992 lines
24 KiB
C#
992 lines
24 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Server.Targeting;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Items;
|
|
using Server.Spells;
|
|
using Server.Spells.First;
|
|
using Server.Spells.Second;
|
|
using Server.Spells.Third;
|
|
using Server.Spells.Fourth;
|
|
using Server.Spells.Fifth;
|
|
using Server.Spells.Sixth;
|
|
using Server.Spells.Seventh;
|
|
using Server.Misc;
|
|
using Server.Regions;
|
|
using Server.SkillHandlers;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class MageAI : BaseAI
|
|
{
|
|
private DateTime m_NextCastTime;
|
|
private DateTime m_NextHealTime;
|
|
|
|
public MageAI( BaseCreature m ) : base( m )
|
|
{
|
|
}
|
|
|
|
public override bool Think()
|
|
{
|
|
if ( m_Mobile.Deleted )
|
|
return false;
|
|
|
|
if ( ProcessTarget() )
|
|
return true;
|
|
else
|
|
return base.Think();
|
|
}
|
|
|
|
public virtual bool SmartAI
|
|
{
|
|
get{ return ( m_Mobile is BaseVendor || m_Mobile is BaseEscortable ); }
|
|
}
|
|
|
|
private const double HealChance = 0.10; // 10% chance to heal at gm magery
|
|
private const double TeleportChance = 0.05; // 5% chance to teleport at gm magery
|
|
private const double DispelChance = 0.75; // 75% chance to dispel at gm magery
|
|
|
|
public virtual double ScaleByMagery( double v )
|
|
{
|
|
return m_Mobile.Skills[SkillName.Magery].Value * v * 0.01;
|
|
}
|
|
|
|
public override bool DoActionWander()
|
|
{
|
|
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I am going to attack {0}", m_Mobile.FocusMob.Name );
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
m_NextCastTime = DateTime.Now;
|
|
}
|
|
else if ( SmartAI && m_Mobile.Mana < m_Mobile.ManaMax )
|
|
{
|
|
m_Mobile.DebugSay( "I am going to meditate" );
|
|
|
|
m_Mobile.UseSkill( SkillName.Meditation );
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.DebugSay( "I am wandering" );
|
|
|
|
m_Mobile.Warmode = false;
|
|
|
|
base.DoActionWander();
|
|
|
|
if ( !m_Mobile.Controlled )
|
|
{
|
|
Spell spell = CheckCastHealingSpell();
|
|
|
|
if ( spell != null )
|
|
spell.Cast();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private Spell CheckCastHealingSpell()
|
|
{
|
|
// If I'm poisoned, always attempt to cure.
|
|
if ( m_Mobile.Poisoned )
|
|
return new CureSpell( m_Mobile, null );
|
|
|
|
// Summoned creatures never heal themselves.
