ModernUO/Projects/UOContent/Misc/Paperdoll.cs
2020-09-13 21:49:46 -07:00

37 lines
1 KiB
C#

using Server.Network;
namespace Server.Misc
{
public static class Paperdoll
{
public static void Initialize()
{
EventSink.PaperdollRequest += EventSink_PaperdollRequest;
}
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld)
{
beholder.Send(
new DisplayPaperdoll(
beheld.Serial,
Titles.ComputeTitle(beholder, beheld),
beheld.Warmode,
beheld.AllowEquipFrom(beholder)
)
);
if (ObjectPropertyList.Enabled)
{
var items = beheld.Items;
for (var i = 0; i < items.Count; ++i)
{
beholder.Send(items[i].OPLPacket);
}
// NOTE: OSI sends MobileUpdate when opening your own paperdoll.
// It has a very bad rubber-banding affect. What positive affects does it have?
}
}
}
}