));
w.Write((byte)Layer.FacialHair);
w.Write((short)hue);
}
w.Position += 4; // w.Write(0)
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendMobileIncomingSA(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns == null)
return;
Span<bool> dupedLayers = stackalloc bool[256];
List<Item> eq = beheld.Items;
int count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
SpanWriter w = new SpanWriter(stackalloc byte[23 + count * 9]);
w.Write((byte)0x78); // Packet ID
w.Position += 2; // Dynamic Length
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(beheld.Serial);
w.Write((short)beheld.Body);
w.Write((short)beheld.X);
w.Write((short)beheld.Y);
w.Write((sbyte)beheld.Z);
w.Write((byte)beheld.Direction);
w.Write((short)hue);
w.Write((byte)beheld.GetPacketFlags());
w.Write(Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && !dupedLayers[layer])
{
dupedLayers[layer] = true;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = item.ItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(item.Serial);
w.Write((ushort)itemId);
w.Write(layer);
if (writeHue)
w.Write((short)hue);
}
}
if (beheld.HairItemID > 0 && !dupedLayers[(int)Layer.Hair])
{
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = beheld.HairItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(HairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)itemId);
w.Write((byte)Layer.Hair);
if (writeHue)
w.Write((short)hue);
}
if (beheld.FacialHairItemID > 0 && !dupedLayers[(int)Layer.FacialHair])
{
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = beheld.FacialHairItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(FacialHairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)itemId);
w.Write((byte)Layer.FacialHair);
if (writeHue)
w.Write((short)hue);
}
w.Position += 4; // w.Write(0)
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendMobileIncomingOld(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns == null)
return;
Span<bool> dupedLayers = stackalloc bool[256];
List<Item> eq = beheld.Items;
int count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
SpanWriter w = new SpanWriter(stackalloc byte[23 + count * 9]);
w.Write((byte)0x78); // Packet ID
w.Position += 2; // Dynamic Length
int hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
w.Write(beheld.Serial);
w.Write((short)beheld.Body);
w.Write((short)beheld.X);
w.Write((short)beheld.Y);
w.Write((sbyte)beheld.Z);
w.Write((byte)beheld.Direction);
w.Write((short)hue);
w.Write((byte)beheld.GetOldPacketFlags());
w.Write(Notoriety.Compute(beholder, beheld));
for (int i = 0; i < eq.Count; ++i)
{
Item item = eq[i];
byte layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && !dupedLayers[layer])
{
dupedLayers[layer] = true;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = item.ItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(item.Serial);
w.Write((ushort)itemId);
w.Write(layer);
if (writeHue)
w.Write((short)hue);
}
}
if (beheld.HairItemID > 0 && !dupedLayers[(int)Layer.Hair])
{
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = beheld.HairItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(HairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)itemId);
w.Write((byte)Layer.Hair);
if (writeHue)
w.Write((short)hue);
}
if (beheld.FacialHairItemID > 0 && !dupedLayers[(int)Layer.FacialHair])
{
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
int itemId = beheld.FacialHairItemID & 0x7FFF;
bool writeHue = hue != 0;
if (writeHue)
itemId |= 0x8000;
w.Write(FacialHairInfo.FakeSerial(beheld.Serial));
w.Write((ushort)itemId);
w.Write((byte)Layer.FacialHair);
if (writeHue)
w.Write((short)hue);
}
w.Position += 4; // w.Write(0)
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendFollowMessage(NetState ns, Serial s1, Serial s2)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[9]);
w.Write((byte)0x15); // Packet ID
w.Write(s1);
w.Write(s2);
ns.Send(w.Span);
}
}
}