* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
46 lines
2 KiB
C#
Executable file
46 lines
2 KiB
C#
Executable file
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SerializableFieldAttribute.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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/// <summary>
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/// Hints to the source generator that this field or property should be serialized.
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/// When used on a field, the source generator will generate the property entirely.
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/// When used on a property, the user must call this.MarkDirty() after reassigning the value or modifying the value internally.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class SerializableFieldAttribute : Attribute
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{
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public int Order { get; }
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public string PropertyGetter { get; }
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public string? PropertySetter { get; }
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public bool IsVirtual { get; }
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public SerializableFieldAttribute(
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int order,
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string getter = "public",
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string setter = "public",
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bool isVirtual = false
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)
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{
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Order = order;
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PropertyGetter = getter;
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PropertySetter = setter;
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IsVirtual = isVirtual;
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}
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}
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}
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