|
|
if ( m_Mobile.Summoned )
|
|
return null;
|
|
|
|
if ( m_Mobile.Controlled )
|
|
{
|
|
if ( DateTime.Now < m_NextHealTime )
|
|
return null;
|
|
}
|
|
|
|
if ( !SmartAI )
|
|
{
|
|
if ( ScaleByMagery( HealChance ) < Utility.RandomDouble() )
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
if ( Utility.Random( 0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)) ) < 3 )
|
|
return null;
|
|
}
|
|
|
|
Spell spell = null;
|
|
|
|
if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) )
|
|
{
|
|
spell = new GreaterHealSpell( m_Mobile, null );
|
|
|
|
if ( spell == null )
|
|
spell = new HealSpell( m_Mobile, null );
|
|
}
|
|
else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) )
|
|
spell = new HealSpell( m_Mobile, null );
|
|
|
|
double delay;
|
|
|
|
if ( m_Mobile.Int >= 500 )
|
|
delay = Utility.RandomMinMax( 7, 10 );
|
|
else
|
|
delay = Math.Sqrt( 600 - m_Mobile.Int );
|
|
|
|
m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds( delay );
|
|
|
|
return spell;
|
|
}
|
|
|
|
public void RunTo( Mobile m )
|
|
{
|
|
if ( !SmartAI )
|
|
{
|
|
if ( !MoveTo( m, true, m_Mobile.RangeFight ) )
|
|
OnFailedMove();
|
|
|
|
return;
|
|
}
|
|
|
|
if ( m.Paralyzed || m.Frozen )
|
|
{
|
|
if ( m_Mobile.InRange( m, 1 ) )
|
|
RunFrom( m );
|
|
else if ( !m_Mobile.InRange( m, m_Mobile.RangeFight > 2 ? m_Mobile.RangeFight : 2 ) && !MoveTo( m, true, 1 ) )
|
|
OnFailedMove();
|
|
}
|
|
else
|
|
{
|
|
if ( !m_Mobile.InRange( m, m_Mobile.RangeFight ) )
|
|
{
|
|
if ( !MoveTo( m, true, 1 ) )
|
|
OnFailedMove();
|
|
}
|
|
else if ( m_Mobile.InRange( m, m_Mobile.RangeFight - 1 ) )
|
|
{
|
|
RunFrom( m );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RunFrom( Mobile m )
|
|
{
|
|
Run( (m_Mobile.GetDirectionTo( m ) - 4) & Direction.Mask );
|
|
}
|
|
|
|
public void OnFailedMove()
|
|
{
|
|
if ( !m_Mobile.DisallowAllMoves && (SmartAI ? Utility.Random( 4 ) == 0 : ScaleByMagery( TeleportChance ) > Utility.RandomDouble()) )
|
|
{
|
|
if ( m_Mobile.Target != null )
|
|
m_Mobile.Target.Cancel( m_Mobile, TargetCancelType.Canceled );
|
|
|
|
new TeleportSpell( m_Mobile, null ).Cast();
|
|
|
|
m_Mobile.DebugSay( "I am stuck, I'm going to try teleporting away" );
|
|
}
|
|
else if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "My move is blocked, so I am going to attack {0}", m_Mobile.FocusMob.Name );
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.DebugSay( "I am stuck" );
|
|
}
|
|
}
|
|
|
|
public void Run( Direction d )
|
|
{
|
|
if ( (m_Mobile.Spell != null && m_Mobile.Spell.IsCasting) || m_Mobile.Paralyzed || m_Mobile.Frozen || m_Mobile.DisallowAllMoves )
|
|
return;
|
|
|
|
m_Mobile.Direction = d | Direction.Running;
|
|
|
|
if ( !DoMove( m_Mobile.Direction, true ) )
|
|
OnFailedMove();
|
|
}
|
|
|
|
public virtual Spell GetRandomDamageSpell()
|
|
{
|
|
int maxCircle = (int)((m_Mobile.Skills[SkillName.Magery].Value + 20.0) / (100.0 / 7.0));
|
|
|
|
if ( maxCircle < 1 )
|
|
maxCircle = 1;
|
|
|
|
switch ( Utility.Random( maxCircle*2 ) )
|
|
{
|
|
case 0: case 1: return new MagicArrowSpell( m_Mobile, null );
