ModernUO/Projects/UOContent/Spells/First/Clumsy.cs
2020-09-13 21:49:46 -07:00

64 lines
1.7 KiB
C#

using Server.Targeting;
namespace Server.Spells.First
{
public class ClumsySpell : MagerySpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Clumsy",
"Uus Jux",
212,
9031,
Reagent.Bloodmoss,
Reagent.Nightshade
);
public ClumsySpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.First;
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.FixedParticles(0x3779, 10, 15, 5002, EffectLayer.Head);
m.PlaySound(0x1DF);
var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
var length = SpellHelper.GetDuration(Caster, m);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Clumsy, 1075831, length, m, percentage.ToString()));
HarmfulSpell(m);
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
}
}