ModernUO/Projects/Server/Network/Packets/Vendors.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

207 lines
5.7 KiB
C#

using System.Collections.Generic;
using Server.Buffers;
using Server.Items;
namespace Server.Network
{
public static partial class Packets
{
public static void SendVendorBuyContent(NetState ns, IList<BuyItemState> list)
{
if (ns == null)
return;
if (ns.ContainerGridLines)
SendVendorBuyContentNew(ns, list);
else
SendVendorBuyContentOld(ns, list);
}
public static void SendVendorBuyContentOld(NetState ns, IList<BuyItemState> list)
{
if (ns == null)
return;
int length = 5 + list.Count * 19;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0x3C); // Packet ID
w.Write((ushort)length); // Length
w.Write((short)list.Count);
//The client sorts these by their X/Y value.
//OSI sends these in weird order. X/Y highest to lowest and serial lowest to highest
//These are already sorted by serial (done by the vendor class) but we have to send them by x/y
//(the x74 packet is sent in 'correct' order.)
for (int i = list.Count - 1; i >= 0; --i)
{
BuyItemState bis = list[i];
w.Write(bis.MySerial);
w.Write((ushort)bis.ItemID);
w.Position++; // Write((byte)0); itemid offset
w.Write((ushort)bis.Amount);
w.Write((short)(i + 1)); //x
w.Write((short)1); //y
w.Write(bis.ContainerSerial);
w.Write((ushort)bis.Hue);
}
ns.Send(w.RawSpan);
}
public static void SendVendorBuyContentNew(NetState ns, IList<BuyItemState> list)
{
if (ns == null)
return;
int length = 5 + list.Count * 20;
SpanWriter w = new SpanWriter(stackalloc byte[length]);
w.Write((byte)0x3C); // Packet ID
w.Write((ushort)length); // Length
w.Write((short)list.Count);
//The client sorts these by their X/Y value.
//OSI sends these in weird order. X/Y highest to lowest and serial lowest to highest
//These are already sorted by serial (done by the vendor class) but we have to send them by x/y
//(the x74 packet is sent in 'correct' order.)
for (int i = list.Count - 1; i >= 0; --i)
{
BuyItemState bis = list[i];
w.Write(bis.MySerial);
w.Write((ushort)bis.ItemID);
w.Position++; // Write((byte)0); itemid offset
w.Write((ushort)bis.Amount);
w.Write((short)(i + 1)); //x
w.Write((short)1); //y
w.Position++; // Write((byte)0); Grid Location?
w.Write(bis.ContainerSerial);
w.Write((ushort)bis.Hue);
}
ns.Send(w.RawSpan);
}
public static void SendDisplayBuyList(NetState ns, Serial vendor)
{
if (ns == null)
return;
if (ns.HighSeas)
SendDisplayBuyListHS(ns, vendor);
else
SendDisplayBuyListOld(ns, vendor);
}
public static void SendDisplayBuyListOld(NetState ns, Serial vendor)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[7]);
w.Write((byte)0x24); // Packet ID
w.Write(vendor);
w.Write((short)0x30); // buy window id?
ns.Send(w.RawSpan);
}
public static void SendDisplayBuyListHS(NetState ns, Serial vendor)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[9]);
w.Write((byte)0x24); // Packet ID
w.Write(vendor);
w.Write((short)0x30); // buy window id?
//w.Write((short)0x00); // Unknown
ns.Send(w.RawSpan);
}
public static void SendVendorBuyList(NetState ns, Mobile vendor, IList<BuyItemState> list)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[8 + 135 * list.Count]);
w.Write((byte)0x74); // Packet ID
w.Position += 2; // Dynamic Length
w.Write(!(vendor.FindItemOnLayer(Layer.ShopBuy) is Container BuyPack) ? Serial.MinusOne : BuyPack.Serial);
w.Write((byte)list.Count);
for (int i = 0; i < list.Count; ++i)
{
BuyItemState bis = list[i];
w.Write(bis.Price);
string desc = bis.Description ?? "";
w.Write((byte)(desc.Length + 1));
w.WriteAsciiNull(desc);
}
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendVendorSellList(NetState ns, Serial shopkeeper, IList<SellItemState> list)
{
if (ns == null)
return;
ushort count = (ushort)list.Count;
SpanWriter w = new SpanWriter(stackalloc byte[9 + 140 * count]);
w.Write((byte)0x9E); // Packet ID
w.Position += 2; //( Dynamic Length
w.Write(shopkeeper);
w.Write(count);
for (int i = 0; i < count; ++i)
{
SellItemState state = list[i];
w.Write(state.Item.Serial);
w.Write((ushort)state.Item.ItemID);
w.Write((ushort)state.Item.Hue);
w.Write((ushort)state.Item.Amount);
w.Write((ushort)state.Price);
string name = state.Item.Name;
if (name == null || (name = name.Trim()).Length <= 0)
name = state.Name ?? "";
w.Write((ushort)name.Length);
w.WriteAsciiFixed(name, (ushort)name.Length);
}
w.Position = 1;
w.Write((ushort)w.WrittenCount);
ns.Send(w.Span);
}
public static void SendEndVendorBuyOrSell(NetState ns, Serial vendor)
{
if (ns == null)
return;
SpanWriter w = new SpanWriter(stackalloc byte[8]);
w.Write((byte)0x3B); // Packet ID
w.Write(vendor);
ns.Send(w.RawSpan);
}
}
}