ModernUO/Projects/UOContent/Items/Games/BasePiece.cs
2022-06-13 17:31:56 -07:00

67 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BasePiece : Item
{
[SerializableField(0)]
private BaseBoard _board;
public BasePiece(int itemID, BaseBoard board) : base(itemID) => _board = board;
public override bool IsVirtualItem => true;
public override bool CanTarget => false;
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (Board == null || Parent == null)
{
Delete();
}
}
public override void OnSingleClick(Mobile from)
{
if (Board?.Deleted != false)
{
Delete();
}
else if (!IsChildOf(Board))
{
Board.DropItem(this);
}
else
{
base.OnSingleClick(from);
}
}
public override bool OnDragLift(Mobile from)
{
if (Board?.Deleted != false)
{
Delete();
return false;
}
if (!IsChildOf(Board))
{
Board.DropItem(this);
return false;
}
return true;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
public override bool DropToItem(Mobile from, Item target, Point3D p) =>
target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
public override bool DropToWorld(Mobile from, Point3D p) => false;
public override int GetLiftSound(Mobile from) => -1;
}