|
|
case 2: case 3: return new HarmSpell( m_Mobile, null );
|
|
case 4: case 5: return new FireballSpell( m_Mobile, null );
|
|
case 6: case 7: return new LightningSpell( m_Mobile, null );
|
|
case 8: case 9: return new MindBlastSpell( m_Mobile, null );
|
|
case 10: return new EnergyBoltSpell( m_Mobile, null );
|
|
case 11: return new ExplosionSpell( m_Mobile, null );
|
|
default: return new FlameStrikeSpell( m_Mobile, null );
|
|
}
|
|
}
|
|
|
|
public virtual Spell GetRandomCurseSpell()
|
|
{
|
|
if ( Utility.RandomBool() )
|
|
{
|
|
if ( m_Mobile.Skills[SkillName.Magery].Value >= 40.0 )
|
|
return new CurseSpell( m_Mobile, null );
|
|
}
|
|
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
default:
|
|
case 0: return new WeakenSpell( m_Mobile, null );
|
|
case 1: return new ClumsySpell( m_Mobile, null );
|
|
case 2: return new FeeblemindSpell( m_Mobile, null );
|
|
}
|
|
}
|
|
|
|
public virtual Spell GetRandomManaDrainSpell()
|
|
{
|
|
if ( Utility.RandomBool() )
|
|
{
|
|
if ( m_Mobile.Skills[SkillName.Magery].Value >= 80.0 )
|
|
return new ManaVampireSpell( m_Mobile, null );
|
|
}
|
|
|
|
return new ManaDrainSpell( m_Mobile, null );
|
|
}
|
|
|
|
public virtual Spell DoDispel( Mobile toDispel )
|
|
{
|
|
if ( !SmartAI )
|
|
{
|
|
if ( ScaleByMagery( DispelChance ) > Utility.RandomDouble() )
|
|
return new DispelSpell( m_Mobile, null );
|
|
|
|
return ChooseSpell( toDispel );
|
|
}
|
|
|
|
Spell spell = CheckCastHealingSpell();
|
|
|
|
if ( spell == null )
|
|
{
|
|
if ( !m_Mobile.DisallowAllMoves && Utility.Random( (int)m_Mobile.GetDistanceToSqrt( toDispel ) ) == 0 )
|
|
spell = new TeleportSpell( m_Mobile, null );
|
|
else if ( Utility.Random( 3 ) == 0 && !m_Mobile.InRange( toDispel, 3 ) && !toDispel.Paralyzed && !toDispel.Frozen )
|
|
spell = new ParalyzeSpell( m_Mobile, null );
|
|
else
|
|
spell = new DispelSpell( m_Mobile, null );
|
|
}
|
|
|
|
return spell;
|
|
}
|
|
|
|
public virtual Spell ChooseSpell( Mobile c )
|
|
{
|
|
Spell spell = null;
|
|
|
|
if ( !SmartAI )
|
|
{
|
|
spell = CheckCastHealingSpell();
|
|
|
|
if ( spell != null )
|
|
return spell;
|
|
|
|
switch ( Utility.Random( 16 ) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2: // Poison them
|
|
{
|
|
m_Mobile.DebugSay( "Attempting to poison" );
|
|
|
|
if ( !c.Poisoned )
|
|
spell = new PoisonSpell( m_Mobile, null );
|
|
|
|
break;
|
|
}
|
|
case 3: // Bless ourselves.
|
|
{
|
|
m_Mobile.DebugSay( "Blessing myself" );
|
|
|
|
spell = new BlessSpell( m_Mobile, null );
|
|
break;
|
|
}
|
|
case 4:
|
|
case 5:
|
|
case 6: // Curse them.
|
|
{
|
|
m_Mobile.DebugSay( "Attempting to curse" );
|
|
|
|
spell = GetRandomCurseSpell();
|
|
break;
|
|
}
|
|
case 7: // Paralyze them.
|
|
{
|
|
m_Mobile.DebugSay( "Attempting to paralyze" );
|
|
|
|
if ( m_Mobile.Skills[SkillName.Magery].Value > 50.0 )
|
|
spell = new ParalyzeSpell( m_Mobile, null );
|
|
|
|
break;
|
|
}
|
|
case 8: // Drain mana
|
|
{
|
|
m_Mobile.DebugSay( "Attempting to drain mana" );
|
|
|
|
spell = GetRandomManaDrainSpell();
|
|
break;
|
|
}
|
|
|
|
default: // Damage them.
