* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
97 lines
3.3 KiB
C#
97 lines
3.3 KiB
C#
/***************************************************************************
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* FileOperations.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System.IO;
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namespace Server.Persistence
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{
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public static class FileOperations
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{
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public const int KB = 1024;
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public const int MB = 1024 * KB;
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public static int BufferSize{ get; set; } = 1 * MB;
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public static int Concurrency{ get; set; } = 1;
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public static bool AreSynchronous => Concurrency < 1;
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public static FileStream OpenSequentialStream(string path, FileMode mode, FileAccess access, FileShare share)
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{
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FileOptions options = FileOptions.SequentialScan;
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if (Concurrency > 0)
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options |= FileOptions.Asynchronous;
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#if MONO
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return new FileStream( path, mode, access, share, BufferSize, options );
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#else
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if (Unbuffered)
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options |= NoBuffering;
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else
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return new FileStream(path, mode, access, share, BufferSize, options);
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SafeFileHandle fileHandle =
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UnsafeNativeMethods.CreateFile(path, (int)access, share, IntPtr.Zero, mode, (int)options, IntPtr.Zero);
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if (fileHandle.IsInvalid) throw new IOException();
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return new UnbufferedFileStream(fileHandle, access, BufferSize, Concurrency > 0);
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#endif
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}
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#if !MONO
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private class UnbufferedFileStream : FileStream
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{
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private SafeFileHandle fileHandle;
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public UnbufferedFileStream(SafeFileHandle fileHandle, FileAccess access, int bufferSize, bool isAsync)
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: base(fileHandle, access, bufferSize, isAsync) =>
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this.fileHandle = fileHandle;
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public override void Write(byte[] array, int offset, int count)
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{
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base.Write(array, offset, BufferSize);
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}
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public override IAsyncResult BeginWrite(byte[] array, int offset, int numBytes, AsyncCallback userCallback,
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object stateObject) =>
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base.BeginWrite(array, offset, BufferSize, userCallback, stateObject);
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protected override void Dispose(bool disposing)
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{
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if (!fileHandle.IsClosed) fileHandle.Close();
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base.Dispose(disposing);
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}
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}
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#endif
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#if !MONO
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private const FileOptions NoBuffering = (FileOptions)0x20000000;
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internal static class UnsafeNativeMethods
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{
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[DllImport("Kernel32", CharSet = CharSet.Unicode, SetLastError = true)]
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internal static extern SafeFileHandle CreateFile(string lpFileName, int dwDesiredAccess, FileShare dwShareMode,
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IntPtr securityAttrs, FileMode dwCreationDisposition, int dwFlagsAndAttributes, IntPtr hTemplateFile);
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}
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}
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}
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