ModernUO/Projects/Server/Serialization/BinaryFileWriter.cs
Kamron Batman 1ca8655fc1
Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


Bumps release version
2020-10-31 17:38:29 -07:00

57 lines
2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BufferedFileWriter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.IO;
namespace Server
{
public class BinaryFileWriter : BufferWriter
{
private readonly Stream m_File;
public BinaryFileWriter(string filename, bool prefixStr) : base(prefixStr) =>
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
public BinaryFileWriter(Stream stream, bool prefixStr) : base(prefixStr) => m_File = stream;
protected override int BufferSize => 512;
public override void Flush()
{
if (m_Index > 0)
{
m_Position += m_Index;
m_File.Write(m_Buffer, 0, m_Index);
m_Index = 0;
}
}
public override void Close()
{
base.Close();
m_File.Close();
}
public override long Seek(long offset, SeekOrigin origin)
{
m_Position += m_Index;
m_Index = 0;
return m_Position = m_File.Seek(offset, origin);
}
}
}