ModernUO/Projects/UOContent/Multis/Boats/BaseBoatDeed.cs
2020-09-18 18:41:26 -07:00

202 lines
5.8 KiB
C#

using Server.Engines.CannedEvil;
using Server.Network;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
{
public abstract class BaseBoatDeed : Item
{
public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
{
Weight = 1.0;
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
MultiID = id;
Offset = offset;
}
public BaseBoatDeed(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
public abstract BaseBoat Boat { get; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(MultiID);
writer.Write(Offset);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
break;
}
}
if (Weight == 0.0)
{
Weight = 1.0;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
{
from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
}
else
{
if (Core.SE)
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
}
from.Target = new InternalTarget(this);
}
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
{
return;
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
var map = from.Map;
if (map == null)
{
return;
}
if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
{
from.SendLocalizedMessage(1043284); // A ship can not be created here.
return;
}
if (from.Region.IsPartOf<HouseRegion>() || BaseBoat.FindBoatAt(from, from.Map) != null)
{
from.SendLocalizedMessage(
1010568,
null,
0x25
); // You may not place a ship while on another ship or inside a house.
return;
}
var boat = Boat;
if (boat == null)
{
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID))
{
Delete();
boat.Owner = from;
boat.Anchored = true;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
{
private readonly BaseBoatDeed m_Deed;
public InternalTarget(BaseBoatDeed deed) : base(deed.MultiID, deed.Offset) => m_Deed = deed;
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D ip)
{
if (ip is Item item)
{
ip = item.GetWorldTop();
}
var p = new Point3D(ip);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Deed.OnPlacement(from, p);
}
}
}
}
}
}