http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
120 lines
No EOL
3 KiB
C#
120 lines
No EOL
3 KiB
C#
using System;
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using System.Collections;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class EvilOmenSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Evil Omen", "Pas Tym An Sanct",
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203,
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9031,
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Reagent.BatWing,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.75 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public EvilOmenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !(m is BaseCreature || m is PlayerMobile) )
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{
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Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Curses the target so that the next harmful event that affects them is magnified.
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* Damage to the target's hit points is increased 25%,
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* the poison level of the attack will be 1 higher
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* and the Resist Magic skill of the target will be fixed on 50.
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*
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* The effect lasts for one harmful event only.
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0xFC );
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m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
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m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
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if ( !m_Table.Contains( m ) )
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{
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SkillMod mod = new DefaultSkillMod( SkillName.MagicResist, false, 50.0 );
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if ( m.Skills[SkillName.MagicResist].Base > 50.0 )
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m.AddSkillMod( mod );
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m_Table[m] = mod;
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}
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TimeSpan duration = TimeSpan.FromSeconds( (Caster.Skills[SkillName.SpiritSpeak].Value / 12) + 1.0 );
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Timer.DelayCall( duration, new TimerStateCallback( EffectExpire_Callback ), m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private static void EffectExpire_Callback( object state )
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{
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CheckEffect( (Mobile)state );
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}
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public static bool CheckEffect( Mobile m )
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{
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SkillMod mod = (SkillMod)m_Table[m];
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if ( mod == null )
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return false;
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m_Table.Remove( m );
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mod.Remove();
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return true;
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}
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private class InternalTarget : Target
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{
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private EvilOmenSpell m_Owner;
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public InternalTarget( EvilOmenSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |