- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
57 lines
2 KiB
C#
57 lines
2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferedFileWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.IO;
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namespace Server
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{
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public class BinaryFileWriter : BufferWriter
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{
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private readonly Stream m_File;
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public BinaryFileWriter(string filename, bool prefixStr) : base(prefixStr) =>
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m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
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public BinaryFileWriter(Stream stream, bool prefixStr) : base(prefixStr) => m_File = stream;
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protected override int BufferSize => 512;
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public override void Flush()
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{
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if (m_Index > 0)
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{
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m_Position += m_Index;
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m_File.Write(m_Buffer, 0, m_Index);
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m_Index = 0;
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}
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}
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public override void Close()
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{
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base.Close();
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m_File.Close();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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m_Position += m_Index;
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m_Index = 0;
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return m_Position = m_File.Seek(offset, origin);
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}
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}
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}
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