* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
575 lines
14 KiB
C#
575 lines
14 KiB
C#
/***************************************************************************
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* Timer.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Diagnostics;
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namespace Server
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{
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public enum TimerPriority
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{
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EveryTick,
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TenMS,
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TwentyFiveMS,
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FiftyMS,
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TwoFiftyMS,
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OneSecond,
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FiveSeconds,
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OneMinute
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}
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public delegate void TimerCallback();
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public delegate void TimerStateCallback<in T>(T state);
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public class Timer
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{
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private static Queue<Timer> m_Queue = new Queue<Timer>();
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private static int m_QueueCountAtSlice;
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private long m_Delay;
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private int m_Index, m_Count;
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private long m_Interval;
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private List<Timer> m_List;
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private long m_Next;
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private TimerPriority m_Priority;
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private bool m_PrioritySet;
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private bool m_Queued;
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private bool m_Running;
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public Timer(TimeSpan delay) : this(delay, TimeSpan.Zero, 1)
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{
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}
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public Timer(TimeSpan delay, TimeSpan interval, int count = 0)
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{
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m_Delay = (long)delay.TotalMilliseconds;
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m_Interval = (long)interval.TotalMilliseconds;
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m_Count = count;
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if (!m_PrioritySet)
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{
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if (count == 1)
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m_Priority = ComputePriority(delay);
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else
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m_Priority = ComputePriority(interval);
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m_PrioritySet = true;
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}
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if (DefRegCreation)
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RegCreation();
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}
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public TimerPriority Priority
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{
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get => m_Priority;
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set
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{
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m_PrioritySet |= !m_PrioritySet;
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if (m_Priority != value)
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{
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m_Priority = value;
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if (m_Running)
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TimerThread.PriorityChange(this, (int)m_Priority);
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}
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}
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}
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public DateTime Next => DateTime.UtcNow + TimeSpan.FromMilliseconds(m_Next - Core.TickCount);
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public TimeSpan Delay
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{
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get => TimeSpan.FromMilliseconds(m_Delay);
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set => m_Delay = (long)value.TotalMilliseconds;
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}
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public TimeSpan Interval
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{
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get => TimeSpan.FromMilliseconds(m_Interval);
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set => m_Interval = (long)value.TotalMilliseconds;
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}
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public bool Running
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{
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get => m_Running;
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set
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{
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if (value)
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Start();
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else
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Stop();
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}
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}
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public static int BreakCount{ get; set; } = 20000;
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public virtual bool DefRegCreation => true;
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private static string FormatDelegate(Delegate callback)
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{
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if (callback == null)
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return "null";
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return $"{callback.Method.DeclaringType?.FullName ?? ""}.{callback.Method.Name}";
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}
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public static void DumpInfo(TextWriter tw)
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{
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TimerThread.DumpInfo(tw);
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}
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public TimerProfile GetProfile()
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{
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if (!Core.Profiling) return null;
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string name = ToString();
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return TimerProfile.Acquire(name);
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}
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public static void Slice()
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{
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lock (m_Queue)
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{
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m_QueueCountAtSlice = m_Queue.Count;
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int index = 0;
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while (index < BreakCount && m_Queue.Count != 0)
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{
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Timer t = m_Queue.Dequeue();
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TimerProfile prof = t.GetProfile();
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prof?.Start();
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t.OnTick();
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t.m_Queued = false;
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++index;
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prof?.Finish();
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}
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}
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}
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public void RegCreation()
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{
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Created++;
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}
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public override string ToString() => GetType().FullName ?? "";
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public static TimerPriority ComputePriority(TimeSpan ts)
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{
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if (ts >= TimeSpan.FromMinutes(1.0))
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return TimerPriority.FiveSeconds;
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if (ts >= TimeSpan.FromSeconds(10.0))
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return TimerPriority.OneSecond;
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if (ts >= TimeSpan.FromSeconds(5.0))
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return TimerPriority.TwoFiftyMS;
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public static TimerPriority ComputePriority(TimeSpan ts) =>
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ts >= TimeSpan.FromMinutes(1.0) ? TimerPriority.FiveSeconds :
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ts >= TimeSpan.FromSeconds(10.0) ? TimerPriority.OneSecond :
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ts >= TimeSpan.FromSeconds(5.0) ? TimerPriority.TwoFiftyMS :