|
|
{
|
|
m_Mobile.DebugSay( "Just doing damage" );
|
|
|
|
spell = GetRandomDamageSpell();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return spell;
|
|
}
|
|
|
|
spell = CheckCastHealingSpell();
|
|
|
|
if ( spell != null )
|
|
return spell;
|
|
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
default:
|
|
case 0: // Poison them
|
|
{
|
|
if ( !c.Poisoned )
|
|
spell = new PoisonSpell( m_Mobile, null );
|
|
|
|
break;
|
|
}
|
|
case 1: // Deal some damage
|
|
{
|
|
spell = GetRandomDamageSpell();
|
|
|
|
break;
|
|
}
|
|
case 2: // Set up a combo
|
|
{
|
|
if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 )
|
|
{
|
|
if ( c.Paralyzed && !c.Poisoned )
|
|
{
|
|
m_Mobile.DebugSay( "I am going to meditate" );
|
|
|
|
m_Mobile.UseSkill( SkillName.Meditation );
|
|
}
|
|
else if ( !c.Poisoned )
|
|
{
|
|
spell = new ParalyzeSpell( m_Mobile, null );
|
|
}
|
|
}
|
|
else if ( m_Mobile.Mana > 60 )
|
|
{
|
|
if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned )
|
|
{
|
|
m_Combo = 0;
|
|
spell = new ParalyzeSpell( m_Mobile, null );
|
|
}
|
|
else
|
|
{
|
|
m_Combo = 1;
|
|
spell = new ExplosionSpell( m_Mobile, null );
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return spell;
|
|
}
|
|
|
|
protected int m_Combo = -1;
|
|
|
|
public virtual Spell DoCombo( Mobile c )
|
|
{
|
|
Spell spell = null;
|
|
|
|
if ( m_Combo == 0 )
|
|
{
|
|
spell = new ExplosionSpell( m_Mobile, null );
|
|
++m_Combo; // Move to next spell
|
|
}
|
|
else if ( m_Combo == 1 )
|
|
{
|
|
spell = new WeakenSpell( m_Mobile, null );
|
|
++m_Combo; // Move to next spell
|
|
}
|
|
else if ( m_Combo == 2 )
|
|
{
|
|
if ( !c.Poisoned )
|
|
spell = new PoisonSpell( m_Mobile, null );
|
|
|
|
++m_Combo; // Move to next spell
|
|
}
|
|
|
|
if ( m_Combo == 3 && spell == null )
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
default:
|
|
case 0:
|
|
{
|
|
if ( c.Int < c.Dex )
|
|
spell = new FeeblemindSpell( m_Mobile, null );
|
|
else
|
|
spell = new ClumsySpell( m_Mobile, null );
|
|
|
|
++m_Combo; // Move to next spell
|
|
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
spell = new EnergyBoltSpell( m_Mobile, null );
|
|
m_Combo = -1; // Reset combo state
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spell = new FlameStrikeSpell( m_Mobile, null );
|
|
m_Combo = -1; // Reset combo state
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if ( m_Combo == 4 && spell == null )
|
|
{
|
|
spell = new MindBlastSpell( m_Mobile, null );
|
|
m_Combo = -1;
|
|
}
|
|
|
|
return spell;
|
|
}
|
|
|
|
private TimeSpan GetDelay()
|
|
{
|
|
double del = ScaleByMagery( 3.0 );
|
|
double min = 6.0 - (del * 0.75);
|
|
double max = 6.0 - (del * 1.25);
|
|
|
|
return TimeSpan.FromSeconds( min + ((max - min) * Utility.RandomDouble()) );
|
|
}
|
|
|
|
public override bool DoActionCombat()
|
|
{
|
|
Mobile c = m_Mobile.Combatant;
|
|
m_Mobile.Warmode = true;
|
|
|
|
if ( c == null || c.Deleted || !c.Alive || c.IsDeadBondedPet || !m_Mobile.CanSee( c ) || !m_Mobile.CanBeHarmful( c, false ) || c.Map != m_Mobile.Map )
|
|
{
|
|
// Our combatant is deleted, dead, hidden, or we cannot hurt them
|
|
// Try to find another combatant
|
|
|
|
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "Something happened to my combatant, so I am going to fight {0}", m_Mobile.FocusMob.Name );
|
|
|
|
m_Mobile.Combatant = c = m_Mobile.FocusMob;
|
|
m_Mobile.FocusMob = null;
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.DebugSay( "Something happened to my combatant, and nothing is around. I am on guard." );
|
|
Action = ActionType.Guard;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( !m_Mobile.InLOS( c ) )
|
|
{
|
|
m_Mobile.DebugSay( "I can't see my target" );
|
|
|
|
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
m_Mobile.DebugSay( "Nobody else is around" );
|
|
m_Mobile.Combatant = c = m_Mobile.FocusMob;
|
|
m_Mobile.FocusMob = null;
|
|
}
|
|
}
|
|
|
|
if ( SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.Anatomy].Value >= 80.0 )
|
|
EventSink.InvokeStunRequest( new StunRequestEventArgs( m_Mobile ) );
|
|
|
|
if ( !m_Mobile.InRange( c, m_Mobile.RangePerception ) )
|
|
{
|
|
// They are somewhat far away, can we find something else?
