* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
379 lines
12 KiB
C#
379 lines
12 KiB
C#
/***************************************************************************
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* SecureTrade.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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namespace Server
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{
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public class SecureTrade
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{
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public SecureTrade(Mobile from, Mobile to)
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{
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Valid = true;
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From = new SecureTradeInfo(this, from, new SecureTradeContainer(this));
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To = new SecureTradeInfo(this, to, new SecureTradeContainer(this));
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NetState fromNS = from.NetState;
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NetState toNS = to.NetState;
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bool from704565 = fromNS?.NewSecureTrading == true;
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bool to704565 = toNS?.NewSecureTrading == true;
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Packets.SendMobileStatus(fromNS, from, to);
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Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
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Packets.SendSecureTradeEquip(fromNS, To.Container, to.Serial);
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Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
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Packets.SendSecureTradeEquip(fromNS, To.Container, from.Serial);
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Packets.SendDisplaySecureTrade(fromNS, to.Serial, From.Container.Serial, To.Container.Serial, to.Name);
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Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
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if (from.Account != null && from704565)
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Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, TradeFlag.UpdateLedger,from.Account.TotalGold,
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from.Account.TotalPlat);
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Packets.SendMobileStatus(toNS, to, from);
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Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
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Packets.SendSecureTradeEquip(toNS, From.Container, from.Serial);
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Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
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Packets.SendSecureTradeEquip(toNS, From.Container, to.Serial);
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Packets.SendDisplaySecureTrade(toNS, from.Serial, To.Container.Serial, From.Container.Serial, from.Name);
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Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
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if (to.Account != null && to704565)
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Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, TradeFlag.UpdateLedger,to.Account.TotalGold,
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to.Account.TotalPlat);
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}
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public SecureTradeInfo From{ get; }
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public SecureTradeInfo To{ get; }
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public bool Valid{ get; private set; }
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public void Cancel()
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{
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if (!Valid) return;
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List<Item> list = From.Container.Items;
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for (int i = list.Count - 1; i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == From.VirtualCheck) continue;
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item.OnSecureTrade(From.Mobile, To.Mobile, From.Mobile, false);
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if (!item.Deleted)
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From.Mobile.AddToBackpack(item);
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}
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list = To.Container.Items;
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for (int i = list.Count - 1; i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == To.VirtualCheck) continue;
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item.OnSecureTrade(To.Mobile, From.Mobile, To.Mobile, false);
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if (!item.Deleted) To.Mobile.AddToBackpack(item);
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}
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Close();
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}
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public void Close()
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{
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if (!Valid) return;
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Valid = false;
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NetState ns = From.Mobile.NetState;
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Packets.SendCloseSecureTrade(ns, From.Container.Serial);
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ns?.RemoveTrade(this);
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ns = To.Mobile.NetState;
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Packets.SendCloseSecureTrade(ns, To.Container.Serial);
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ns?.RemoveTrade(this);
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Timer.DelayCall(From.Dispose);
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Timer.DelayCall(To.Dispose);
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}
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public void UpdateFromCurrency()
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{
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UpdateCurrency(From, To);
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}
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public void UpdateToCurrency()
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{
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UpdateCurrency(To, From);
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}
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private static void UpdateCurrency(SecureTradeInfo left, SecureTradeInfo right)
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{
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if (left.Mobile.NetState?.NewSecureTrading == true)
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{
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int plat = left.Mobile.Account.TotalPlat;
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int gold = left.Mobile.Account.TotalGold;
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if (from.NetState?.NewSecureTrading == true)
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Packets.SendUpdateSecureTrade(from.NetState, left.Container.Serial, TradeFlag.UpdateLedger,
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from.Account.TotalPlat, from.Account.TotalGold);
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if (right.Mobile.NetState?.NewSecureTrading == true)
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right.Mobile.Send(new UpdateSecureTrade(right.Container, TradeFlag.UpdateGold, left.Gold, left.Plat));
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}
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public void Update()
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{
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if (!Valid) return;
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if (!From.IsDisposed && From.Accepted && !To.IsDisposed && To.Accepted)
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{
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List<Item> list = From.Container.Items;
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bool allowed = true;
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for (int i = list.Count - 1; allowed && i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == From.VirtualCheck) continue;
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if (!item.AllowSecureTrade(From.Mobile, To.Mobile, To.Mobile, true)) allowed = false;
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}
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list = To.Container.Items;
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for (int i = list.Count - 1; allowed && i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == To.VirtualCheck) continue;
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if (!item.AllowSecureTrade(To.Mobile, From.Mobile, From.Mobile, true)) allowed = false;
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}
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if (AccountGold.Enabled)
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{
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if (From.Mobile.Account != null)
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{
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int totalPlat = From.Mobile.Account.TotalPlat;
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int totalGold = From.Mobile.Account.TotalGold;
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if (totalPlat < From.Plat || totalGold < From.Gold)
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{
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allowed = false;
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From.Mobile.SendMessage("You do not have enough currency to complete this trade.");
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}
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}
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if (To.Mobile.Account != null)
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{
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int totalPlat = To.Mobile.Account.TotalPlat;
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int totalGold = To.Mobile.Account.TotalGold;
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if (totalPlat < To.Plat || totalGold < To.Gold)
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{
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allowed = false;
