ModernUO/Projects/Server/SecureTrade.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

379 lines
12 KiB
C#

/***************************************************************************
* SecureTrade.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Network;
namespace Server
{
public class SecureTrade
{
public SecureTrade(Mobile from, Mobile to)
{
Valid = true;
From = new SecureTradeInfo(this, from, new SecureTradeContainer(this));
To = new SecureTradeInfo(this, to, new SecureTradeContainer(this));
NetState fromNS = from.NetState;
NetState toNS = to.NetState;
bool from704565 = fromNS?.NewSecureTrading == true;
bool to704565 = toNS?.NewSecureTrading == true;
Packets.SendMobileStatus(fromNS, from, to);
Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
Packets.SendSecureTradeEquip(fromNS, To.Container, to.Serial);
Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
Packets.SendSecureTradeEquip(fromNS, To.Container, from.Serial);
Packets.SendDisplaySecureTrade(fromNS, to.Serial, From.Container.Serial, To.Container.Serial, to.Name);
Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, false, false);
if (from.Account != null && from704565)
Packets.SendUpdateSecureTrade(fromNS, From.Container.Serial, TradeFlag.UpdateLedger,from.Account.TotalGold,
from.Account.TotalPlat);
Packets.SendMobileStatus(toNS, to, from);
Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
Packets.SendSecureTradeEquip(toNS, From.Container, from.Serial);
Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
Packets.SendSecureTradeEquip(toNS, From.Container, to.Serial);
Packets.SendDisplaySecureTrade(toNS, from.Serial, To.Container.Serial, From.Container.Serial, from.Name);
Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, false, false);
if (to.Account != null && to704565)
Packets.SendUpdateSecureTrade(toNS, To.Container.Serial, TradeFlag.UpdateLedger,to.Account.TotalGold,
to.Account.TotalPlat);
}
public SecureTradeInfo From{ get; }
public SecureTradeInfo To{ get; }
public bool Valid{ get; private set; }
public void Cancel()
{
if (!Valid) return;
List<Item> list = From.Container.Items;
for (int i = list.Count - 1; i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == From.VirtualCheck) continue;
item.OnSecureTrade(From.Mobile, To.Mobile, From.Mobile, false);
if (!item.Deleted)
From.Mobile.AddToBackpack(item);
}
list = To.Container.Items;
for (int i = list.Count - 1; i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == To.VirtualCheck) continue;
item.OnSecureTrade(To.Mobile, From.Mobile, To.Mobile, false);
if (!item.Deleted) To.Mobile.AddToBackpack(item);
}
Close();
}
public void Close()
{
if (!Valid) return;
Valid = false;
NetState ns = From.Mobile.NetState;
Packets.SendCloseSecureTrade(ns, From.Container.Serial);
ns?.RemoveTrade(this);
ns = To.Mobile.NetState;
Packets.SendCloseSecureTrade(ns, To.Container.Serial);
ns?.RemoveTrade(this);
Timer.DelayCall(From.Dispose);
Timer.DelayCall(To.Dispose);
}
public void UpdateFromCurrency()
{
UpdateCurrency(From, To);
}
public void UpdateToCurrency()
{
UpdateCurrency(To, From);
}
private static void UpdateCurrency(SecureTradeInfo left, SecureTradeInfo right)
{
if (left.Mobile.NetState?.NewSecureTrading == true)
{
int plat = left.Mobile.Account.TotalPlat;
int gold = left.Mobile.Account.TotalGold;
if (from.NetState?.NewSecureTrading == true)
Packets.SendUpdateSecureTrade(from.NetState, left.Container.Serial, TradeFlag.UpdateLedger,
from.Account.TotalPlat, from.Account.TotalGold);
if (right.Mobile.NetState?.NewSecureTrading == true)
right.Mobile.Send(new UpdateSecureTrade(right.Container, TradeFlag.UpdateGold, left.Gold, left.Plat));
}
public void Update()
{
if (!Valid) return;
if (!From.IsDisposed && From.Accepted && !To.IsDisposed && To.Accepted)
{
List<Item> list = From.Container.Items;
bool allowed = true;
for (int i = list.Count - 1; allowed && i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == From.VirtualCheck) continue;
if (!item.AllowSecureTrade(From.Mobile, To.Mobile, To.Mobile, true)) allowed = false;
}
list = To.Container.Items;
for (int i = list.Count - 1; allowed && i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == To.VirtualCheck) continue;
if (!item.AllowSecureTrade(To.Mobile, From.Mobile, From.Mobile, true)) allowed = false;
}
if (AccountGold.Enabled)
{
if (From.Mobile.Account != null)
{
int totalPlat = From.Mobile.Account.TotalPlat;
int totalGold = From.Mobile.Account.TotalGold;
