### Summary Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain). ### Key features: - Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions - Spiral scan progressively discovers positions from spawner center outward - Automatic mode detects constrained spawners after 5+ non-transient failures - Prevents mob spawning inside private houses (allows public AoS buildings) - Deduplicates sector lookups for multi-bounds spawners (RegionSpawner) - Cache invalidation on house placement/demolition - Moves SpawnBounds to Spawner ### New spawner properties: - SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned - MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5) |
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| .. | ||
| Packets | ||
| ContainerGridPacketHandler.cs | ||
| EntityPackets.cs | ||
| FreeshardProtocol.cs | ||
| GameServer.cs | ||
| GatewayServer.cs | ||
| MapUO.cs | ||
| NetworkCommands.cs | ||
| ProtocolExtensions.cs | ||
| UOGateway.cs | ||