73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class GrandpaCharley : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool CanTeach{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override void InitSBInfo()
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{
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}
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[Constructable]
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public GrandpaCharley() : base( "the farmer" )
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{
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Name = "Grandpa Charley";
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SetSkill( SkillName.ItemID, 70.0, 80.0 );
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}
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public GrandpaCharley( Serial serial ) : base( serial )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Female = false;
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CantWalk = false;
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Race = Race.Human;
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Hue = 0x8410;
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HairItemID = 0x203B;
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HairHue = 0x3B2;
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FacialHairItemID = 0x203E;
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FacialHairHue = 0x3B2;
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}
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public override void InitOutfit()
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{
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AddItem( new Backpack() );
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AddItem( new ShepherdsCrook() );
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AddItem( new Shoes( 0x72F ) );
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AddItem( new LongPants( 0x519 ) );
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AddItem( new FancyShirt( 0x600 ) );
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AddItem( new WideBrimHat( 0x6B1 ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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