A prodded think grants reaction, not action: steps are gated by the NextMove budget, swings/casts/abilities/detect-hidden by their own timers, and each command yields at most one think with no compounding. Verified against RunUO, which granted zero extra thinks (change-guarded CurrentSpeed -> random 0-1s timer restart) but also no action-rate advantage, for the same reason. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||