* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
227 lines
5.6 KiB
C#
227 lines
5.6 KiB
C#
/***************************************************************************
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* FileQueue.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Threading;
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namespace Server.Persistence
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{
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public delegate void FileCommitCallback(FileQueue.Chunk chunk);
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public sealed class FileQueue : IDisposable
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{
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private static int bufferSize;
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private Chunk[] active;
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private int activeCount;
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private Page buffered;
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private FileCommitCallback callback;
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private ManualResetEvent idle;
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private Queue<Page> pending;
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private object syncRoot;
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static FileQueue() => bufferSize = FileOperations.BufferSize;
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public FileQueue(int concurrentWrites, FileCommitCallback callback)
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{
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if (concurrentWrites < 1) throw new ArgumentOutOfRangeException(nameof(concurrentWrites));
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if (bufferSize < 1)
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throw new ArgumentOutOfRangeException("bufferSize");
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syncRoot = new object();
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active = new Chunk[concurrentWrites];
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pending = new Queue<Page>();
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this.callback = callback;
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idle = new ManualResetEvent(true);
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}
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public long Position{ get; private set; }
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public void Dispose()
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{
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if (idle != null)
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{
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idle.Close();
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idle = null;
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}
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}
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private void Append(Page page)
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{
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lock (syncRoot)
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{
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if (activeCount == 0) idle.Reset();
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++activeCount;
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for (int slot = 0; slot < active.Length; ++slot)
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if (active[slot] == null)
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{
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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callback(active[slot]);
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return;
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}
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pending.Enqueue(page);
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}
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}
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public void Flush()
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{
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if (buffered.buffer != null)
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{
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Append(buffered);
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buffered.buffer = null;
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buffered.length = 0;
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}
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/*lock ( syncRoot ) {
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if ( pending.Count > 0 ) {
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idle.Reset();
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}
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for ( int slot = 0; slot < active.Length && pending.Count > 0; ++slot ) {
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if ( active[slot] == null ) {
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Page page = pending.Dequeue();
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active[slot] = new Chunk( this, slot, page.buffer, 0, page.length );
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++activeCount;
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callback( active[slot] );
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}
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}
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}*/
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idle.WaitOne();
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}
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private void Commit(Chunk chunk, int slot)
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{
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if (slot < 0 || slot >= active.Length) throw new ArgumentOutOfRangeException("slot");
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lock (syncRoot)
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{
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if (active[slot] != chunk) throw new ArgumentException();
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ArrayPool<byte>.Shared.Return(chunk.Buffer, true);
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if (pending.Count > 0)
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{
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Page page = pending.Dequeue();
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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callback(active[slot]);
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}
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else
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{
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active[slot] = null;
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}
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--activeCount;
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if (activeCount == 0) idle.Set();
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}
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}
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public void Enqueue(byte[] buffer, int offset, int size)
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{
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if (buffer == null) throw new ArgumentNullException(nameof(buffer));
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if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset));
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if (size < 0) throw new ArgumentOutOfRangeException(nameof(size));
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if (buffer.Length - offset < size) throw new ArgumentException();
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Position += size;
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while (size > 0)
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{
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buffered.buffer ??= ArrayPool<byte>.Shared.Rent(bufferSize);
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byte[] page = buffered.buffer; // buffer page
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int pageSpace = page.Length - buffered.length; // available bytes in page
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int byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
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Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount);
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buffered.length += byteCount;
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offset += byteCount;
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size -= byteCount;
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if (buffered.length == page.Length)
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{
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// page full
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Append(buffered);
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buffered.buffer = null;
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buffered.length = 0;
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}
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}
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}
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public sealed class Chunk
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{
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private int offset;
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private FileQueue owner;
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private int slot;
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public Chunk(FileQueue owner, int slot, byte[] buffer, int offset, int size)
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{
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this.owner = owner;
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this.slot = slot;
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Buffer = buffer;
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this.offset = offset;
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Size = size;
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}
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public byte[] Buffer{ get; }
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public int Offset => 0;
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public int Size{ get; }
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public void Commit()
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{
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owner.Commit(this, slot);
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}
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}
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private struct Page
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{
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public byte[] buffer;
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public int length;
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}
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}
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}
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