103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
/***************************************************************************
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* IEntity.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public interface IEntity : IPoint3D, IComparable<IEntity>
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{
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Serial Serial { get; }
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Point3D Location { get; }
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Map Map { get; }
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bool Deleted { get; }
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void MoveToWorld(Point3D location, Map map);
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void Delete();
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void ProcessDelta();
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bool InRange(Point2D p, int range);
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bool InRange(Point3D p, int range);
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bool InRange(IPoint2D p, int range);
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}
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public class Entity : IEntity, IComparable<Entity>
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{
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public Entity(Serial serial, Point3D loc, Map map)
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{
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Serial = serial;
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Location = loc;
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Map = map;
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Deleted = false;
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}
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public int CompareTo(Entity other) => CompareTo((IEntity)other);
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public int CompareTo(IEntity other) => other == null ? -1 : Serial.CompareTo(other.Serial);
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public Serial Serial { get; }
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public Point3D Location { get; private set; }
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public int X => Location.X;
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public int Y => Location.Y;
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public int Z => Location.Z;
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public Map Map { get; private set; }
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public virtual void MoveToWorld(Point3D newLocation, Map map)
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{
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Location = newLocation;
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Map = map;
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}
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public bool Deleted { get; }
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public void Delete()
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{
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}
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public void ProcessDelta()
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{
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}
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public bool InRange(Point2D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(Point3D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(IPoint2D p, int range) =>
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p.X >= Location.m_X - range
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&& p.X <= Location.m_X + range
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&& p.Y >= Location.m_Y - range
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&& p.Y <= Location.m_Y + range;
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}
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}
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