ModernUO/Scripts/Multis
xavier 1d74d05af4 Housing
- house commit has inappropiate cost for certain parts
          http://www.uodemise.com/forum/showthread.php?t=136453

        - houses should not be placable on roads
          http://www.uodemise.com/forum/showthread.php?t=139597

Bushido

        - lightning strike should consume extra mana if player walks
          http://www.uodemise.com/forum/showthread.php?t=127699

Weapons

        - frenzied whirlwind should properly flag combatants.
          http://www.uodemise.com/forum/showthread.php?t=138625

Magery

        - PolyMorph should not turn the caster grey/criminal
          http://www.uodemise.com/forum/showthread.php?t=116438

        - Paralyze should interfere in casting paladin spells.
          http://www.uodemise.com/forum/showthread.php?t=120742

Spellweaving

        - Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
          http://www.uodemise.com/forum/showthread.php?t=135349

Misc
        - refactor DrawRessource() to DrawResource()
          http://www.uodemise.com/forum/showthread.php?t=127202

        - random blood "spatter" itemid during combat: more visible blood.
          http://www.uodemise.com/forum/showthread.php?t=140092

Taming

        - Animal lore should check for skill modifiers when using lore on mobiles.
          http://www.uodemise.com/forum/showthread.php?t=140658

Necromany

        - Wraithform should allow push-through without stam loss always.
          http://www.uodemise.com/forum/showthread.php?t=117126

        - Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
          http://www.uodemise.com/forum/showthread.php?t=120238

Chivalry

        - Noble Sacrifice should work in houses.  RunUO's does not.
          http://www.uodemise.com/forum/showthread.php?t=122819

NCP Vendors

        - Add necro regs for vendors to buy from players.
          http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
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Boats just something i noticed :X 2007-09-15 06:01:44 +00:00
Camps 2009-06-28 03:36:42 +00:00
BaseHouse.cs - Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity). 2010-02-20 17:26:57 +00:00
ComponentVerification.cs Lots of little stuff.. 2006-12-28 19:32:01 +00:00
Deeds.cs branch sync #2 2009-01-31 00:02:21 +00:00
HouseFoundation.cs Housing 2010-03-15 15:28:44 +00:00
HousePlacement.cs Housing 2010-03-15 15:28:44 +00:00
HousePlacementTool.cs - You can't anymore place castles or keeps in Malas facet 2009-11-09 19:29:19 +00:00
Houses.cs 2006-06-15 04:14:30 +00:00
HouseSign.cs 2006-06-15 04:14:30 +00:00
HouseTeleporter.cs 2006-06-15 04:14:30 +00:00
MovingCrate.cs 2009-01-31 04:30:07 +00:00
PreviewHouse.cs Lots of generics, gm+ can see weapon/armor props without identification 2006-06-15 08:51:40 +00:00