|
|
|
|
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
m_Mobile.FocusMob = null;
|
|
}
|
|
else if ( !m_Mobile.InRange( c, m_Mobile.RangePerception * 3 ) )
|
|
{
|
|
m_Mobile.Combatant = null;
|
|
}
|
|
|
|
c = m_Mobile.Combatant;
|
|
|
|
if ( c == null )
|
|
{
|
|
m_Mobile.DebugSay( "My combatant has fled, so I am on guard" );
|
|
Action = ActionType.Guard;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( !m_Mobile.Controlled && !m_Mobile.Summoned && !m_Mobile.IsParagon )
|
|
{
|
|
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 )
|
|
{
|
|
// We are low on health, should we flee?
|
|
|
|
bool flee = false;
|
|
|
|
if ( m_Mobile.Hits < c.Hits )
|
|
{
|
|
// We are more hurt than them
|
|
|
|
int diff = c.Hits - m_Mobile.Hits;
|
|
|
|
flee = ( Utility.Random( 0, 100 ) > (10 + diff) ); // (10 + diff)% chance to flee
|
|
}
|
|
else
|
|
{
|
|
flee = Utility.Random( 0, 100 ) > 10; // 10% chance to flee
|
|
}
|
|
|
|
if ( flee )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I am going to flee from {0}", c.Name );
|
|
|
|
Action = ActionType.Flee;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_Mobile.Spell == null && DateTime.Now > m_NextCastTime && m_Mobile.InRange( c, Core.ML ? 10 : 12 ) )
|
|
{
|
|
// We are ready to cast a spell
|
|
|
|
Spell spell = null;
|
|
Mobile toDispel = FindDispelTarget( true );
|
|
|
|
if ( m_Mobile.Poisoned ) // Top cast priority is cure
|
|
{
|
|
m_Mobile.DebugSay( "I am going to cure myself" );
|
|
|
|
spell = new CureSpell( m_Mobile, null );
|
|
}
|
|
else if ( toDispel != null ) // Something dispellable is attacking us
|
|
{
|
|
m_Mobile.DebugSay( "I am going to dispel {0}", toDispel );
|
|
|
|
spell = DoDispel( toDispel );
|
|
}
|
|
else if ( SmartAI && m_Combo != -1 ) // We are doing a spell combo
|
|
{
|
|
spell = DoCombo( c );
|
|
}
|
|
else if ( SmartAI && (c.Spell is HealSpell || c.Spell is GreaterHealSpell) && !c.Poisoned ) // They have a heal spell out
|
|
{
|
|
spell = new PoisonSpell( m_Mobile, null );
|
|
}
|
|
else
|
|
{
|
|
spell = ChooseSpell( c );
|
|
}
|
|
|
|
// Now we have a spell picked
|
|
// Move first before casting
|
|
|
|
if ( SmartAI && toDispel != null )
|
|
{
|
|
if ( m_Mobile.InRange( toDispel, 10 ) )
|
|
RunFrom( toDispel );
|
|
else if ( !m_Mobile.InRange( toDispel, Core.ML ? 10 : 12 ) )
|
|
RunTo( toDispel );
|
|
}
|
|
else
|
|
{
|
|
RunTo( c );
|
|
}
|
|
|
|
if ( spell != null )
|
|
spell.Cast();
|
|
|
|
TimeSpan delay;
|
|
|
|
if ( SmartAI || ( spell is DispelSpell ) )
|
|
delay = TimeSpan.FromSeconds( m_Mobile.ActiveSpeed );
|
|
else
|
|
delay = GetDelay();
|
|
|
|
m_NextCastTime = DateTime.Now + delay;