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ts >= TimeSpan.FromSeconds(2.5) ? TimerPriority.FiftyMS :
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ts >= TimeSpan.FromSeconds(1.0) ? TimerPriority.TwentyFiveMS :
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ts >= TimeSpan.FromSeconds(0.5) ? TimerPriority.TenMS : TimerPriority.EveryTick;
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public void Start()
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{
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if (!m_Running)
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{
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m_Running = true;
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TimerThread.AddTimer(this);
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Started++;
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}
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}
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public void Stop()
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{
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if (m_Running)
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{
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m_Running = false;
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TimerThread.RemoveTimer(this);
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Stopped++;
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}
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}
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protected virtual void OnTick()
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{
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}
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public class TimerThread
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{
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private static readonly Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
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private static readonly long[] m_NextPriorities = new long[8];
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private static readonly long[] m_PriorityDelays = {
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0,
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10,
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25,
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50,
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250,
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1000,
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5000,
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60000
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};
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private static List<Timer>[] m_Timers = {
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>()
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};
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private static readonly AutoResetEvent m_Signal = new AutoResetEvent(false);
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public static void DumpInfo(TextWriter tw)
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{
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for (int i = 0; i < 8; ++i)
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{
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tw.WriteLine("Priority: {0}", (TimerPriority)i);
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tw.WriteLine();
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Dictionary<string, List<Timer>> hash = new Dictionary<string, List<Timer>>();
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for (int j = 0; j < m_Timers[i].Count; ++j)
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{
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Timer t = m_Timers[i][j];
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string key = t.ToString();
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if (!hash.TryGetValue(key, out List<Timer> list))
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hash[key] = list = new List<Timer>();
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list.Add(t);
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}
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foreach (var (key, list) in hash)
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tw.WriteLine("Type: {0}; Count: {1}; Percent: {2}%", key, list.Count,
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(int)(100 * (list.Count / (double)m_Timers[i].Count)));
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tw.WriteLine();
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tw.WriteLine();
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}
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}
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public static void Change(Timer t, int newIndex, bool isAdd)
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{
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lock (m_Changed)
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m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
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m_Signal.Set();
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}
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public static void AddTimer(Timer t)
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{
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Change(t, (int)t.Priority, true);
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}
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public static void PriorityChange(Timer t, int newPrio)
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{
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Change(t, newPrio, false);
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}
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public static void RemoveTimer(Timer t)
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{
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Change(t, -1, false);
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}
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private static void ProcessChanged()
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{
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lock (m_Changed)
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{
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long curTicks = Core.TickCount;
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foreach (TimerChangeEntry tce in m_Changed.Values)
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{
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Timer timer = tce.m_Timer;
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int newIndex = tce.m_NewIndex;
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timer.m_List?.Remove(timer);
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if (tce.m_IsAdd)
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{
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timer.m_Next = curTicks + timer.m_Delay;
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timer.m_Index = 0;
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}
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if (newIndex >= 0)
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{
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timer.m_List = m_Timers[newIndex];
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timer.m_List.Add(timer);
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}
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else
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{
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timer.m_List = null;
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}
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tce.Free();
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}
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m_Changed.Clear();
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}
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}
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public static void Set()
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{
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m_Signal.Set();
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}
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public void TimerMain()
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{
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while (!Core.Closing)
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{
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if (World.Loading || World.Saving)
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{
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m_Signal.WaitOne(1, false);
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continue;
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}
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ProcessChanged();
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bool loaded = false;
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for (int i = 0; i < m_Timers.Length; i++)
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{
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long now = Core.TickCount;
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if (now < m_NextPriorities[i])
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break;
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m_NextPriorities[i] = now + m_PriorityDelays[i];
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for (int j = 0; j < m_Timers[i].Count; j++)
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{
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Timer t = m_Timers[i][j];
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if (!t.m_Queued && now > t.m_Next)
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{
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t.m_Queued = true;
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lock (m_Queue)
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{
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m_Queue.Enqueue(t);
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}
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loaded = true;
