199 lines
7.3 KiB
C#
199 lines
7.3 KiB
C#
//------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Runtime Version: 1.1.4322.573
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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//------------------------------------------------------------------------------
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namespace Server.Factions
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{
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using System;
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using System.Collections;
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/// <summary>
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/// Strongly typed collection of Server.Factions.PlayerState.
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/// </summary>
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public class PlayerStateCollection : System.Collections.CollectionBase
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{
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/// <summary>
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/// Default constructor.
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/// </summary>
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public PlayerStateCollection()
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{
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}
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/// <summary>
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/// Gets or sets the value of the Server.Factions.PlayerState at a specific position in the PlayerStateCollection.
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/// </summary>
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public Server.Factions.PlayerState this[int index]
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{
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get
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{
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return ((Server.Factions.PlayerState)(this.List[index]));
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}
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set
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{
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this.List[index] = value;
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}
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}
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/// <summary>
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/// Append a Server.Factions.PlayerState entry to this collection.
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/// </summary>
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/// <param name="value">Server.Factions.PlayerState instance.</param>
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/// <returns>The position into which the new element was inserted.</returns>
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public int Add(Server.Factions.PlayerState value)
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{
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return this.List.Add(value);
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}
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/// <summary>
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/// Determines whether a specified Server.Factions.PlayerState instance is in this collection.
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/// </summary>
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/// <param name="value">Server.Factions.PlayerState instance to search for.</param>
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/// <returns>True if the Server.Factions.PlayerState instance is in the collection; otherwise false.</returns>
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public bool Contains(Server.Factions.PlayerState value)
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{
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return this.List.Contains(value);
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}
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/// <summary>
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/// Retrieve the index a specified Server.Factions.PlayerState instance is in this collection.
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/// </summary>
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/// <param name="value">Server.Factions.PlayerState instance to find.</param>
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/// <returns>The zero-based index of the specified Server.Factions.PlayerState instance. If the object is not found, the return value is -1.</returns>
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public int IndexOf(Server.Factions.PlayerState value)
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{
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return this.List.IndexOf(value);
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}
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/// <summary>
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/// Removes a specified Server.Factions.PlayerState instance from this collection.
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/// </summary>
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/// <param name="value">The Server.Factions.PlayerState instance to remove.</param>
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public void Remove(Server.Factions.PlayerState value)
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{
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this.List.Remove(value);
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}
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/// <summary>
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/// Returns an enumerator that can iterate through the Server.Factions.PlayerState instance.
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/// </summary>
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/// <returns>An Server.Factions.PlayerState's enumerator.</returns>
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public new PlayerStateCollectionEnumerator GetEnumerator()
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{
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return new PlayerStateCollectionEnumerator(this);
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}
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/// <summary>
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/// Insert a Server.Factions.PlayerState instance into this collection at a specified index.
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/// </summary>
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/// <param name="index">Zero-based index.</param>
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/// <param name="value">The Server.Factions.PlayerState instance to insert.</param>
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public void Insert(int index, Server.Factions.PlayerState value)
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{
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this.List.Insert(index, value);
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}
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/// <summary>
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/// Strongly typed enumerator of Server.Factions.PlayerState.
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/// </summary>
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public class PlayerStateCollectionEnumerator : System.Collections.IEnumerator
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{
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/// <summary>
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/// Current index
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/// </summary>
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private int _index;
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/// <summary>
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/// Current element pointed to.
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/// </summary>
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private Server.Factions.PlayerState _currentElement;
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/// <summary>
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/// Collection to enumerate.
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/// </summary>
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private PlayerStateCollection _collection;
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/// <summary>
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/// Default constructor for enumerator.
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/// </summary>
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/// <param name="collection">Instance of the collection to enumerate.</param>
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internal PlayerStateCollectionEnumerator(PlayerStateCollection collection)
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{
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_index = -1;
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_collection = collection;
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}
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/// <summary>
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/// Gets the Server.Factions.PlayerState object in the enumerated PlayerStateCollection currently indexed by this instance.
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/// </summary>
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public Server.Factions.PlayerState Current
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{
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get
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{
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if (((_index == -1)
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|| (_index >= _collection.Count)))
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{
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throw new System.IndexOutOfRangeException("Enumerator not started.");
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}
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else
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{
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return _currentElement;
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}
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}
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}
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/// <summary>
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/// Gets the current element in the collection.
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/// </summary>
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object IEnumerator.Current
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{
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get
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{
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if (((_index == -1)
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|| (_index >= _collection.Count)))
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{
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throw new System.IndexOutOfRangeException("Enumerator not started.");
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}
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else
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{
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return _currentElement;
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}
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}
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}
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/// <summary>
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/// Reset the cursor, so it points to the beginning of the enumerator.
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/// </summary>
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public void Reset()
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{
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_index = -1;
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_currentElement = null;
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}
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/// <summary>
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/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
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/// </summary>
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/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
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public bool MoveNext()
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{
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if ((_index
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< (_collection.Count - 1)))
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{
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_index = (_index + 1);
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_currentElement = this._collection[_index];
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return true;
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}
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_index = _collection.Count;
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return false;
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}
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}
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}
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}
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