|
|
}
|
|
else if ( m_Mobile.Spell == null || !m_Mobile.Spell.IsCasting )
|
|
{
|
|
RunTo( c );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionGuard()
|
|
{
|
|
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
m_Mobile.DebugSay( "I am going to attack {0}", m_Mobile.FocusMob.Name );
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
if ( !m_Mobile.Controlled )
|
|
{
|
|
ProcessTarget();
|
|
|
|
Spell spell = CheckCastHealingSpell();
|
|
|
|
if ( spell != null )
|
|
spell.Cast();
|
|
}
|
|
|
|
base.DoActionGuard();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionFlee()
|
|
{
|
|
Mobile c = m_Mobile.Combatant;
|
|
|
|
if ( (m_Mobile.Mana > 20 || m_Mobile.Mana == m_Mobile.ManaMax) && m_Mobile.Hits > (m_Mobile.HitsMax / 2) )
|
|
{
|
|
m_Mobile.DebugSay( "I am stronger now, my guard is up" );
|
|
Action = ActionType.Guard;
|
|
}
|
|
else if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I am scared of {0}", m_Mobile.FocusMob.Name );
|
|
|
|
RunFrom( m_Mobile.FocusMob );
|
|
m_Mobile.FocusMob = null;
|
|
|
|
if ( m_Mobile.Poisoned && Utility.Random( 0, 5 ) == 0 )
|
|
new CureSpell( m_Mobile, null ).Cast();
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.DebugSay( "Area seems clear, but my guard is up" );
|
|
|
|
Action = ActionType.Guard;
|
|
m_Mobile.Warmode = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public Mobile FindDispelTarget( bool activeOnly )
|
|
{
|
|
if ( m_Mobile.Deleted || m_Mobile.Int < 95 || CanDispel( m_Mobile ) || m_Mobile.AutoDispel )
|
|
return null;
|
|
|
|
if ( activeOnly )
|
|
{
|
|
List<AggressorInfo> aggressed = m_Mobile.Aggressed;
|
|
List<AggressorInfo> aggressors = m_Mobile.Aggressors;
|
|
|
|
Mobile active = null;
|
|
double activePrio = 0.0;
|
|
|
|
Mobile comb = m_Mobile.Combatant;
|
|
|
|
if ( comb != null && !comb.Deleted && comb.Alive && !comb.IsDeadBondedPet && m_Mobile.InRange( comb, Core.ML ? 10 : 12 ) && CanDispel( comb ) )
|
|
{
|
|
active = comb;
|
|
activePrio = m_Mobile.GetDistanceToSqrt( comb );
|
|
|
|
if ( activePrio <= 2 )
|
|
return active;
|
|
}
|
|
|
|
for ( int i = 0; i < aggressed.Count; ++i )
|
|
{
|
|
AggressorInfo info = aggressed[i];
|
|
Mobile m = info.Defender;
|
|
|
|
if ( m != comb && m.Combatant == m_Mobile && m_Mobile.InRange( m, Core.ML ? 10 : 12 ) && CanDispel( m ) )
|
|
{
|
|
double prio = m_Mobile.GetDistanceToSqrt( m );
|
|
|
|
if ( active == null || prio < activePrio )
|
|
{
|
|
active = m;
|
|
activePrio = prio;
|
|
|
|
if ( activePrio <= 2 )
|
|
return active;
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < aggressors.Count; ++i )
|
|
{
|
|
