* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
139 lines
3.7 KiB
C#
139 lines
3.7 KiB
C#
/***************************************************************************
|
|
* ObjectPropertyList.cs
|
|
* -------------------
|
|
* begin : May 1, 2002
|
|
* copyright : (C) The RunUO Software Team
|
|
* email : info@runuo.com
|
|
*
|
|
* $Id$
|
|
*
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
***************************************************************************/
|
|
|
|
using System;
|
|
using System.Buffers;
|
|
using System.Text;
|
|
using Server.Buffers;
|
|
using Server.Network;
|
|
|
|
namespace Server
|
|
{
|
|
public sealed class ObjectPropertyList
|
|
{
|
|
// Each of these are localized to "~1_NOTHING~" which allows the string argument to be used
|
|
// TODO: There are more of these, add them.
|
|
private static readonly int[] m_StringNumbers =
|
|
{
|
|
1042971,
|
|
1070722
|
|
};
|
|
|
|
private int m_Hash;
|
|
private int m_Strings;
|
|
|
|
private ArrayBufferWriter<byte> m_Buffer = new ArrayBufferWriter<byte>();
|
|
|
|
public ObjectPropertyList(IEntity e) => Entity = e;
|
|
|
|
public IEntity Entity{ get; }
|
|
|
|
public int Hash => 0x40000000 + m_Hash;
|
|
|
|
public int Header{ get; set; }
|
|
|
|
public string HeaderArgs{ get; set; }
|
|
|
|
public static bool Enabled{ get; set; }
|
|
|
|
public void Send(NetState ns)
|
|
{
|
|
if (ns == null)
|
|
return;
|
|
|
|
ReadOnlySpan<byte> body = m_Buffer.WrittenSpan;
|
|
|
|
ushort length = (ushort)(19 + body.Length);
|
|
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
|
|
writer.Write((byte)0xD6); // Packet ID
|
|
writer.Write(length); // Dynamic Length
|
|
|
|
writer.Write((short)1); // Command
|
|
writer.Write(Entity.Serial);
|
|
writer.Position += 2;
|
|
writer.Write(m_Hash);
|
|
writer.Write(body);
|
|
writer.Position += 4;
|
|
|
|
ns.Send(writer.Span);
|
|
}
|
|
|
|
public void AddHash(int val)
|
|
{
|
|
m_Hash ^= val & 0x3FFFFFF;
|
|
m_Hash ^= val >> 26 & 0x3F;
|
|
}
|
|
|
|
public void Add(int number, string arguments = "")
|
|
{
|
|
if (number == 0)
|
|
return;
|
|
|
|
arguments ??= "";
|
|
|
|
if (Header == 0)
|
|
{
|
|
Header = number;
|
|
HeaderArgs = arguments;
|
|
}
|
|
|
|
AddHash(number);
|
|
if (arguments != "")
|
|
AddHash(arguments.GetHashCode());
|
|
|
|
int argLength = Encoding.Unicode.GetByteCount(arguments);
|
|
int length = 6 + argLength;
|
|
SpanWriter writer = new SpanWriter(m_Buffer.GetSpan(length));
|
|
writer.Write(number);
|
|
writer.Write((short)argLength);
|
|
writer.WriteLittleUni(arguments);
|
|
|
|
m_Buffer.Advance(length);
|
|
}
|
|
|
|
public void Add(int number, string format, params object[] args)
|
|
{
|
|
Add(number, string.Format(format, args));
|
|
}
|
|
|
|
private int GetStringNumber() => m_StringNumbers[m_Strings++ % m_StringNumbers.Length];
|
|
|
|
public void Add(string text)
|
|
{
|
|
Add(GetStringNumber(), text);
|
|
}
|
|
|
|
public void Add(string format, params object[] args)
|
|
{
|
|
Add(GetStringNumber(), string.Format(format, args));
|
|
}
|
|
|
|
public void SendOPLInfo(NetState ns)
|
|
{
|
|
SpanWriter writer = new SpanWriter(stackalloc byte[9]);
|
|
writer.Write((byte)0xDC); // Packet ID
|
|
|
|
writer.Write(Entity.Serial);
|
|
writer.Write(m_Hash);
|
|
|
|
ns.Send(writer.Span);
|
|
}
|
|
}
|
|
}
|