ModernUO/Scripts/Mobiles/Townfolk/ML/GrandpaCharley.cs
2012-01-07 01:22:35 +00:00

73 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class GrandpaCharley : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }
public override bool CanTeach{ get{ return true; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
}
[Constructable]
public GrandpaCharley() : base( "the farmer" )
{
Name = "Grandpa Charley";
SetSkill( SkillName.ItemID, 70.0, 80.0 );
}
public GrandpaCharley( Serial serial ) : base( serial )
{
}
public override void InitBody()
{
InitStats( 100, 100, 25 );
Female = false;
CantWalk = false;
Race = Race.Human;
Hue = 0x8410;
HairItemID = 0x203B;
HairHue = 0x3B2;
FacialHairItemID = 0x203E;
FacialHairHue = 0x3B2;
}
public override void InitOutfit()
{
AddItem( new Backpack() );
AddItem( new ShepherdsCrook() );
AddItem( new Shoes( 0x72F ) );
AddItem( new LongPants( 0x519 ) );
AddItem( new FancyShirt( 0x600 ) );
AddItem( new WideBrimHat( 0x6B1 ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}