AggressorInfo info = aggressors[i];
|
|
Mobile m = info.Attacker;
|
|
|
|
if ( m != comb && m.Combatant == m_Mobile && m_Mobile.InRange( m, Core.ML ? 10 : 12 ) && CanDispel( m ) )
|
|
{
|
|
double prio = m_Mobile.GetDistanceToSqrt( m );
|
|
|
|
if ( active == null || prio < activePrio )
|
|
{
|
|
active = m;
|
|
activePrio = prio;
|
|
|
|
if ( activePrio <= 2 )
|
|
return active;
|
|
}
|
|
}
|
|
}
|
|
|
|
return active;
|
|
}
|
|
else
|
|
{
|
|
Map map = m_Mobile.Map;
|
|
|
|
if ( map != null )
|
|
{
|
|
Mobile active = null, inactive = null;
|
|
double actPrio = 0.0, inactPrio = 0.0;
|
|
|
|
Mobile comb = m_Mobile.Combatant;
|
|
|
|
if ( comb != null && !comb.Deleted && comb.Alive && !comb.IsDeadBondedPet && CanDispel( comb ) )
|
|
{
|
|
active = inactive = comb;
|
|
actPrio = inactPrio = m_Mobile.GetDistanceToSqrt( comb );
|
|
}
|
|
|
|
foreach ( Mobile m in m_Mobile.GetMobilesInRange( Core.ML ? 10 : 12 ) )
|
|
{
|
|
if ( m != m_Mobile && CanDispel( m ) )
|
|
{
|
|
double prio = m_Mobile.GetDistanceToSqrt( m );
|
|
|
|
if ( !activeOnly && (inactive == null || prio < inactPrio) )
|
|
{
|
|
inactive = m;
|
|
inactPrio = prio;
|
|
}
|
|
|
|
if ( (m_Mobile.Combatant == m || m.Combatant == m_Mobile) && (active == null || prio < actPrio) )
|
|
{
|
|
active = m;
|
|
actPrio = prio;
|
|
}
|
|
}
|
|
}
|
|
|
|
return active != null ? active : inactive;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public bool CanDispel( Mobile m )
|
|
{
|
|
return ( m is BaseCreature && ((BaseCreature)m).Summoned && m_Mobile.CanBeHarmful( m, false ) && !((BaseCreature)m).IsAnimatedDead );
|
|
}
|
|
|
|
private static int[] m_Offsets = new int[]
|
|
{
|
|
-1, -1,
|
|
-1, 0,
|
|
-1, 1,
|
|
0, -1,
|
|
0, 1,
|
|
1, -1,
|
|
1, 0,
|
|
1, 1,
|
|
|
|
-2, -2,
|
|
-2, -1,
|
|
-2, 0,
|
|
-2, 1,
|
|
-2, 2,
|
|
-1, -2,
|
|
-1, 2,
|
|
0, -2,
|
|
0, 2,
|
|
1, -2,
|
|
1, 2,
|
|
2, -2,
|
|
2, -1,
|
|
2, 0,
|
|
2, 1,
|
|
2, 2
|
|
};
|
|
|
|
private bool ProcessTarget()
|
|
{
|
|
Target targ = m_Mobile.Target;
|
|
|
|
if ( targ == null )
|
|
return false;
|
|
|
|
bool isDispel = ( targ is DispelSpell.InternalTarget );
|
|
bool isParalyze = ( targ is ParalyzeSpell.InternalTarget );
|
|
bool isTeleport = ( targ is TeleportSpell.InternalTarget );
|
|
bool teleportAway = false;
|
|
|
|
Mobile toTarget;
|
|
|
|
if ( isDispel )
|
|
{
|
|
toTarget = FindDispelTarget( false );
|
|
|
|
if ( !SmartAI && toTarget != null )
|
|
RunTo( toTarget );
|
|
else if ( toTarget != null && m_Mobile.InRange( toTarget, 10 ) )
|
|
RunFrom( toTarget );
|
|
}
|
|
else if ( SmartAI && (isParalyze || isTeleport) )
|
|
{
|
|
toTarget = FindDispelTarget( true );
|
|
|
|
if ( toTarget == null )
|
|
{
|
|
toTarget = m_Mobile.Combatant;
|
|
|
|
if ( toTarget != null )
|
|
RunTo( toTarget );
|
|
}
|
|
else if ( m_Mobile.InRange( toTarget, 10 ) )
|
|
{
|
|
RunFrom( toTarget );
|
|
teleportAway = true;
|
|
}
|
|
else
|
|
{
|
|
teleportAway = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
toTarget = m_Mobile.Combatant;
|
|
|
|
if ( toTarget != null )
|
|
RunTo( toTarget );
|
|
}
|
|
|
|
if ( (targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null )
|
|
{
|
|
if ( (targ.Range == -1 || m_Mobile.InRange( toTarget, targ.Range )) && m_Mobile.CanSee( toTarget ) && m_Mobile.InLOS( toTarget ) )
|
|
{
|
|
targ.Invoke( m_Mobile, toTarget );
|
|
}
|
|
else if ( isDispel )
|
|
{
|
|
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
|
}
|
|
}
|
|
else if ( (targ.Flags & TargetFlags.Beneficial) != 0 )
|
|
{
|
|
targ.Invoke( m_Mobile, m_Mobile );
|
|
}
|
|
else if ( isTeleport && toTarget != null )
|
|
{
|
|
Map map = m_Mobile.Map;
|
|
|
|
if ( map == null )
|
|
{
|
|
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
|
return true;
|
|
}
|
|
|
|
int px, py;
|
|
|
|
if ( teleportAway )
|
|
{
|
|
int rx = m_Mobile.X - toTarget.X;
|
|
int ry = m_Mobile.Y - toTarget.Y;
|
|
|
|
double d = m_Mobile.GetDistanceToSqrt( toTarget );
|
|
|
|
px = toTarget.X + (int)(rx * (10 / d));
|
|
py = toTarget.Y + (int)(ry * (10 / d));
|
|
}
|
|
else
|
|
{
|
|
px = toTarget.X;
|
|
py = toTarget.Y;
|
|
}
|
|
|
|
for ( int i = 0; i < m_Offsets.Length; i += 2 )
|
|
{
|
|
int x = m_Offsets[i], y = m_Offsets[i + 1];
|
|
|
|
Point3D p = new Point3D( px + x, py + y, 0 );
|
|
|
|
LandTarget lt = new LandTarget( p, map );
|
|
|
|
if ( (targ.Range == -1 || m_Mobile.InRange( p, targ.Range )) && m_Mobile.InLOS( lt ) && map.CanSpawnMobile( px + x, py + y, lt.Z ) && !SpellHelper.CheckMulti( p, map ) )
|
|
{
|
|
targ.Invoke( m_Mobile, lt );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
int teleRange = targ.Range;
|
|
|
|
if ( teleRange < 0 )
|
|
teleRange = Core.ML ? 11 : 12;
|
|
|
|
for ( int i = 0; i < 10; ++i )
|
|
{
|
|
Point3D randomPoint = new Point3D( m_Mobile.X - teleRange + Utility.Random( teleRange * 2 + 1 ), m_Mobile.Y - teleRange + Utility.Random( teleRange * 2 + 1 ), 0 );
|
|
|
|
LandTarget lt = new LandTarget( randomPoint, map );
|
|
|
|
if ( m_Mobile.InLOS( lt ) && map.CanSpawnMobile( lt.X, lt.Y, lt.Z ) && !SpellHelper.CheckMulti( randomPoint, map ) )
|
|
{
|
|
targ.Invoke( m_Mobile, new LandTarget( randomPoint, map ) );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
|
}
|
|
else
|
|
{
|
|
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|