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if (t.m_Count != 0 && ++t.m_Index >= t.m_Count)
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t.Stop();
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else
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t.m_Next = now + t.m_Interval;
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}
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}
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}
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if (loaded)
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Core.Set();
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m_Signal.WaitOne(1, false);
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}
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}
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private class TimerChangeEntry
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{
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private static Queue<TimerChangeEntry> m_InstancePool = new Queue<TimerChangeEntry>();
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public bool m_IsAdd;
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public int m_NewIndex;
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public Timer m_Timer;
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private TimerChangeEntry(Timer t, int newIndex, bool isAdd)
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{
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m_Timer = t;
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m_NewIndex = newIndex;
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m_IsAdd = isAdd;
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}
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public void Free()
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{
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lock (m_InstancePool)
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{
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if (m_InstancePool.Count < 200) // Arbitrary
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m_InstancePool.Enqueue(this);
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}
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}
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public static TimerChangeEntry GetInstance(Timer t, int newIndex, bool isAdd)
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{
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TimerChangeEntry e = null;
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lock (m_InstancePool)
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{
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if (m_InstancePool.Count > 0) e = m_InstancePool.Dequeue();
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}
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if (e != null)
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{
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e.m_Timer = t;
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e.m_NewIndex = newIndex;
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e.m_IsAdd = isAdd;
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}
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else
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{
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e = new TimerChangeEntry(t, newIndex, isAdd);
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}
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return e;
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}
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}
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}
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#region DelayCall(..)
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public static Timer DelayCall(TimerCallback callback) => DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
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public static Timer DelayCall(TimeSpan delay, TimerCallback callback) => DelayCall(delay, TimeSpan.Zero, 1, callback);
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback) => DelayCall(delay, interval, 0, callback);
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
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{
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Timer t = new DelayCallTimer(delay, interval, count, callback);
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t.Priority = ComputePriority(count == 1 ? delay : interval);
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t.Start();
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return t;
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}
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#endregion
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#region DelayCall<T>(..)
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public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state) => DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
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public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state) => DelayCall(delay, TimeSpan.Zero, 1, callback, state);
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public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state) => DelayCall(delay, interval, 0, callback, state);
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public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback,
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T state)
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{
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Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state);
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t.Priority = ComputePriority(count == 1 ? delay : interval);
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t.Start();
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return t;
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}
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#endregion
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#region DelayCall Timers
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private class DelayCallTimer : Timer
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{
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public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback) : base(delay,
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interval, count)
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{
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Callback = callback;
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RegCreation();
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}
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public TimerCallback Callback{ get; }
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public override bool DefRegCreation => false;
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protected override void OnTick()
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{
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Callback?.Invoke();
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}
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public override string ToString() => $"DelayCallTimer[{FormatDelegate(Callback)}]";
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}
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private class DelayStateCallTimer<T> : Timer
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{
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private T m_State;
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public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
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: base(delay, interval, count)
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{
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Callback = callback;
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m_State = state;
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RegCreation();
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}
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public TimerStateCallback<T> Callback{ get; }
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public override bool DefRegCreation => false;
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protected override void OnTick()
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{
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Callback?.Invoke(m_State);
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}
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public override string ToString() => $"DelayStateCall[{FormatDelegate(Callback)}]";
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}
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#endregion
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private class DelayTaskTimer : Timer
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{
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private TaskCompletionSource<DelayTaskTimer> m_TaskCompleter;
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public Task Task => m_TaskCompleter.Task;
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public DelayTaskTimer(TimeSpan delay) : base(delay) => m_TaskCompleter = new TaskCompletionSource<DelayTaskTimer>();
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protected override void OnTick()
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{
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m_TaskCompleter.SetResult(this);
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}
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}
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public static Task Pause(int ms) => Pause(TimeSpan.FromMilliseconds(ms));
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public static Task Pause(TimeSpan ms)
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{
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DelayTaskTimer t = new DelayTaskTimer(ms);
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t.Start();
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return t.Task;
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}
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}
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}
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