if (totalPlat < From.Plat || totalGold < From.Gold)
{
allowed = false;
From.Mobile.SendMessage("You do not have enough currency to complete this trade.");
}
}
if (To.Mobile.Account != null)
{
int totalPlat = To.Mobile.Account.TotalPlat;
int totalGold = To.Mobile.Account.TotalGold;
if (totalPlat < To.Plat || totalGold < To.Gold)
{
allowed = false;
To.Mobile.SendMessage("You do not have enough currency to complete this trade.");
}
}
}
if (!allowed)
{
From.Accepted = false;
To.Accepted = false;
Packets.SendUpdateSecureTrade(From.Mobile.NetState, From.Container.Serial, From.Accepted, To.Accepted);
Packets.SendUpdateSecureTrade(To.Mobile.NetState, To.Container.Serial, To.Accepted, From.Accepted);
return;
}
if (AccountGold.Enabled && From.Mobile.Account != null && To.Mobile.Account != null)
HandleAccountGoldTrade();
list = From.Container.Items;
for (int i = list.Count - 1; i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == From.VirtualCheck) continue;
item.OnSecureTrade(From.Mobile, To.Mobile, To.Mobile, true);
if (!item.Deleted) To.Mobile.AddToBackpack(item);
}
list = To.Container.Items;
for (int i = list.Count - 1; i >= 0; --i)
if (i < list.Count)
{
Item item = list[i];
if (item == To.VirtualCheck) continue;
item.OnSecureTrade(To.Mobile, From.Mobile, From.Mobile, true);
if (!item.Deleted) From.Mobile.AddToBackpack(item);
}
Close();
}
else if (!From.IsDisposed && !To.IsDisposed)
{
Packets.SendUpdateSecureTrade(From.Mobile.NetState, From.Container.Serial, From.Accepted, To.Accepted);
Packets.SendUpdateSecureTrade(To.Mobile.NetState, To.Container.Serial, To.Accepted, From.Accepted);
}
}
private void HandleAccountGoldTrade()
{
int fromPlatSend = 0, fromGoldSend = 0, fromPlatRecv = 0, fromGoldRecv = 0;
int toPlatSend = 0, toGoldSend = 0, toPlatRecv = 0, toGoldRecv = 0;
if (From.Plat > 0 & From.Mobile.Account.WithdrawPlat(From.Plat))
{
fromPlatSend = From.Plat;
if (To.Mobile.Account.DepositPlat(From.Plat)) toPlatRecv = fromPlatSend;
}
if (From.Gold > 0 & From.Mobile.Account.WithdrawGold(From.Gold))
{
fromGoldSend = From.Gold;
if (To.Mobile.Account.DepositGold(From.Gold)) toGoldRecv = fromGoldSend;
}
if (To.Plat > 0 & To.Mobile.Account.WithdrawPlat(To.Plat))
{
toPlatSend = To.Plat;
if (From.Mobile.Account.DepositPlat(To.Plat)) fromPlatRecv = toPlatSend;
}
if (To.Gold > 0 & To.Mobile.Account.WithdrawGold(To.Gold))
{
toGoldSend = To.Gold;
if (From.Mobile.Account.DepositGold(To.Gold)) fromGoldRecv = toGoldSend;
}
HandleAccountGoldTrade(From.Mobile, To.Mobile, fromPlatSend, fromGoldSend, fromPlatRecv, fromGoldRecv);
HandleAccountGoldTrade(To.Mobile, From.Mobile, toPlatSend, toGoldSend, toPlatRecv, toGoldRecv);
}
private static void HandleAccountGoldTrade(
Mobile left,
Mobile right,
int platSend,
int goldSend,
int platRecv,
int goldRecv)
{
if (platSend > 0 || goldSend > 0)
{
if (platSend > 0 && goldSend > 0)
left.SendMessage("You traded {0:#,0} platinum and {1:#,0} gold to {2}.", platSend, goldSend,
right.RawName);
else if (platSend > 0)
left.SendMessage("You traded {0:#,0} platinum to {1}.", platSend, right.RawName);
else if (goldSend > 0) left.SendMessage("You traded {0:#,0} gold to {1}.", goldSend, right.RawName);
}
if (platRecv > 0 || goldRecv > 0)
{
if (platRecv > 0 && goldRecv > 0)
left.SendMessage("You received {0:#,0} platinum and {1:#,0} gold from {2}.", platRecv, goldRecv,
right.RawName);
else if (platRecv > 0)
left.SendMessage("You received {0:#,0} platinum from {1}.", platRecv, right.RawName);
else if (goldRecv > 0) left.SendMessage("You received {0:#,0} gold from {1}.", goldRecv, right.RawName);
}
}
}
public class SecureTradeInfo : IDisposable
{
public SecureTradeInfo(SecureTrade owner, Mobile m, SecureTradeContainer c)
{
Owner = owner;
Mobile = m;
Container = c;
Mobile.AddItem(Container);
VirtualCheck = new VirtualCheck();
Container.DropItem(VirtualCheck);
}
public SecureTrade Owner{ get; private set; }
public Mobile Mobile{ get; private set; }
public SecureTradeContainer Container{ get; private set; }
public VirtualCheck VirtualCheck{ get; private set; }
public int Gold
{
get => VirtualCheck.Gold;
set => VirtualCheck.Gold = value;
}
public int Plat
{
get => VirtualCheck.Plat;
set => VirtualCheck.Plat = value;
}
public bool Accepted{ get; set; }
public bool IsDisposed{ get; private set; }
public void Dispose()
{
VirtualCheck.Delete();
VirtualCheck = null;
Container.Delete();
Container = null;
Mobile = null;
Owner = null;
IsDisposed = true;
}
}
}