ModernUO/Scripts/Gumps/ConfirmHouseResize.cs
xavier 5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00

154 lines
5.1 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Multis;
using Server.Multis.Deeds;
using Server.Network;
using Server.Mobiles;
namespace Server.Gumps
{
public class ConfirmHouseResize : Gump
{
private Mobile m_Mobile;
private BaseHouse m_House;
private TempNoHousingRegion m_Temp;
public ConfirmHouseResize( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{
m_Mobile = mobile;
m_House = house;
mobile.CloseGump( typeof( ConfirmHouseResize ) );
Closable = false;
AddPage( 0 );
AddBackground( 0, 0, 420, 280, 0x13BE );
AddImageTiled( 10, 10, 400, 20, 0xA40 );
AddAlphaRegion( 10, 10, 400, 20 );
AddHtmlLocalized( 10, 10, 400, 20, 1060635, 0x7800, false, false ); // <CENTER>WARNING</CENTER>
AddImageTiled( 10, 40, 400, 200, 0xA40 );
AddAlphaRegion( 10, 40, 400, 200 );
/* You are attempting to resize your house. You will be refunded the house's
value directly to your bank box. All items in the house will *remain behind*
and can be *freely picked up by anyone*. Once the house is demolished, however,
only this account will be able to place on the land for one hour. This *will*
circumvent the normal 7-day waiting period (if it applies to you). This action
will not un-condemn any other houses on your account. If you have other,
grandfathered houses, this action *WILL* condemn them. Are you sure you wish
to continue?*/
AddHtmlLocalized( 10, 40, 400, 200, 1080196, 0x7F00, false, true );
AddImageTiled( 10, 250, 400, 20, 0xA40 );
AddAlphaRegion( 10, 250, 400, 20 );
AddButton( 10, 250, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddButton( 210, 250, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 250, 170, 20, 1011036, 0x7FFF, false, false ); // OKAY
AddHtmlLocalized( 240, 250, 170, 20, 1011012, 0x7FFF, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 && !m_House.Deleted )
{
if ( m_House.IsOwner( m_Mobile ) )
{
if ( m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1080455 ); // You can not resize your house at this time. Please remove all items fom the moving crate and try again.
return;
}
else if( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null )
{
m_Mobile.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside.
return;
}
/*else if ( m_House.PlayerVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
else if ( m_House.HasRentedVendors && m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062679 ); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
return;
}
else if ( m_House.HasRentedVendors )
{
m_Mobile.SendLocalizedMessage( 1062680 ); // You cannot do that that while you still have contract vendors in your house.
return;
}
else if ( m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062681 ); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
return;
}
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster )
{
m_Mobile.SendMessage( "You do not get a refund for your house as you are not a player" );
m_House.RemoveKeys(m_Mobile);
m_House.Delete();
}
else
{
Item toGive = null;
if ( m_House.IsAosRules )
{
if ( m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
else
toGive = m_House.GetDeed();
}
else
{
toGive = m_House.GetDeed();
if ( toGive == null && m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
}
if ( toGive != null )
{
BankBox box = m_Mobile.BankBox;
if ( box.TryDropItem( m_Mobile, toGive, false ) )
{
if ( toGive is BankCheck )
m_Mobile.SendLocalizedMessage( 1060397, ( (BankCheck)toGive ).Worth.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
m_House.RemoveKeys( m_Mobile );
new TempNoHousingRegion( m_House, m_Mobile );
m_House.Delete();
}
else
{
toGive.Delete();
m_Mobile.SendLocalizedMessage( 500390 ); // Your bank box is full.
}
}
else
{
m_Mobile.SendMessage( "Unable to refund house." );
}
}
}
else
{
m_Mobile.SendLocalizedMessage( 501320 ); // Only the house owner may do this.
}
}
else if ( info.ButtonID == 0 )
{
m_Mobile.CloseGump( typeof( ConfirmHouseResize ) );
m_Mobile.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Customize, m_Mobile, m_House ) );
}
}
}
}