- [X] Fixes world location JSON deserializer. - [X] Fixes region resolver and priorities. - [X] Removes DynamicJson from regions. - [X] Adds missing region music.
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: RegionJsonDto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Text.Json.Serialization;
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using Server.Utilities;
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namespace Server;
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public class RegionJsonDto
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{
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[JsonIgnore]
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public virtual Type RegionType => typeof(Region);
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public Map Map { get; set; }
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public string? Parent { get; set; }
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public string Name { get; set; }
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public int? Priority { get; set; }
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public Rectangle3D[] Area { get; set; }
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public Point3D GoLocation { get; set; }
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public MusicName? Music { get; set; }
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public virtual void FromRegion(Region region)
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{
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Map = region.Map;
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Parent = region.Parent?.Name;
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Name = region.Name;
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Priority = region.Priority;
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Area = region.Area;
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GoLocation = region.GoLocation;
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Music = region.Music != region.DefaultMusic ? region.Music : null;
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}
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public Region ToRegion()
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{
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var region = Priority != null
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? RegionType.CreateInstance<Region>(Name, Map, Region.Find(Parent, Map), Priority, Area)
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: RegionType.CreateInstance<Region>(Name, Map, Region.Find(Parent, Map), Area);
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HydrateRegion(region);
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return region;
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}
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protected virtual void HydrateRegion(Region region)
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{
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region.GoLocation = GoLocation;
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region.Music = Music ?? region.DefaultMusic;
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}
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}
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