ModernUO/Scripts/Mobiles/Townfolk/ML/Nythalia.cs
2012-01-07 01:22:35 +00:00

64 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Nythalia : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool CanTeach{ get{ return false; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
}
[Constructable]
public Nythalia() : base( "the student" )
{
Name = "Nythalia";
}
public Nythalia( Serial serial ) : base( serial )
{
}
public override void InitBody()
{
InitStats( 100, 100, 25 );
Female = true;
Race = Race.Elf;
Hue = 0x840C;
HairItemID = 0x2045;
HairHue = 0x453;
}
public override void InitOutfit()
{
AddItem( new Backpack() );
AddItem( new Sandals( 0x74A ) );
AddItem( new Robe( 0x498 ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}