ModernUO/Projects/UOContent/Misc/LightCycle.cs
Kamron Batman fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00

129 lines
3.6 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server
{
#pragma warning disable CA1052
public class LightCycle
{
public const int DayLevel = 0;
public const int NightLevel = 12;
public const int DungeonLevel = 26;
public const int JailLevel = 9;
private static int m_LevelOverride = int.MinValue;
public static int LevelOverride
{
get => m_LevelOverride;
set
{
m_LevelOverride = value;
foreach (var ns in NetState.Instances)
{
var m = ns.Mobile;
m?.CheckLightLevels(false);
}
}
}
public static void Configure()
{
EventSink.Login += OnLogin;
CommandSystem.Register("GlobalLight", AccessLevel.GameMaster, Light_OnCommand);
}
public static void Initialize()
{
new LightCycleTimer().Start();
}
[Usage("GlobalLight <value>"), Description("Sets the current global light level.")]
private static void Light_OnCommand(CommandEventArgs e)
{
if (e.Length >= 1)
{
LevelOverride = e.GetInt32(0);
e.Mobile.SendMessage($"Global light level override has been changed to {m_LevelOverride}.");
}
else
{
LevelOverride = int.MinValue;
e.Mobile.SendMessage("Global light level override has been cleared.");
}
}
public static void OnLogin(Mobile m)
{
m.CheckLightLevels(true);
}
public static int ComputeLevelFor(Mobile from)
{
if (m_LevelOverride > int.MinValue)
{
return m_LevelOverride;
}
Clock.GetTime(from.Map, from.X, from.Y, out var hours, out int minutes);
/* OSI times:
*
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 11:59 PM : Day
*
* RunUO times:
*
* 10:00 PM -> 11:59 PM : Scale to night
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 5:59 AM : Scale to day
* 6:00 AM -> 9:59 PM : Day
*/
return hours switch
{
< 4 => NightLevel,
< 6 => NightLevel + ((hours - 4) * 60 + minutes) * (DayLevel - NightLevel) / 120,
< 22 => DayLevel,
< 24 => DayLevel + ((hours - 22) * 60 + minutes) * (NightLevel - DayLevel) / 120,
_ => NightLevel
};
}
private class LightCycleTimer : Timer
{
public LightCycleTimer() : base(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(5.0))
{
}
protected override void OnTick()
{
foreach (var ns in NetState.Instances)
{
ns.Mobile?.CheckLightLevels(false);
}
}
}
public class NightSightTimer : Timer
{
private readonly Mobile m_Owner;
public NightSightTimer(Mobile owner) : base(TimeSpan.FromMinutes(Utility.Random(15, 25)))
{
m_Owner = owner;
}
protected override void OnTick()
{
m_Owner.EndAction<LightCycle>();
m_Owner.LightLevel = 0;
BuffInfo.RemoveBuff(m_Owner, BuffIcon.NightSight);
}
}
}
#pragma warning restore CA1052
}