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To.Mobile.SendMessage("You do not have enough currency to complete this trade.");
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}
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}
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}
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if (!allowed)
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{
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From.Accepted = false;
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To.Accepted = false;
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Packets.SendUpdateSecureTrade(From.Mobile.NetState, From.Container.Serial, From.Accepted, To.Accepted);
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Packets.SendUpdateSecureTrade(To.Mobile.NetState, To.Container.Serial, To.Accepted, From.Accepted);
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return;
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}
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if (AccountGold.Enabled && From.Mobile.Account != null && To.Mobile.Account != null)
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HandleAccountGoldTrade();
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list = From.Container.Items;
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for (int i = list.Count - 1; i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == From.VirtualCheck) continue;
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item.OnSecureTrade(From.Mobile, To.Mobile, To.Mobile, true);
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if (!item.Deleted) To.Mobile.AddToBackpack(item);
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}
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list = To.Container.Items;
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for (int i = list.Count - 1; i >= 0; --i)
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if (i < list.Count)
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{
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Item item = list[i];
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if (item == To.VirtualCheck) continue;
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item.OnSecureTrade(To.Mobile, From.Mobile, From.Mobile, true);
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if (!item.Deleted) From.Mobile.AddToBackpack(item);
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}
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Close();
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}
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else if (!From.IsDisposed && !To.IsDisposed)
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{
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Packets.SendUpdateSecureTrade(From.Mobile.NetState, From.Container.Serial, From.Accepted, To.Accepted);
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Packets.SendUpdateSecureTrade(To.Mobile.NetState, To.Container.Serial, To.Accepted, From.Accepted);
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}
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}
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private void HandleAccountGoldTrade()
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{
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int fromPlatSend = 0, fromGoldSend = 0, fromPlatRecv = 0, fromGoldRecv = 0;
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int toPlatSend = 0, toGoldSend = 0, toPlatRecv = 0, toGoldRecv = 0;
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if (From.Plat > 0 & From.Mobile.Account.WithdrawPlat(From.Plat))
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{
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fromPlatSend = From.Plat;
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if (To.Mobile.Account.DepositPlat(From.Plat)) toPlatRecv = fromPlatSend;
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}
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if (From.Gold > 0 & From.Mobile.Account.WithdrawGold(From.Gold))
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{
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fromGoldSend = From.Gold;
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if (To.Mobile.Account.DepositGold(From.Gold)) toGoldRecv = fromGoldSend;
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}
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if (To.Plat > 0 & To.Mobile.Account.WithdrawPlat(To.Plat))
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{
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toPlatSend = To.Plat;
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if (From.Mobile.Account.DepositPlat(To.Plat)) fromPlatRecv = toPlatSend;
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}
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if (To.Gold > 0 & To.Mobile.Account.WithdrawGold(To.Gold))
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{
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toGoldSend = To.Gold;
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if (From.Mobile.Account.DepositGold(To.Gold)) fromGoldRecv = toGoldSend;
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}
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HandleAccountGoldTrade(From.Mobile, To.Mobile, fromPlatSend, fromGoldSend, fromPlatRecv, fromGoldRecv);
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HandleAccountGoldTrade(To.Mobile, From.Mobile, toPlatSend, toGoldSend, toPlatRecv, toGoldRecv);
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}
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private static void HandleAccountGoldTrade(
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Mobile left,
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Mobile right,
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int platSend,
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int goldSend,
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int platRecv,
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int goldRecv)
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{
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if (platSend > 0 || goldSend > 0)
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{
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if (platSend > 0 && goldSend > 0)
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left.SendMessage("You traded {0:#,0} platinum and {1:#,0} gold to {2}.", platSend, goldSend,
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right.RawName);
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else if (platSend > 0)
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left.SendMessage("You traded {0:#,0} platinum to {1}.", platSend, right.RawName);
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else if (goldSend > 0) left.SendMessage("You traded {0:#,0} gold to {1}.", goldSend, right.RawName);
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}
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if (platRecv > 0 || goldRecv > 0)
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{
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if (platRecv > 0 && goldRecv > 0)
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left.SendMessage("You received {0:#,0} platinum and {1:#,0} gold from {2}.", platRecv, goldRecv,
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right.RawName);
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else if (platRecv > 0)
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left.SendMessage("You received {0:#,0} platinum from {1}.", platRecv, right.RawName);
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else if (goldRecv > 0) left.SendMessage("You received {0:#,0} gold from {1}.", goldRecv, right.RawName);
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}
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}
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}
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public class SecureTradeInfo : IDisposable
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{
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public SecureTradeInfo(SecureTrade owner, Mobile m, SecureTradeContainer c)
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{
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Owner = owner;
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Mobile = m;
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Container = c;
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Mobile.AddItem(Container);
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VirtualCheck = new VirtualCheck();
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Container.DropItem(VirtualCheck);
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}
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public SecureTrade Owner{ get; private set; }
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public Mobile Mobile{ get; private set; }
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public SecureTradeContainer Container{ get; private set; }
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public VirtualCheck VirtualCheck{ get; private set; }
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public int Gold
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{
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get => VirtualCheck.Gold;
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set => VirtualCheck.Gold = value;
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}
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public int Plat
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{
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get => VirtualCheck.Plat;
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set => VirtualCheck.Plat = value;
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}
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public bool Accepted{ get; set; }
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public bool IsDisposed{ get; private set; }
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public void Dispose()
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{
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VirtualCheck.Delete();
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VirtualCheck = null;
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Container.Delete();
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Container = null;
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Mobile = null;
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Owner = null;
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IsDisposed = true;
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}
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}
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}
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